文件名称:play_game
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- 上传时间:2015-03-22
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文件大小:454.49kb
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已下载:0次
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动作和语音控制的体感游戏,手势识别调用Microsoft.Samples.Kinect.SwipeGestureRecognizer库,调用集成类SwipeRightDetected SwipeLeftDetected进行动作识别;调用数据类型JointType用于储存识别后的骨骼节点;动作识别后对应键盘操作
-Motion and voice control of somatosensory game, gesture recognition Microsoft.Samples.Kinect.SwipeGestureRecognizer library calls, calls were integrated class SwipeRightDetected SwipeLeftDetected action recognition call for storing identification data type JointType bones after node after identifying the corresponding keyboard action
-Motion and voice control of somatosensory game, gesture recognition Microsoft.Samples.Kinect.SwipeGestureRecognizer library calls, calls were integrated class SwipeRightDetected SwipeLeftDetected action recognition call for storing identification data type JointType bones after node after identifying the corresponding keyboard action
(系统自动生成,下载前可以参看下载内容)
下载文件列表
play_game/SpeechGrammar.xml
play_game/Task1/App.xaml
play_game/Task1/App.xaml.cs
play_game/Task1/bin/Debug/game.ini
play_game/Task1/bin/Debug/Microsoft.Samples.Kinect.SwipeGestureRecognizer.dll
play_game/Task1/bin/Debug/Task1.exe
play_game/Task1/bin/Debug/Task1.pdb
play_game/Task1/bin/Debug/Task1.vshost.exe
play_game/Task1/bin/Debug/Task1.vshost.exe.manifest
play_game/Task1/MainWindow.xaml
play_game/Task1/MainWindow.xaml.cs
play_game/Task1/Microsoft.Kinect.dll
play_game/Task1/Microsoft.Samples.Kinect.SwipeGestureRecognizer.dll
play_game/Task1/obj/x86/Debug/App.g.cs
play_game/Task1/obj/x86/Debug/App.g.i.cs
play_game/Task1/obj/x86/Debug/DesignTimeResolveAssemblyReferences.cache
play_game/Task1/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
play_game/Task1/obj/x86/Debug/GenerateResource.read.1.tlog
play_game/Task1/obj/x86/Debug/GenerateResource.write.1.tlog
play_game/Task1/obj/x86/Debug/MainWindow.baml
play_game/Task1/obj/x86/Debug/MainWindow.g.cs
play_game/Task1/obj/x86/Debug/MainWindow.g.i.cs
play_game/Task1/obj/x86/Debug/ResolveAssemblyReference.cache
play_game/Task1/obj/x86/Debug/Task1.csproj.FileListAbsolute.txt
play_game/Task1/obj/x86/Debug/Task1.csproj.GenerateResource.Cache
play_game/Task1/obj/x86/Debug/Task1.csprojResolveAssemblyReference.cache
play_game/Task1/obj/x86/Debug/Task1.exe
play_game/Task1/obj/x86/Debug/Task1.g.resources
play_game/Task1/obj/x86/Debug/Task1.pdb
play_game/Task1/obj/x86/Debug/Task1.Properties.Resources.resources
play_game/Task1/obj/x86/Debug/Task1_Content.g.i.cs
play_game/Task1/obj/x86/Debug/Task1_MarkupCompile.cache
play_game/Task1/obj/x86/Debug/Task1_MarkupCompile.i.cache
play_game/Task1/obj/x86/Debug/TempPE/Properties.Resources.Designer.cs.dll
play_game/Task1/Properties/AssemblyInfo.cs
play_game/Task1/Properties/Resources.Designer.cs
play_game/Task1/Properties/Resources.resx
play_game/Task1/Properties/Settings.Designer.cs
play_game/Task1/Properties/Settings.settings
play_game/Task1/SpeechGrammar.xml
play_game/Task1/Task1.csproj
play_game/Task1/Task1.suo
play_game/Task1.sln
play_game/Task1.suo
play_game/Task1.v11.suo
play_game/Task1/obj/x86/Debug/TempPE
play_game/Task1/obj/x86/Debug
play_game/Task1/bin/Debug
play_game/Task1/obj/x86
play_game/Task1/bin
play_game/Task1/obj
play_game/Task1/Properties
play_game/Task1
play_game
play_game/Task1/App.xaml
play_game/Task1/App.xaml.cs
play_game/Task1/bin/Debug/game.ini
play_game/Task1/bin/Debug/Microsoft.Samples.Kinect.SwipeGestureRecognizer.dll
play_game/Task1/bin/Debug/Task1.exe
play_game/Task1/bin/Debug/Task1.pdb
play_game/Task1/bin/Debug/Task1.vshost.exe
play_game/Task1/bin/Debug/Task1.vshost.exe.manifest
play_game/Task1/MainWindow.xaml
play_game/Task1/MainWindow.xaml.cs
play_game/Task1/Microsoft.Kinect.dll
play_game/Task1/Microsoft.Samples.Kinect.SwipeGestureRecognizer.dll
play_game/Task1/obj/x86/Debug/App.g.cs
play_game/Task1/obj/x86/Debug/App.g.i.cs
play_game/Task1/obj/x86/Debug/DesignTimeResolveAssemblyReferences.cache
play_game/Task1/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
play_game/Task1/obj/x86/Debug/GenerateResource.read.1.tlog
play_game/Task1/obj/x86/Debug/GenerateResource.write.1.tlog
play_game/Task1/obj/x86/Debug/MainWindow.baml
play_game/Task1/obj/x86/Debug/MainWindow.g.cs
play_game/Task1/obj/x86/Debug/MainWindow.g.i.cs
play_game/Task1/obj/x86/Debug/ResolveAssemblyReference.cache
play_game/Task1/obj/x86/Debug/Task1.csproj.FileListAbsolute.txt
play_game/Task1/obj/x86/Debug/Task1.csproj.GenerateResource.Cache
play_game/Task1/obj/x86/Debug/Task1.csprojResolveAssemblyReference.cache
play_game/Task1/obj/x86/Debug/Task1.exe
play_game/Task1/obj/x86/Debug/Task1.g.resources
play_game/Task1/obj/x86/Debug/Task1.pdb
play_game/Task1/obj/x86/Debug/Task1.Properties.Resources.resources
play_game/Task1/obj/x86/Debug/Task1_Content.g.i.cs
play_game/Task1/obj/x86/Debug/Task1_MarkupCompile.cache
play_game/Task1/obj/x86/Debug/Task1_MarkupCompile.i.cache
play_game/Task1/obj/x86/Debug/TempPE/Properties.Resources.Designer.cs.dll
play_game/Task1/Properties/AssemblyInfo.cs
play_game/Task1/Properties/Resources.Designer.cs
play_game/Task1/Properties/Resources.resx
play_game/Task1/Properties/Settings.Designer.cs
play_game/Task1/Properties/Settings.settings
play_game/Task1/SpeechGrammar.xml
play_game/Task1/Task1.csproj
play_game/Task1/Task1.suo
play_game/Task1.sln
play_game/Task1.suo
play_game/Task1.v11.suo
play_game/Task1/obj/x86/Debug/TempPE
play_game/Task1/obj/x86/Debug
play_game/Task1/bin/Debug
play_game/Task1/obj/x86
play_game/Task1/bin
play_game/Task1/obj
play_game/Task1/Properties
play_game/Task1
play_game
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