文件名称:opengl-master
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- 上传时间:2015-05-27
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文件大小:108.38kb
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用openGL实现从三维点到屏幕坐标的映射,以达到拾取三维点的目的,可以精确的选中三维世界中的物体。tools文件下,包含常用的类代码,可以借鉴;目前包括获取windows下精确的时间;处理三维数据的vector类;-With openGL realize the mapping three points to screen coordinates, pick up three points in order to achieve the purpose, you can the precise three-dimensional objects in the world. Under tools file containing commonly used classes of code, you can learn now includes access to windows at the precise time handle three-dimensional vector class data
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下载文件列表
opengl-master/
opengl-master/README.md
opengl-master/Selection.cpp
opengl-master/Selection.h
opengl-master/imgs/
opengl-master/imgs/example1.png
opengl-master/imgs/example2.png
opengl-master/imgs/example3.png
opengl-master/main.cpp
opengl-master/math3d.cpp
opengl-master/math3d.h
opengl-master/tools/
opengl-master/tools/CHiResTimer.h
opengl-master/tools/CVector.h
opengl-master/README.md
opengl-master/Selection.cpp
opengl-master/Selection.h
opengl-master/imgs/
opengl-master/imgs/example1.png
opengl-master/imgs/example2.png
opengl-master/imgs/example3.png
opengl-master/main.cpp
opengl-master/math3d.cpp
opengl-master/math3d.h
opengl-master/tools/
opengl-master/tools/CHiResTimer.h
opengl-master/tools/CVector.h
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