文件名称:An-interactive-computer-graphics
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本书向读者讲授如何用OpenGL从初级阶段快速制作优质的交互式计算机图形实例,OpenGL是业界广泛采用的三维图形API,本书藉此向读者提供了在计算机图形学领域更广阔空间内发展的坚实基础。书中内容覆盖了计算机图形学基础课程所需的所有论题,如光景交互作用、图形明暗处理、图形建模、曲线与曲面、偏差预防、纹理映射和图形组合,还探讨了计算机硬件方面的问题。本版为配合计算机图形学领域最新进展,增加了更具广度和深度的内容,包括图像处理、多重透视、并行透视等,并运用选择模式、仿真模拟、面向对象图形学与实景图像、射线跟踪等方法讲解了图形交互的内容。随书所附光盘包括OpenGL指令集参考、OpenGL手册、书中源码代码和附加的实用案例。本书适用于高等院校本科高年级和研究生的计算机图形学、交互式计算机系统等课程。 -This book teaches readers how to use OpenGL quickly from the primary stage production of high quality interactive computer graphics instance, OpenGL is a widely used 3 d graphics API, through this book offers readers in the field of computer graphics, a broader space for the development of solid foundation. Computer graphics foundation course content in the book covers all the topics, such as sight interaction, graphics processing, graphical modeling, curve and curved surface, light and shade deviation prevention, texture mapping and graphics, computer hardware problems are discussed in this article. This edition is in line with the recent advances in the field of computer graphics, and increased more breadth and depth of content, including image processing, multiple perspectives, such as parallel perspective, and choose model, simulation and object-oriented graphics and real images, ray tracing method on the graphics interactive content. CD attached with books, OpenGL OpenGL instructi
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交互式计算机和图形学基础.pdf
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