文件名称:MagicCube
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- 上传时间:2014-01-05
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文件大小:1.58mb
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一个魔方立方体,魔方六个面各有九个格子,皆有纹理贴图,魔方会自动旋转和作魔方变换-A Rubik cube, cube six sides have nine grid, there are textures, Rubik cube will automatically rotate and be transformed
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MagicCube/newGame/blue.bmp
MagicCube/newGame/green.bmp
MagicCube/newGame/Include/audiodefs.h
MagicCube/newGame/Include/comdecl.h
MagicCube/newGame/Include/D2D1.h
MagicCube/newGame/Include/D2D1Helper.h
MagicCube/newGame/Include/D2DBaseTypes.h
MagicCube/newGame/Include/D2Derr.h
MagicCube/newGame/Include/D3D10.h
MagicCube/newGame/Include/D3D10effect.h
MagicCube/newGame/Include/d3d10misc.h
MagicCube/newGame/Include/d3d10sdklayers.h
MagicCube/newGame/Include/D3D10shader.h
MagicCube/newGame/Include/D3D10_1.h
MagicCube/newGame/Include/D3D10_1shader.h
MagicCube/newGame/Include/D3D11.h
MagicCube/newGame/Include/D3D11SDKLayers.h
MagicCube/newGame/Include/D3D11Shader.h
MagicCube/newGame/Include/d3d9.h
MagicCube/newGame/Include/d3d9caps.h
MagicCube/newGame/Include/d3d9types.h
MagicCube/newGame/Include/D3Dcommon.h
MagicCube/newGame/Include/D3Dcompiler.h
MagicCube/newGame/Include/D3DCSX.h
MagicCube/newGame/Include/D3DX10.h
MagicCube/newGame/Include/d3dx10async.h
MagicCube/newGame/Include/D3DX10core.h
MagicCube/newGame/Include/D3DX10math.h
MagicCube/newGame/Include/D3DX10math.inl
MagicCube/newGame/Include/D3DX10mesh.h
MagicCube/newGame/Include/D3DX10tex.h
MagicCube/newGame/Include/D3DX11.h
MagicCube/newGame/Include/D3DX11async.h
MagicCube/newGame/Include/D3DX11core.h
MagicCube/newGame/Include/D3DX11tex.h
MagicCube/newGame/Include/d3dx9.h
MagicCube/newGame/Include/d3dx9anim.h
MagicCube/newGame/Include/d3dx9core.h
MagicCube/newGame/Include/d3dx9effect.h
MagicCube/newGame/Include/d3dx9math.h
MagicCube/newGame/Include/d3dx9math.inl
MagicCube/newGame/Include/d3dx9mesh.h
MagicCube/newGame/Include/d3dx9shader.h
MagicCube/newGame/Include/d3dx9shape.h
MagicCube/newGame/Include/d3dx9tex.h
MagicCube/newGame/Include/d3dx9xof.h
MagicCube/newGame/Include/D3DX_DXGIFormatConvert.inl
MagicCube/newGame/Include/Dcommon.h
MagicCube/newGame/Include/dinput.h
MagicCube/newGame/Include/dinputd.h
MagicCube/newGame/Include/dsconf.h
MagicCube/newGame/Include/dsetup.h
MagicCube/newGame/Include/dsound.h
MagicCube/newGame/Include/DWrite.h
MagicCube/newGame/Include/dxdiag.h
MagicCube/newGame/Include/DxErr.h
MagicCube/newGame/Include/dxfile.h
MagicCube/newGame/Include/DXGI.h
MagicCube/newGame/Include/DXGIFormat.h
MagicCube/newGame/Include/DXGIType.h
MagicCube/newGame/Include/dxsdkver.h
MagicCube/newGame/Include/gameux.h
MagicCube/newGame/Include/PIXPlugin.h
MagicCube/newGame/Include/rmxfguid.h
MagicCube/newGame/Include/rmxftmpl.h
MagicCube/newGame/Include/rpcsal.h
MagicCube/newGame/Include/X3DAudio.h
MagicCube/newGame/Include/xact3.h
MagicCube/newGame/Include/xact3d3.h
MagicCube/newGame/Include/xact3wb.h
MagicCube/newGame/Include/XAPO.h
MagicCube/newGame/Include/XAPOBase.h
MagicCube/newGame/Include/XAPOFX.h
MagicCube/newGame/Include/XAudio2.h
MagicCube/newGame/Include/XAudio2fx.h
MagicCube/newGame/Include/XDSP.h
MagicCube/newGame/Include/XInput.h
MagicCube/newGame/Include/xma2defs.h
MagicCube/newGame/Include/xnamath.h
MagicCube/newGame/Include/xnamathconvert.inl
MagicCube/newGame/Include/xnamathmatrix.inl
MagicCube/newGame/Include/xnamathmisc.inl
MagicCube/newGame/Include/xnamathvector.inl
MagicCube/newGame/Lib/x86/d2d1.lib
MagicCube/newGame/Lib/x86/d3d10.lib
MagicCube/newGame/Lib/x86/d3d10_1.lib
MagicCube/newGame/Lib/x86/d3d11.lib
MagicCube/newGame/Lib/x86/d3d9.lib
MagicCube/newGame/Lib/x86/d3dcompiler.lib
MagicCube/newGame/Lib/x86/D3DCSX.lib
MagicCube/newGame/Lib/x86/D3DCSXd.lib
MagicCube/newGame/Lib/x86/d3dx10.lib
MagicCube/newGame/Lib/x86/d3dx10d.lib
MagicCube/newGame/Lib/x86/d3dx11.lib
MagicCube/newGame/Lib/x86/d3dx11d.lib
MagicCube/newGame/Lib/x86/d3dx9.lib
MagicCube/newGame/Lib/x86/d3dx9d.lib
MagicCube/newGame/Lib/x86/d3dxof.lib
MagicCube/newGame/Lib/x86/dinput8.lib
MagicCube/newGame/Lib/x86/dsetup.lib
MagicCube/newGame/Lib/x86/dsound.lib
MagicCube/newGame/Lib/x86/dwrite.lib
MagicCube/newGame/Lib/x86/DxErr.lib
MagicCube/newGame/Lib/x86/dxgi.lib
MagicCube/newGame/Lib/x86/dxguid.lib
MagicCube/newGame/Lib/x86/X3DAudio.lib
MagicCube/newGame/Lib/x86/xapobase.lib
MagicCube/newGame/Lib/x86/xapobased.lib
MagicCube/newGame/Lib/x86/XAPOFX.lib
MagicCube/newGame/Lib/x86/XInput.lib
MagicCube/newGame/MagicCube.cpp
MagicCube/newGame/MagicCube.h
MagicCube/newGame/newGame.cpp
MagicCube/newGame/newGame.h
MagicCube/newGame/newGame.ico
MagicCube/newGame/newGame.rc
MagicCube/newGame/newGame.vcxproj
MagicCube/newGame/newGame.vcxproj.filters
MagicCube/newGame/newGame.vcxproj.user
MagicCube/newGame/OneCube.cpp
MagicCube/newGame/OneCube.h
MagicCube/newGame/OneFace.cpp
MagicCube/newGame/OneFace.h
MagicCube/newGame/orange.bmp
MagicCube/newGame/ReadMe.txt
MagicCube/newGame/red.bmp
MagicCube/newGame/Resource.h
MagicCube/newGame/small.ico
MagicCube/newGame/stdafx.cpp
MagicCube/newGame/stdafx.h
MagicCube/newGame/targetver.h
MagicCube/newGame/white.bmp
MagicCube/newGame/yellow.bmp
MagicCube/newGame.sln
MagicCube/newGame.suo
MagicCube/newGame/Lib/x86
MagicCube/newGame/Include
MagicCube/newGame/Lib
MagicCube/newGame
MagicCube
MagicCube/newGame/green.bmp
MagicCube/newGame/Include/audiodefs.h
MagicCube/newGame/Include/comdecl.h
MagicCube/newGame/Include/D2D1.h
MagicCube/newGame/Include/D2D1Helper.h
MagicCube/newGame/Include/D2DBaseTypes.h
MagicCube/newGame/Include/D2Derr.h
MagicCube/newGame/Include/D3D10.h
MagicCube/newGame/Include/D3D10effect.h
MagicCube/newGame/Include/d3d10misc.h
MagicCube/newGame/Include/d3d10sdklayers.h
MagicCube/newGame/Include/D3D10shader.h
MagicCube/newGame/Include/D3D10_1.h
MagicCube/newGame/Include/D3D10_1shader.h
MagicCube/newGame/Include/D3D11.h
MagicCube/newGame/Include/D3D11SDKLayers.h
MagicCube/newGame/Include/D3D11Shader.h
MagicCube/newGame/Include/d3d9.h
MagicCube/newGame/Include/d3d9caps.h
MagicCube/newGame/Include/d3d9types.h
MagicCube/newGame/Include/D3Dcommon.h
MagicCube/newGame/Include/D3Dcompiler.h
MagicCube/newGame/Include/D3DCSX.h
MagicCube/newGame/Include/D3DX10.h
MagicCube/newGame/Include/d3dx10async.h
MagicCube/newGame/Include/D3DX10core.h
MagicCube/newGame/Include/D3DX10math.h
MagicCube/newGame/Include/D3DX10math.inl
MagicCube/newGame/Include/D3DX10mesh.h
MagicCube/newGame/Include/D3DX10tex.h
MagicCube/newGame/Include/D3DX11.h
MagicCube/newGame/Include/D3DX11async.h
MagicCube/newGame/Include/D3DX11core.h
MagicCube/newGame/Include/D3DX11tex.h
MagicCube/newGame/Include/d3dx9.h
MagicCube/newGame/Include/d3dx9anim.h
MagicCube/newGame/Include/d3dx9core.h
MagicCube/newGame/Include/d3dx9effect.h
MagicCube/newGame/Include/d3dx9math.h
MagicCube/newGame/Include/d3dx9math.inl
MagicCube/newGame/Include/d3dx9mesh.h
MagicCube/newGame/Include/d3dx9shader.h
MagicCube/newGame/Include/d3dx9shape.h
MagicCube/newGame/Include/d3dx9tex.h
MagicCube/newGame/Include/d3dx9xof.h
MagicCube/newGame/Include/D3DX_DXGIFormatConvert.inl
MagicCube/newGame/Include/Dcommon.h
MagicCube/newGame/Include/dinput.h
MagicCube/newGame/Include/dinputd.h
MagicCube/newGame/Include/dsconf.h
MagicCube/newGame/Include/dsetup.h
MagicCube/newGame/Include/dsound.h
MagicCube/newGame/Include/DWrite.h
MagicCube/newGame/Include/dxdiag.h
MagicCube/newGame/Include/DxErr.h
MagicCube/newGame/Include/dxfile.h
MagicCube/newGame/Include/DXGI.h
MagicCube/newGame/Include/DXGIFormat.h
MagicCube/newGame/Include/DXGIType.h
MagicCube/newGame/Include/dxsdkver.h
MagicCube/newGame/Include/gameux.h
MagicCube/newGame/Include/PIXPlugin.h
MagicCube/newGame/Include/rmxfguid.h
MagicCube/newGame/Include/rmxftmpl.h
MagicCube/newGame/Include/rpcsal.h
MagicCube/newGame/Include/X3DAudio.h
MagicCube/newGame/Include/xact3.h
MagicCube/newGame/Include/xact3d3.h
MagicCube/newGame/Include/xact3wb.h
MagicCube/newGame/Include/XAPO.h
MagicCube/newGame/Include/XAPOBase.h
MagicCube/newGame/Include/XAPOFX.h
MagicCube/newGame/Include/XAudio2.h
MagicCube/newGame/Include/XAudio2fx.h
MagicCube/newGame/Include/XDSP.h
MagicCube/newGame/Include/XInput.h
MagicCube/newGame/Include/xma2defs.h
MagicCube/newGame/Include/xnamath.h
MagicCube/newGame/Include/xnamathconvert.inl
MagicCube/newGame/Include/xnamathmatrix.inl
MagicCube/newGame/Include/xnamathmisc.inl
MagicCube/newGame/Include/xnamathvector.inl
MagicCube/newGame/Lib/x86/d2d1.lib
MagicCube/newGame/Lib/x86/d3d10.lib
MagicCube/newGame/Lib/x86/d3d10_1.lib
MagicCube/newGame/Lib/x86/d3d11.lib
MagicCube/newGame/Lib/x86/d3d9.lib
MagicCube/newGame/Lib/x86/d3dcompiler.lib
MagicCube/newGame/Lib/x86/D3DCSX.lib
MagicCube/newGame/Lib/x86/D3DCSXd.lib
MagicCube/newGame/Lib/x86/d3dx10.lib
MagicCube/newGame/Lib/x86/d3dx10d.lib
MagicCube/newGame/Lib/x86/d3dx11.lib
MagicCube/newGame/Lib/x86/d3dx11d.lib
MagicCube/newGame/Lib/x86/d3dx9.lib
MagicCube/newGame/Lib/x86/d3dx9d.lib
MagicCube/newGame/Lib/x86/d3dxof.lib
MagicCube/newGame/Lib/x86/dinput8.lib
MagicCube/newGame/Lib/x86/dsetup.lib
MagicCube/newGame/Lib/x86/dsound.lib
MagicCube/newGame/Lib/x86/dwrite.lib
MagicCube/newGame/Lib/x86/DxErr.lib
MagicCube/newGame/Lib/x86/dxgi.lib
MagicCube/newGame/Lib/x86/dxguid.lib
MagicCube/newGame/Lib/x86/X3DAudio.lib
MagicCube/newGame/Lib/x86/xapobase.lib
MagicCube/newGame/Lib/x86/xapobased.lib
MagicCube/newGame/Lib/x86/XAPOFX.lib
MagicCube/newGame/Lib/x86/XInput.lib
MagicCube/newGame/MagicCube.cpp
MagicCube/newGame/MagicCube.h
MagicCube/newGame/newGame.cpp
MagicCube/newGame/newGame.h
MagicCube/newGame/newGame.ico
MagicCube/newGame/newGame.rc
MagicCube/newGame/newGame.vcxproj
MagicCube/newGame/newGame.vcxproj.filters
MagicCube/newGame/newGame.vcxproj.user
MagicCube/newGame/OneCube.cpp
MagicCube/newGame/OneCube.h
MagicCube/newGame/OneFace.cpp
MagicCube/newGame/OneFace.h
MagicCube/newGame/orange.bmp
MagicCube/newGame/ReadMe.txt
MagicCube/newGame/red.bmp
MagicCube/newGame/Resource.h
MagicCube/newGame/small.ico
MagicCube/newGame/stdafx.cpp
MagicCube/newGame/stdafx.h
MagicCube/newGame/targetver.h
MagicCube/newGame/white.bmp
MagicCube/newGame/yellow.bmp
MagicCube/newGame.sln
MagicCube/newGame.suo
MagicCube/newGame/Lib/x86
MagicCube/newGame/Include
MagicCube/newGame/Lib
MagicCube/newGame
MagicCube
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