文件名称:RenderMonkeyhader
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- 上传时间:2014-10-17
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用RenderMonkey 进行shader开发.尽管写汇编或高级shader语言代码是开发过程的核心,但shaders远不止这么简单。压缩一个基于shader的效果是一个复杂的任务因为包括捕获所有包括这些渲染特效系统的状态。这就导致一个普遍存在于shader开发者之间的问题 — 交换和共性数据不是一件简单的事。另一个问题是在开发shader程序的工程中它必须与艺术家紧密的交流。-ON划词翻译ON实时翻译
Shader development with RenderMonkey. Although written in assembly or advanced shader language code is the core of the development process, but the shaders is not so simple. A compression of the effect on shader is a complex task because including capture all these render effects including the state of the system. This leads to a generally exists in the shader developer issues between the exchange and the common data is not a simple matter. Another problem is that in the development of the shader program in engineering it must close communication with artists.
Shader development with RenderMonkey. Although written in assembly or advanced shader language code is the core of the development process, but the shaders is not so simple. A compression of the effect on shader is a complex task because including capture all these render effects including the state of the system. This leads to a generally exists in the shader developer issues between the exchange and the common data is not a simple matter. Another problem is that in the development of the shader program in engineering it must close communication with artists.
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