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文件名称:LockStepDemo

介绍说明--下载内容来自于网络,使用问题请自行百度

This project shows how to implement Synchronized Lockstep multiplayer with Unity3D networking (Pre UNet). This is great for RTS and other non-realtime games.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Assets/
Assets/Master.cs
Assets/Master.cs.meta
Assets/Net/
Assets/Net.meta
Assets/Net/Actions/
Assets/Net/Actions.meta
Assets/Net/Actions/Action.cs
Assets/Net/Actions/Action.cs.meta
Assets/Net/Actions/MovementAction.cs
Assets/Net/Actions/MovementAction.cs.meta
Assets/Net/Actions/NoAction.cs
Assets/Net/Actions/NoAction.cs.meta
Assets/Net/Actions/SpawnPlayerAction.cs
Assets/Net/Actions/SpawnPlayerAction.cs.meta
Assets/Net/BinarySerialization.cs
Assets/Net/BinarySerialization.cs.meta
Assets/Net/ConfirmedActions.cs
Assets/Net/ConfirmedActions.cs.meta
Assets/Net/EnemyPlayer.prefab
Assets/Net/EnemyPlayer.prefab.meta
Assets/Net/IHasGameFrame.cs
Assets/Net/IHasGameFrame.cs.meta
Assets/Net/LockStepManager.cs
Assets/Net/LockStepManager.cs.meta
Assets/Net/NetPlayer.cs
Assets/Net/NetPlayer.cs.meta
Assets/Net/NetworkHostMessages.cs
Assets/Net/NetworkHostMessages.cs.meta
Assets/Net/NetworkManager.cs
Assets/Net/NetworkManager.cs.meta
Assets/Net/PendingActions.cs
Assets/Net/PendingActions.cs.meta
Assets/Net/RollingAverage.cs
Assets/Net/RollingAverage.cs.meta
Assets/Player.cs
Assets/Player.cs.meta
Assets/Resources/
Assets/Resources.meta
Assets/Resources/PlayerPrefab.prefab
Assets/Resources/PlayerPrefab.prefab.meta
Assets/scene1.unity
Assets/scene1.unity.meta
Assets/UnityVS/
Assets/UnityVS.meta
Assets/UnityVS/Editor/
Assets/UnityVS/Editor.meta
Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll
Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll.meta
Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll
Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll.meta
Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll
Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll.meta
MasterServer.exe
ProjectSettings/
ProjectSettings/AudioManager.asset
ProjectSettings/DynamicsManager.asset
ProjectSettings/EditorBuildSettings.asset
ProjectSettings/EditorSettings.asset
ProjectSettings/GraphicsSettings.asset
ProjectSettings/InputManager.asset
ProjectSettings/NavMeshAreas.asset
ProjectSettings/NetworkManager.asset
ProjectSettings/Physics2DSettings.asset
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectVersion.txt
ProjectSettings/QualitySettings.asset
ProjectSettings/TagManager.asset
ProjectSettings/TimeManager.asset

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