文件名称:Mathematics-for-3D-Game-Programming-and-Computer-
-
所属分类:
- 标签属性:
- 上传时间:2015-02-17
-
文件大小:8.39mb
-
已下载:0次
-
提 供 者:
-
相关连接:无下载说明:别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容来自于网络,使用问题请自行百度
Mathematics for 3D Game Programming
and Computer Graphics, Third Edition
By Eric Lengyel
Overview:
This book illustrates mathematical techniques that a software engineer would
need to develop a professional-quality 3D graphics engine. Particular attention is
paid to the derivation of key results in order to provide a complete exposition of
the subject and to encourage a deep understanding of the mechanics behind the
mathematical tools used by game programmers.
Most of the material in this book is presented in a manner that is independent
of the underlying 3D graphics system used to render images. We assume that the
reader is familiar with the basic concepts needed to use a 3D graphics library and
understands how models are constructed out of vertices and polygons.
and Computer Graphics, Third Edition
By Eric Lengyel
Overview:
This book illustrates mathematical techniques that a software engineer would
need to develop a professional-quality 3D graphics engine. Particular attention is
paid to the derivation of key results in order to provide a complete exposition of
the subject and to encourage a deep understanding of the mechanics behind the
mathematical tools used by game programmers.
Most of the material in this book is presented in a manner that is independent
of the underlying 3D graphics system used to render images. We assume that the
reader is familiar with the basic concepts needed to use a 3D graphics library and
understands how models are constructed out of vertices and polygons.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Mathematics for 3D Game Programming and Computer Graphics Third_Edition.pdf
本网站为编程资源及源代码搜集、介绍的搜索网站,版权归原作者所有! 粤ICP备11031372号
1999-2046 搜珍网 All Rights Reserved.