文件名称:HuygensFresnelApproximation
介绍说明--下载内容来自于网络,使用问题请自行百度
A Matlab toolbox to simulate light propagation for monochromatic coherent light through free-form apertures and off rough/free-form surfaces by means of a numerical approximation of the Huygens-Fresnel integral.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
fig05_rectangular_aperture.m
fig06_rectangular_aperture.m
fig07_rect_aperture_curved_surface_jitter.m
fig08_11_speckle_images.m
runThemAll.m
gpuSpeckle/addSurface.m
gpuSpeckle/byteSize.m
gpuSpeckle/checkBasics.m
gpuSpeckle/checkGrid.m
gpuSpeckle/createOptions.m
gpuSpeckle/createSource.m
gpuSpeckle/createStruct.m
gpuSpeckle/createSurface.m
gpuSpeckle/displayMessage.m
gpuSpeckle/gauss2Plane.m
gpuSpeckle/generateGridLocations.m
gpuSpeckle/generateMesh.m
gpuSpeckle/generateSurfaceFunction.m
gpuSpeckle/generateSurfaceRough.m
gpuSpeckle/getGridNormals.m
gpuSpeckle/getReflection.m
gpuSpeckle/huygensFresnel.m
gpuSpeckle/interpolateGrid.m
gpuSpeckle/light2Plane.m
gpuSpeckle/matrix2Vector.m
gpuSpeckle/mymlf2pdf.m
gpuSpeckle/myPadArray.m
gpuSpeckle/pathdef.m
gpuSpeckle/plane2Plane.m
gpuSpeckle/planeWave2Plane.m
gpuSpeckle/plotCrossSections.m
gpuSpeckle/plotGrid.m
gpuSpeckle/plotIllumination.m
gpuSpeckle/plotSetup.m
gpuSpeckle/plotSurface.m
gpuSpeckle/plotSurfaceNormals.m
gpuSpeckle/rotatePoints.m
gpuSpeckle/scaleSurface.m
gpuSpeckle/surfaceNormal.m
gpuSpeckle/toGpu.m
gpuSpeckle/vector2Matrix.m
gpuSpeckle
fig06_rectangular_aperture.m
fig07_rect_aperture_curved_surface_jitter.m
fig08_11_speckle_images.m
runThemAll.m
gpuSpeckle/addSurface.m
gpuSpeckle/byteSize.m
gpuSpeckle/checkBasics.m
gpuSpeckle/checkGrid.m
gpuSpeckle/createOptions.m
gpuSpeckle/createSource.m
gpuSpeckle/createStruct.m
gpuSpeckle/createSurface.m
gpuSpeckle/displayMessage.m
gpuSpeckle/gauss2Plane.m
gpuSpeckle/generateGridLocations.m
gpuSpeckle/generateMesh.m
gpuSpeckle/generateSurfaceFunction.m
gpuSpeckle/generateSurfaceRough.m
gpuSpeckle/getGridNormals.m
gpuSpeckle/getReflection.m
gpuSpeckle/huygensFresnel.m
gpuSpeckle/interpolateGrid.m
gpuSpeckle/light2Plane.m
gpuSpeckle/matrix2Vector.m
gpuSpeckle/mymlf2pdf.m
gpuSpeckle/myPadArray.m
gpuSpeckle/pathdef.m
gpuSpeckle/plane2Plane.m
gpuSpeckle/planeWave2Plane.m
gpuSpeckle/plotCrossSections.m
gpuSpeckle/plotGrid.m
gpuSpeckle/plotIllumination.m
gpuSpeckle/plotSetup.m
gpuSpeckle/plotSurface.m
gpuSpeckle/plotSurfaceNormals.m
gpuSpeckle/rotatePoints.m
gpuSpeckle/scaleSurface.m
gpuSpeckle/surfaceNormal.m
gpuSpeckle/toGpu.m
gpuSpeckle/vector2Matrix.m
gpuSpeckle
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