文件名称:camera_v2
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- 上传时间:2016-03-15
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文件大小:1.72mb
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介绍说明--下载内容来自于网络,使用问题请自行百度
C#编程,OpenCV,双目视觉,构建三维空间,可对该空间内坐标进行定位,并在电脑窗口上显示两个摄像头的实时图像,获取坐标。本程序适用于win7系统,是四旋翼定位巡航研究的部分程序,希望对大家有所帮助。- C# programming, OpenCV, binocular vision, to build three- dimensional space, the space coordinates can be positioned, and in the computer window displays two camera images in real time, get the coordinates.This procedure applies to the win7 system, is a four- part of the research on positioning cruise procedures, we hope to help
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下载文件列表
camera_v2/
camera_v2/camera_v2/
camera_v2/camera_v2/camera_v2/
camera_v2/camera_v2/camera_v2/DrawHitsogram.cs
camera_v2/camera_v2/camera_v2/Program.cs
camera_v2/camera_v2/camera_v2/Properties/
camera_v2/camera_v2/camera_v2/Properties/AssemblyInfo.cs
camera_v2/camera_v2/camera_v2/Properties/Resources.Designer.cs
camera_v2/camera_v2/camera_v2/Properties/Resources.resx
camera_v2/camera_v2/camera_v2/Properties/Settings.Designer.cs
camera_v2/camera_v2/camera_v2/Properties/Settings.settings
camera_v2/camera_v2/camera_v2/bin/
camera_v2/camera_v2/camera_v2/bin/Debug/
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.GPU.dll
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.GPU.xml
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.ML.dll
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.ML.xml
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.UI.dll
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.UI.xml
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.dll
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.pdb
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.xml
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.Util.dll
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.Util.pdb
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.Util.xml
camera_v2/camera_v2/camera_v2/bin/Debug/ZedGraph.dll
camera_v2/camera_v2/camera_v2/bin/Debug/camera_v2.exe
camera_v2/camera_v2/camera_v2/bin/Debug/camera_v2.pdb
camera_v2/camera_v2/camera_v2/bin/Debug/camera_v2.vshost.exe
camera_v2/camera_v2/camera_v2/bin/Debug/camera_v2.vshost.exe.manifest
camera_v2/camera_v2/camera_v2/bin/Debug/stop-sign-model.png
camera_v2/camera_v2/camera_v2/bin/Debug/stop-sign.jpg
camera_v2/camera_v2/camera_v2/bin/x86/
camera_v2/camera_v2/camera_v2/bin/x86/Debug/
camera_v2/camera_v2/camera_v2/bin/x86/Debug/Emgu.CV.GPU.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/Emgu.CV.ML.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/Emgu.CV.UI.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/Emgu.CV.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/Emgu.Util.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/ZedGraph.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/camera_v2.exe
camera_v2/camera_v2/camera_v2/bin/x86/Debug/camera_v2.pdb
camera_v2/camera_v2/camera_v2/bin/x86/Debug/camera_v2.vshost.exe
camera_v2/camera_v2/camera_v2/bin/x86/Debug/camera_v2.vshost.exe.manifest
camera_v2/camera_v2/camera_v2/bin/x86/Debug/zh-CN/
camera_v2/camera_v2/camera_v2/camera_v2.csproj
camera_v2/camera_v2/camera_v2/capture_image.Designer.cs
camera_v2/camera_v2/camera_v2/capture_image.cs
camera_v2/camera_v2/camera_v2/capture_image.resx
camera_v2/camera_v2/camera_v2/control.Designer.cs
camera_v2/camera_v2/camera_v2/control.cs
camera_v2/camera_v2/camera_v2/control.resx
camera_v2/camera_v2/camera_v2/main.Designer.cs
camera_v2/camera_v2/camera_v2/main.cs
camera_v2/camera_v2/camera_v2/main.resx
camera_v2/camera_v2/camera_v2/obj/
camera_v2/camera_v2/camera_v2/obj/Debug/
camera_v2/camera_v2/camera_v2/obj/Debug/Refactor/
camera_v2/camera_v2/camera_v2/obj/Debug/ResolveAssemblyReference.cache
camera_v2/camera_v2/camera_v2/obj/Debug/TempPE/
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.Properties.Resources.resources
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.capture_image.resources
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.control.resources
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.csproj.FileListAbsolute.txt
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.csproj.GenerateResource.Cache
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.exe
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.main.resources
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.pdb
camera_v2/camera_v2/camera_v2/obj/x86/
camera_v2/camera_v2/camera_v2/obj/x86/Debug/
camera_v2/camera_v2/camera_v2/obj/x86/Debug/Refactor/
camera_v2/camera_v2/camera_v2/obj/x86/Debug/ResolveAssemblyReference.cache
camera_v2/camera_v2/camera_v2/obj/x86/Debug/TempPE/
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.Properties.Resources.resources
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.capture_image.resources
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.control.resources
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.csproj.FileListAbsolute.txt
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.csproj.GenerateResource.Cache
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.exe
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.main.resources
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.pdb
camera_v2/camera_v2/camera_v2/xy1.bmp
camera_v2/camera_v2/camera_v2/z1.bmp
camera_v2/camera_v2/camera_v2.sln
camera_v2/camera_v2/camera_v2.suo
camera_v2/camera_v2/
camera_v2/camera_v2/camera_v2/
camera_v2/camera_v2/camera_v2/DrawHitsogram.cs
camera_v2/camera_v2/camera_v2/Program.cs
camera_v2/camera_v2/camera_v2/Properties/
camera_v2/camera_v2/camera_v2/Properties/AssemblyInfo.cs
camera_v2/camera_v2/camera_v2/Properties/Resources.Designer.cs
camera_v2/camera_v2/camera_v2/Properties/Resources.resx
camera_v2/camera_v2/camera_v2/Properties/Settings.Designer.cs
camera_v2/camera_v2/camera_v2/Properties/Settings.settings
camera_v2/camera_v2/camera_v2/bin/
camera_v2/camera_v2/camera_v2/bin/Debug/
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.GPU.dll
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.GPU.xml
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.ML.dll
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.ML.xml
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.UI.dll
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.UI.xml
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.dll
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.pdb
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.CV.xml
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.Util.dll
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.Util.pdb
camera_v2/camera_v2/camera_v2/bin/Debug/Emgu.Util.xml
camera_v2/camera_v2/camera_v2/bin/Debug/ZedGraph.dll
camera_v2/camera_v2/camera_v2/bin/Debug/camera_v2.exe
camera_v2/camera_v2/camera_v2/bin/Debug/camera_v2.pdb
camera_v2/camera_v2/camera_v2/bin/Debug/camera_v2.vshost.exe
camera_v2/camera_v2/camera_v2/bin/Debug/camera_v2.vshost.exe.manifest
camera_v2/camera_v2/camera_v2/bin/Debug/stop-sign-model.png
camera_v2/camera_v2/camera_v2/bin/Debug/stop-sign.jpg
camera_v2/camera_v2/camera_v2/bin/x86/
camera_v2/camera_v2/camera_v2/bin/x86/Debug/
camera_v2/camera_v2/camera_v2/bin/x86/Debug/Emgu.CV.GPU.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/Emgu.CV.ML.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/Emgu.CV.UI.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/Emgu.CV.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/Emgu.Util.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/ZedGraph.dll
camera_v2/camera_v2/camera_v2/bin/x86/Debug/camera_v2.exe
camera_v2/camera_v2/camera_v2/bin/x86/Debug/camera_v2.pdb
camera_v2/camera_v2/camera_v2/bin/x86/Debug/camera_v2.vshost.exe
camera_v2/camera_v2/camera_v2/bin/x86/Debug/camera_v2.vshost.exe.manifest
camera_v2/camera_v2/camera_v2/bin/x86/Debug/zh-CN/
camera_v2/camera_v2/camera_v2/camera_v2.csproj
camera_v2/camera_v2/camera_v2/capture_image.Designer.cs
camera_v2/camera_v2/camera_v2/capture_image.cs
camera_v2/camera_v2/camera_v2/capture_image.resx
camera_v2/camera_v2/camera_v2/control.Designer.cs
camera_v2/camera_v2/camera_v2/control.cs
camera_v2/camera_v2/camera_v2/control.resx
camera_v2/camera_v2/camera_v2/main.Designer.cs
camera_v2/camera_v2/camera_v2/main.cs
camera_v2/camera_v2/camera_v2/main.resx
camera_v2/camera_v2/camera_v2/obj/
camera_v2/camera_v2/camera_v2/obj/Debug/
camera_v2/camera_v2/camera_v2/obj/Debug/Refactor/
camera_v2/camera_v2/camera_v2/obj/Debug/ResolveAssemblyReference.cache
camera_v2/camera_v2/camera_v2/obj/Debug/TempPE/
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.Properties.Resources.resources
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.capture_image.resources
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.control.resources
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.csproj.FileListAbsolute.txt
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.csproj.GenerateResource.Cache
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.exe
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.main.resources
camera_v2/camera_v2/camera_v2/obj/Debug/camera_v2.pdb
camera_v2/camera_v2/camera_v2/obj/x86/
camera_v2/camera_v2/camera_v2/obj/x86/Debug/
camera_v2/camera_v2/camera_v2/obj/x86/Debug/Refactor/
camera_v2/camera_v2/camera_v2/obj/x86/Debug/ResolveAssemblyReference.cache
camera_v2/camera_v2/camera_v2/obj/x86/Debug/TempPE/
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.Properties.Resources.resources
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.capture_image.resources
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.control.resources
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.csproj.FileListAbsolute.txt
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.csproj.GenerateResource.Cache
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.exe
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.main.resources
camera_v2/camera_v2/camera_v2/obj/x86/Debug/camera_v2.pdb
camera_v2/camera_v2/camera_v2/xy1.bmp
camera_v2/camera_v2/camera_v2/z1.bmp
camera_v2/camera_v2/camera_v2.sln
camera_v2/camera_v2/camera_v2.suo
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