文件名称:003494update_SCode
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- 上传时间:2014-10-26
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文件大小:1.36mb
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There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3 D component of Direct X only, leaving readers without a complete understanding of Direct X. In order to fully understand Direct X and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. Beginning Direct X 9 does just that. Readers should have basic understanding of 3 D math and C++. With this rudimentary experience, Beginning Direct X 9 enables readers to create a playable game using easy-to-understand examples.-There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3 D component of Direct X only, leaving readers without a complete understanding of Direct X. In order to fully understand Direct X and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. Beginning Direct X 9 does just that. Readers should have basic understanding of 3 D math and C++. With this rudimentary experience, Beginning Direct X 9 enables readers to create a playable game using easy-to-understand examples.
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下载文件列表
003494update_SCode/
003494update_SCode/chapter10/
003494update_SCode/chapter10/example1/
003494update_SCode/chapter10/example1/example1.sln
003494update_SCode/chapter10/example1/example1.vcproj
003494update_SCode/chapter10/example1/winmain.cpp
003494update_SCode/chapter10/example2/
003494update_SCode/chapter10/example2/dsutil.cpp
003494update_SCode/chapter10/example2/dsutil.h
003494update_SCode/chapter10/example2/dxutil.cpp
003494update_SCode/chapter10/example2/dxutil.h
003494update_SCode/chapter10/example2/example2.sln
003494update_SCode/chapter10/example2/example2.vcproj
003494update_SCode/chapter10/example2/sound1.wav
003494update_SCode/chapter10/example2/winmain.cpp
003494update_SCode/chapter11/
003494update_SCode/chapter11/part1/
003494update_SCode/chapter11/part1/part1.sln
003494update_SCode/chapter11/part1/part1.vcproj
003494update_SCode/chapter11/part1/winmain.cpp
003494update_SCode/chapter11/part2/
003494update_SCode/chapter11/part2/dxManager.cpp
003494update_SCode/chapter11/part2/dxManager.h
003494update_SCode/chapter11/part2/part2.sln
003494update_SCode/chapter11/part2/part2.vcproj
003494update_SCode/chapter11/part2/winmain.cpp
003494update_SCode/chapter11/part3/
003494update_SCode/chapter11/part3/dxManager.cpp
003494update_SCode/chapter11/part3/dxManager.h
003494update_SCode/chapter11/part3/Game.cpp
003494update_SCode/chapter11/part3/Game.h
003494update_SCode/chapter11/part3/GameObject.cpp
003494update_SCode/chapter11/part3/GameObject.h
003494update_SCode/chapter11/part3/Model.cpp
003494update_SCode/chapter11/part3/Model.h
003494update_SCode/chapter11/part3/part3.sln
003494update_SCode/chapter11/part3/part3.vcproj
003494update_SCode/chapter11/part3/winmain.cpp
003494update_SCode/chapter11/part4/
003494update_SCode/chapter11/part4/dxManager.cpp
003494update_SCode/chapter11/part4/dxManager.h
003494update_SCode/chapter11/part4/earth.bmp
003494update_SCode/chapter11/part4/Game.cpp
003494update_SCode/chapter11/part4/Game.h
003494update_SCode/chapter11/part4/GameObject.cpp
003494update_SCode/chapter11/part4/GameObject.h
003494update_SCode/chapter11/part4/Model.cpp
003494update_SCode/chapter11/part4/Model.h
003494update_SCode/chapter11/part4/part4.sln
003494update_SCode/chapter11/part4/part4.vcproj
003494update_SCode/chapter11/part4/Planet.cpp
003494update_SCode/chapter11/part4/Planet.h
003494update_SCode/chapter11/part4/Ship.cpp
003494update_SCode/chapter11/part4/Ship.h
003494update_SCode/chapter11/part4/sphere.x
003494update_SCode/chapter11/part4/winmain.cpp
003494update_SCode/chapter11/part5/
003494update_SCode/chapter11/part5/bigship1.x
003494update_SCode/chapter11/part5/diManager.cpp
003494update_SCode/chapter11/part5/diManager.h
003494update_SCode/chapter11/part5/dxManager.cpp
003494update_SCode/chapter11/part5/dxManager.h
003494update_SCode/chapter11/part5/earth.bmp
003494update_SCode/chapter11/part5/Game.cpp
003494update_SCode/chapter11/part5/Game.h
003494update_SCode/chapter11/part5/GameObject.cpp
003494update_SCode/chapter11/part5/GameObject.h
003494update_SCode/chapter11/part5/Model.cpp
003494update_SCode/chapter11/part5/Model.h
003494update_SCode/chapter11/part5/part5.sln
003494update_SCode/chapter11/part5/part5.vcproj
003494update_SCode/chapter11/part5/Planet.cpp
003494update_SCode/chapter11/part5/Planet.h
003494update_SCode/chapter11/part5/Ship.cpp
003494update_SCode/chapter11/part5/Ship.h
003494update_SCode/chapter11/part5/sphere.x
003494update_SCode/chapter11/part5/winmain.cpp
003494update_SCode/chapter2/
003494update_SCode/chapter2/example1/
003494update_SCode/chapter2/example1/example1.sln
003494update_SCode/chapter2/example1/example1.vcproj
003494update_SCode/chapter2/example1/winmain.cpp
003494update_SCode/chapter2/example2/
003494update_SCode/chapter2/example2/example2.sln
003494update_SCode/chapter2/example2/example2.vcproj
003494update_SCode/chapter2/example2/winmain.cpp
003494update_SCode/chapter2/example3/
003494update_SCode/chapter2/example3/example3.sln
003494update_SCode/chapter2/example3/example3.vcproj
003494update_SCode/chapter2/example3/winmain.cpp
003494update_SCode/chapter2/example4/
003494update_SCode/chapter2/example4/example4.rc
003494update_SCode/chapter2/example4/example4.sln
003494update_SCode/chapter2/example4/example4.vcproj
003494update_SCode/chapter2/example4/resource.h
003494update_SCode/chapter2/example4/winmain.cpp
003494update_SCode/chapter3/
003494update_SCode/chapter3/example1/
003494update_SCode/chapter3/example1/background.bmp
003494update_SCode/chapter3/example1/example1.sln
003494update_SCode/chapter3/example1/example1.vcproj
003494update_SCode/chapter3/example1/winmain.cpp
003494update_SCode/chapter3/example2/
003494update_SCode/chapter3/example2/dxManager.cpp
003494update_SCode/chapter3/example2/dxManager.h
003494update_SCode/chapter3/example2/example2.sln
003494update_SCode/chapter3/example2/example2.vcproj
003494update_SCode/chapter3/example2/letters.bmp
003494update_SCode/chapter3/example2/winmain.cpp
003494update_SCode/chapter3/example3/
003494update_SCode/chapter3/example3/dxManager.cpp
003494update_SCode/chapter3/example3/dxManager.h
003494update_SCode/chapte
003494update_SCode/chapter10/
003494update_SCode/chapter10/example1/
003494update_SCode/chapter10/example1/example1.sln
003494update_SCode/chapter10/example1/example1.vcproj
003494update_SCode/chapter10/example1/winmain.cpp
003494update_SCode/chapter10/example2/
003494update_SCode/chapter10/example2/dsutil.cpp
003494update_SCode/chapter10/example2/dsutil.h
003494update_SCode/chapter10/example2/dxutil.cpp
003494update_SCode/chapter10/example2/dxutil.h
003494update_SCode/chapter10/example2/example2.sln
003494update_SCode/chapter10/example2/example2.vcproj
003494update_SCode/chapter10/example2/sound1.wav
003494update_SCode/chapter10/example2/winmain.cpp
003494update_SCode/chapter11/
003494update_SCode/chapter11/part1/
003494update_SCode/chapter11/part1/part1.sln
003494update_SCode/chapter11/part1/part1.vcproj
003494update_SCode/chapter11/part1/winmain.cpp
003494update_SCode/chapter11/part2/
003494update_SCode/chapter11/part2/dxManager.cpp
003494update_SCode/chapter11/part2/dxManager.h
003494update_SCode/chapter11/part2/part2.sln
003494update_SCode/chapter11/part2/part2.vcproj
003494update_SCode/chapter11/part2/winmain.cpp
003494update_SCode/chapter11/part3/
003494update_SCode/chapter11/part3/dxManager.cpp
003494update_SCode/chapter11/part3/dxManager.h
003494update_SCode/chapter11/part3/Game.cpp
003494update_SCode/chapter11/part3/Game.h
003494update_SCode/chapter11/part3/GameObject.cpp
003494update_SCode/chapter11/part3/GameObject.h
003494update_SCode/chapter11/part3/Model.cpp
003494update_SCode/chapter11/part3/Model.h
003494update_SCode/chapter11/part3/part3.sln
003494update_SCode/chapter11/part3/part3.vcproj
003494update_SCode/chapter11/part3/winmain.cpp
003494update_SCode/chapter11/part4/
003494update_SCode/chapter11/part4/dxManager.cpp
003494update_SCode/chapter11/part4/dxManager.h
003494update_SCode/chapter11/part4/earth.bmp
003494update_SCode/chapter11/part4/Game.cpp
003494update_SCode/chapter11/part4/Game.h
003494update_SCode/chapter11/part4/GameObject.cpp
003494update_SCode/chapter11/part4/GameObject.h
003494update_SCode/chapter11/part4/Model.cpp
003494update_SCode/chapter11/part4/Model.h
003494update_SCode/chapter11/part4/part4.sln
003494update_SCode/chapter11/part4/part4.vcproj
003494update_SCode/chapter11/part4/Planet.cpp
003494update_SCode/chapter11/part4/Planet.h
003494update_SCode/chapter11/part4/Ship.cpp
003494update_SCode/chapter11/part4/Ship.h
003494update_SCode/chapter11/part4/sphere.x
003494update_SCode/chapter11/part4/winmain.cpp
003494update_SCode/chapter11/part5/
003494update_SCode/chapter11/part5/bigship1.x
003494update_SCode/chapter11/part5/diManager.cpp
003494update_SCode/chapter11/part5/diManager.h
003494update_SCode/chapter11/part5/dxManager.cpp
003494update_SCode/chapter11/part5/dxManager.h
003494update_SCode/chapter11/part5/earth.bmp
003494update_SCode/chapter11/part5/Game.cpp
003494update_SCode/chapter11/part5/Game.h
003494update_SCode/chapter11/part5/GameObject.cpp
003494update_SCode/chapter11/part5/GameObject.h
003494update_SCode/chapter11/part5/Model.cpp
003494update_SCode/chapter11/part5/Model.h
003494update_SCode/chapter11/part5/part5.sln
003494update_SCode/chapter11/part5/part5.vcproj
003494update_SCode/chapter11/part5/Planet.cpp
003494update_SCode/chapter11/part5/Planet.h
003494update_SCode/chapter11/part5/Ship.cpp
003494update_SCode/chapter11/part5/Ship.h
003494update_SCode/chapter11/part5/sphere.x
003494update_SCode/chapter11/part5/winmain.cpp
003494update_SCode/chapter2/
003494update_SCode/chapter2/example1/
003494update_SCode/chapter2/example1/example1.sln
003494update_SCode/chapter2/example1/example1.vcproj
003494update_SCode/chapter2/example1/winmain.cpp
003494update_SCode/chapter2/example2/
003494update_SCode/chapter2/example2/example2.sln
003494update_SCode/chapter2/example2/example2.vcproj
003494update_SCode/chapter2/example2/winmain.cpp
003494update_SCode/chapter2/example3/
003494update_SCode/chapter2/example3/example3.sln
003494update_SCode/chapter2/example3/example3.vcproj
003494update_SCode/chapter2/example3/winmain.cpp
003494update_SCode/chapter2/example4/
003494update_SCode/chapter2/example4/example4.rc
003494update_SCode/chapter2/example4/example4.sln
003494update_SCode/chapter2/example4/example4.vcproj
003494update_SCode/chapter2/example4/resource.h
003494update_SCode/chapter2/example4/winmain.cpp
003494update_SCode/chapter3/
003494update_SCode/chapter3/example1/
003494update_SCode/chapter3/example1/background.bmp
003494update_SCode/chapter3/example1/example1.sln
003494update_SCode/chapter3/example1/example1.vcproj
003494update_SCode/chapter3/example1/winmain.cpp
003494update_SCode/chapter3/example2/
003494update_SCode/chapter3/example2/dxManager.cpp
003494update_SCode/chapter3/example2/dxManager.h
003494update_SCode/chapter3/example2/example2.sln
003494update_SCode/chapter3/example2/example2.vcproj
003494update_SCode/chapter3/example2/letters.bmp
003494update_SCode/chapter3/example2/winmain.cpp
003494update_SCode/chapter3/example3/
003494update_SCode/chapter3/example3/dxManager.cpp
003494update_SCode/chapter3/example3/dxManager.h
003494update_SCode/chapte
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