文件名称:snaketc
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- 上传时间:2014-12-21
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贪吃蛇游戏机
用一个 8×8 点阵做为基本显示屏,4 个连续移动的的发光点表示一条蛇,用任意出现的一个亮点表示老鼠,用4 个排成一条线的发光点表示“墙”;用两位拨码开关控制蛇的运动方向,蛇撞“墙”、边或者游戏时间到,则游戏结束;老鼠出现的位置是随机的,每次出现的时间是5 秒钟,如果5 秒钟之内没有被吃掉,它就会在其它地方出现;用数码管显示得分情况和游戏剩余时间,每吃掉一次老鼠就加一分。
-Snake game console with a 88 dot matrix display as a basic, four consecutive moves luminous dots represent a snake, with any appearance of a bright spot, said the mouse, with four arranged in a line of luminous dots " wall" with two DIP switches control the direction of movement of the snake, the snake hit the " wall" , side or until game time, the game is over the position of the mouse appears to be random, time is 5 seconds for each occurrence, if not eaten within five seconds, it will appear in other places with digital display scores and game time remaining, every time a mouse eat plus one point.
用一个 8×8 点阵做为基本显示屏,4 个连续移动的的发光点表示一条蛇,用任意出现的一个亮点表示老鼠,用4 个排成一条线的发光点表示“墙”;用两位拨码开关控制蛇的运动方向,蛇撞“墙”、边或者游戏时间到,则游戏结束;老鼠出现的位置是随机的,每次出现的时间是5 秒钟,如果5 秒钟之内没有被吃掉,它就会在其它地方出现;用数码管显示得分情况和游戏剩余时间,每吃掉一次老鼠就加一分。
-Snake game console with a 88 dot matrix display as a basic, four consecutive moves luminous dots represent a snake, with any appearance of a bright spot, said the mouse, with four arranged in a line of luminous dots " wall" with two DIP switches control the direction of movement of the snake, the snake hit the " wall" , side or until game time, the game is over the position of the mouse appears to be random, time is 5 seconds for each occurrence, if not eaten within five seconds, it will appear in other places with digital display scores and game time remaining, every time a mouse eat plus one point.
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