文件名称:glsl_frm
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- 上传时间:2013-12-15
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文件大小:416.41kb
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已下载:0次
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多重纹理叠加的qt程序,方便初学者学习,就是把一个纹理(其实说白了,纹理可以理解为一幅图像)映射到空间物体的表面上,因此纹理映射也叫贴图,这个表明不一定是矩形,比如说我可以是球面,或者是任意曲面-Multiple textures superimposed qt procedures for beginners to learn, is to put a texture (in fact, plainly, textures can be understood as an image) is mapped onto the surface of the space objects, and therefore also called texture mapping textures, this does not necessarily indicate a rectangle , for example, I can be spherical, or any surface
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下载文件列表
glsl_frm/1.jpg
glsl_frm/2.png
glsl_frm/frm.frag
glsl_frm/frm.vert
glsl_frm/Game/Game.cpp
glsl_frm/Game/Game.h
glsl_frm/Game/Main.cpp
glsl_frm/glsl_frm.sln
glsl_frm/glsl_frm.suo
glsl_frm/glsl_frm.vcproj
glsl_frm/glsl_frm.vcproj.QM_XYMAO2.Administrator.user
glsl_frm/glsl_frm.vcproj.zengqh-PC.zengqh.user
glsl_frm/Include/DataType.h
glsl_frm/Include/GameAll.h
glsl_frm/Include/GameStd.h
glsl_frm/Model/cube.h
glsl_frm/Model/teapot.h
glsl_frm/readme.txt
glsl_frm/Shader/ShaderHelper.cpp
glsl_frm/Shader/ShaderHelper.h
glsl_frm/State/Singleton.h
glsl_frm/State/State.h
glsl_frm/State/TextureManager.cpp
glsl_frm/State/TextureManager.h
glsl_frm/State/WorldState.cpp
glsl_frm/State/WorldState.h
glsl_frm/Game
glsl_frm/Include
glsl_frm/Model
glsl_frm/Shader
glsl_frm/State
glsl_frm
glsl_frm/2.png
glsl_frm/frm.frag
glsl_frm/frm.vert
glsl_frm/Game/Game.cpp
glsl_frm/Game/Game.h
glsl_frm/Game/Main.cpp
glsl_frm/glsl_frm.sln
glsl_frm/glsl_frm.suo
glsl_frm/glsl_frm.vcproj
glsl_frm/glsl_frm.vcproj.QM_XYMAO2.Administrator.user
glsl_frm/glsl_frm.vcproj.zengqh-PC.zengqh.user
glsl_frm/Include/DataType.h
glsl_frm/Include/GameAll.h
glsl_frm/Include/GameStd.h
glsl_frm/Model/cube.h
glsl_frm/Model/teapot.h
glsl_frm/readme.txt
glsl_frm/Shader/ShaderHelper.cpp
glsl_frm/Shader/ShaderHelper.h
glsl_frm/State/Singleton.h
glsl_frm/State/State.h
glsl_frm/State/TextureManager.cpp
glsl_frm/State/TextureManager.h
glsl_frm/State/WorldState.cpp
glsl_frm/State/WorldState.h
glsl_frm/Game
glsl_frm/Include
glsl_frm/Model
glsl_frm/Shader
glsl_frm/State
glsl_frm
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