文件名称:8-(2)
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针对当前CGF行为建模时存在的决策过程过于呆板和教条化、仿真实体逼真度存在缺陷、同一仿真实体建立不同
决策模型时采用的方法过于单一等t - l题,对行为建模技术进行了研究,建立了自行高炮CGF的战术规则库,重点研究如何应
用基于规则的专家系统对自行高炮CGFA.类行为模型进行开发,最后基于此方法对车长的行为模型进行了设计实现。该方
法避免了对复杂的乘员决策行为进行分析和建模的过程,实时性好,对今后相关的研究工作具有较好的参考价值。-Abstract:Aiming at the problems of too stiff and dogmatic situations in the decision making process of computer generated
force(CGF)behavioral modeling,short—comings of the entity model fidelity,and too single method adopted when the different
decision—making models are built for a same fidelity simulation entity,the behavior modeling technology was researched,and
the tactical studies rules of CGF was created for self-propelled anti-aircraft artillery.The important study is how to use the expert
system based on the rules to develop a human behavior model for CGF.At last,the captain behavior model was designed and
achieved with this method.The method avoids the complicated occupant
决策模型时采用的方法过于单一等t - l题,对行为建模技术进行了研究,建立了自行高炮CGF的战术规则库,重点研究如何应
用基于规则的专家系统对自行高炮CGFA.类行为模型进行开发,最后基于此方法对车长的行为模型进行了设计实现。该方
法避免了对复杂的乘员决策行为进行分析和建模的过程,实时性好,对今后相关的研究工作具有较好的参考价值。-Abstract:Aiming at the problems of too stiff and dogmatic situations in the decision making process of computer generated
force(CGF)behavioral modeling,short—comings of the entity model fidelity,and too single method adopted when the different
decision—making models are built for a same fidelity simulation entity,the behavior modeling technology was researched,and
the tactical studies rules of CGF was created for self-propelled anti-aircraft artillery.The important study is how to use the expert
system based on the rules to develop a human behavior model for CGF.At last,the captain behavior model was designed and
achieved with this method.The method avoids the complicated occupant
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