文件名称:dx11src05
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This tutorial will explain how to use texturing in DirectX 11. Texturing allows us to add photorealism to our scenes by applying photographs and other images onto polygon faces-Tutorial 5: Texturing
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下载文件列表
dx11src05/cameraclass.cpp
dx11src05/cameraclass.h
dx11src05/d3dclass.cpp
dx11src05/d3dclass.h
dx11src05/graphicsclass.cpp
dx11src05/graphicsclass.h
dx11src05/inputclass.cpp
dx11src05/inputclass.h
dx11src05/main.cpp
dx11src05/modelclass.cpp
dx11src05/modelclass.h
dx11src05/systemclass.cpp
dx11src05/systemclass.h
dx11src05/texture.ps
dx11src05/texture.vs
dx11src05/textureclass.cpp
dx11src05/textureclass.h
dx11src05/textureshaderclass.cpp
dx11src05/textureshaderclass.h
dx11src05/cameraclass.h
dx11src05/d3dclass.cpp
dx11src05/d3dclass.h
dx11src05/graphicsclass.cpp
dx11src05/graphicsclass.h
dx11src05/inputclass.cpp
dx11src05/inputclass.h
dx11src05/main.cpp
dx11src05/modelclass.cpp
dx11src05/modelclass.h
dx11src05/systemclass.cpp
dx11src05/systemclass.h
dx11src05/texture.ps
dx11src05/texture.vs
dx11src05/textureclass.cpp
dx11src05/textureclass.h
dx11src05/textureshaderclass.cpp
dx11src05/textureshaderclass.h
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