文件名称:StreetFighter
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- 上传时间:2016-04-09
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文件大小:1.28mb
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HTML5编写的街头霸王游戏
主机:
移动: W: 上, D: 前, A: 后, S:下
攻击: J: 轻拳, K: 重拳, U: 轻腿, I: 重腿
技能: 下→前→拳: 波动拳, 下→后→腿:旋风腿, 前→下→前→拳:升龙拳
副机(小键盘):
移动: ↑: 上, ←: 前, →: 后, ↓:下
攻击: 1: 轻拳, 2: 重拳, 4: 轻腿, 5: 重腿
技能: 下→前→拳: 波动拳, 下→后→腿:旋风腿, 前→下→前→拳:升龙拳
按F2暂停游戏, 1键大战电脑ai, 2键双人对打.-StreetFighter for HTML5
主机:
移动: W: 上, D: 前, A: 后, S:下
攻击: J: 轻拳, K: 重拳, U: 轻腿, I: 重腿
技能: 下→前→拳: 波动拳, 下→后→腿:旋风腿, 前→下→前→拳:升龙拳
副机(小键盘):
移动: ↑: 上, ←: 前, →: 后, ↓:下
攻击: 1: 轻拳, 2: 重拳, 4: 轻腿, 5: 重腿
技能: 下→前→拳: 波动拳, 下→后→腿:旋风腿, 前→下→前→拳:升龙拳
按F2暂停游戏, 1键大战电脑ai, 2键双人对打.-StreetFighter for HTML5
(系统自动生成,下载前可以参看下载内容)
下载文件列表
README.md
images/
images/g/
images/g/bar.gif
images/g/behind.gif
images/g/fighterShadow.gif
images/g/front.gif
images/g/loading.jpg
images/g/Thumbs.db
images/hitEffect/
images/hitEffect/defense.gif
images/hitEffect/heavy.gif
images/hitEffect/light.gif
images/hitEffect/Thumbs.db
images/magic/
images/magic/simpleFire.gif
images/magic/Thumbs.db
images/magic/transverseWave.gif
images/magic/transverseWaveDisappear.gif
images/RYU1/
images/RYU1/11.gif
images/RYU1/RYU1_after_impact_boxing.gif
images/RYU1/RYU1_after_whirl_kick.gif
images/RYU1/RYU1_beAttacked_bottom.gif
images/RYU1/RYU1_beAttacked_electric.gif
images/RYU1/RYU1_beAttacked_fall.gif
images/RYU1/RYU1_beAttacked_fire.gif
images/RYU1/RYU1_beAttacked_heavy.gif
images/RYU1/RYU1_beAttacked_impact.gif
images/RYU1/RYU1_beAttacked_top.gif
images/RYU1/RYU1_before_fall_down.gif
images/RYU1/RYU1_before_whirl_kick.gif
images/RYU1/RYU1_crouch.gif
images/RYU1/RYU1_crouch_heavy_boxing.gif
images/RYU1/RYU1_crouch_heavy_kick.gif
images/RYU1/RYU1_crouch_light_boxing.gif
images/RYU1/RYU1_crouch_light_kick.gif
images/RYU1/RYU1_crouch_middle_boxing.gif
images/RYU1/RYU1_crouch_middle_kick.gif
images/RYU1/RYU1_fall_down.gif
images/RYU1/RYU1_goBack.gif
images/RYU1/RYU1_goForward.gif
images/RYU1/RYU1_heavy_kick.gif
images/RYU1/RYU1_impact_boxing.gif
images/RYU1/RYU1_jumpMoved_light_kick.gif
images/RYU1/RYU1_jumpMoved_middle_kick.gif
images/RYU1/RYU1_jumpUp.gif
images/RYU1/RYU1_jump_back.gif
images/RYU1/RYU1_jump_down.gif
images/RYU1/RYU1_jump_forward.gif
images/RYU1/RYU1_jump_heavy_boxing.gif
images/RYU1/RYU1_jump_heavy_kick.gif
images/RYU1/RYU1_jump_light_boxing.gif
images/RYU1/RYU1_jump_light_kick.gif
images/RYU1/RYU1_jump_middle_boxing.gif
images/RYU1/RYU1_jump_middle_kick.gif
images/RYU1/RYU1_light_boxing.gif
images/RYU1/RYU1_light_kick.gif
images/RYU1/RYU1_light_kick11.gif
images/RYU1/RYU1_middle_boxing.gif
images/RYU1/RYU1_near_heavy_boxing.gif
images/RYU1/RYU1_near_heavy_kick.gif
images/RYU1/RYU1_near_light_boxing.gif
images/RYU1/RYU1_near_light_kick.gif
images/RYU1/RYU1_near_middle_boxing.gif
images/RYU1/RYU1_near_middle_kick.gif
images/RYU1/RYU1_somesault_up.gif
images/RYU1/RYU1_stand_crouch_defense.gif
images/RYU1/RYU1_stand_up.gif
images/RYU1/RYU1_stand_up_defense.gif
images/RYU1/RYU1_wait.gif
images/RYU1/RYU1_wave_boxing.gif
images/RYU1/RYU1_whirl_kick.gif
images/RYU1/Thumbs.db
images/RYU2/
images/RYU2/RYU2_after_impact_boxing.gif
images/RYU2/RYU2_after_whirl_kick.gif
images/RYU2/RYU2_beAttacked_bottom.gif
images/RYU2/RYU2_beAttacked_electric.gif
images/RYU2/RYU2_beAttacked_fall.gif
images/RYU2/RYU2_beAttacked_fire.gif
images/RYU2/RYU2_beAttacked_heavy.gif
images/RYU2/RYU2_beAttacked_impact.gif
images/RYU2/RYU2_beAttacked_top.gif
images/RYU2/RYU2_before_fall_down.gif
images/RYU2/RYU2_before_whirl_kick.gif
images/RYU2/RYU2_crouch.gif
images/RYU2/RYU2_crouch_heavy_boxing.gif
images/RYU2/RYU2_crouch_heavy_kick.gif
images/RYU2/RYU2_crouch_light_boxing.gif
images/RYU2/RYU2_crouch_light_kick.gif
images/RYU2/RYU2_crouch_middle_boxing.gif
images/RYU2/RYU2_crouch_middle_kick.gif
images/RYU2/RYU2_fall_down.gif
images/RYU2/RYU2_goBack.gif
images/RYU2/RYU2_goForward.gif
images/RYU2/RYU2_heavy_kick.gif
images/RYU2/RYU2_impact_boxing.gif
images/RYU2/RYU2_jumpMoved_light_kick.gif
images/RYU2/RYU2_jumpMoved_middle_kick.gif
images/RYU2/RYU2_jumpUp.gif
images/RYU2/RYU2_jump_back.gif
images/RYU2/RYU2_jump_down.gif
images/RYU2/RYU2_jump_forward.gif
images/RYU2/RYU2_jump_heavy_boxing.gif
images/RYU2/RYU2_jump_heavy_kick.gif
images/RYU2/RYU2_jump_light_boxing.gif
images/RYU2/RYU2_jump_light_kick.gif
images/RYU2/RYU2_jump_middle_boxing.gif
images/RYU2/RYU2_jump_middle_kick.gif
images/RYU2/RYU2_light_boxing.gif
images/RYU2/RYU2_light_kick.gif
images/RYU2/RYU2_middle_boxing.gif
images/RYU2/RYU2_near_heavy_boxing.gif
images/RYU2/RYU2_near_heavy_kick.gif
images/RYU2/RYU2_near_light_boxing.gif
images/RYU2/RYU2_near_light_kick.gif
images/RYU2/RYU2_near_middle_boxing.gif
images/RYU2/RYU2_near_middle_kick.gif
images/RYU2/RYU2_somesault_up.gif
images/RYU2/RYU2_stand_crouch_defense.gif
images/RYU2/RYU2_stand_up.gif
images/RYU2/RYU2_stand_up_defense.gif
images/RYU2/RYU2_wait.gif
images/RYU2/RYU2_wave_boxing.gif
images/RYU2/RYU2_whirl_kick.gif
images/RYU2/Thumbs.db
js/
js/ai.js
js/class.js
js/config.js
js/game.js
js/interface.js
js/main.js
js/map.js
js/timer.js
js/util.js
sound/
sound/china.mp3
sound/defense.mp3
sound/fall.mp3
sound/heavy_boxing.mp3
sound/hit_heavy_boxing.mp3
sound/hit_heavy_kick.mp3
sound/hit_light.mp3
sound/impact_boxing.mp3
sound/light_boxing.mp3
sound/middle_boxing.mp3
sound/middle_boxing_hit.mp3
sound/wave_boxing.mp3
sound/whirl_kick.mp3
index.html
images/
images/g/
images/g/bar.gif
images/g/behind.gif
images/g/fighterShadow.gif
images/g/front.gif
images/g/loading.jpg
images/g/Thumbs.db
images/hitEffect/
images/hitEffect/defense.gif
images/hitEffect/heavy.gif
images/hitEffect/light.gif
images/hitEffect/Thumbs.db
images/magic/
images/magic/simpleFire.gif
images/magic/Thumbs.db
images/magic/transverseWave.gif
images/magic/transverseWaveDisappear.gif
images/RYU1/
images/RYU1/11.gif
images/RYU1/RYU1_after_impact_boxing.gif
images/RYU1/RYU1_after_whirl_kick.gif
images/RYU1/RYU1_beAttacked_bottom.gif
images/RYU1/RYU1_beAttacked_electric.gif
images/RYU1/RYU1_beAttacked_fall.gif
images/RYU1/RYU1_beAttacked_fire.gif
images/RYU1/RYU1_beAttacked_heavy.gif
images/RYU1/RYU1_beAttacked_impact.gif
images/RYU1/RYU1_beAttacked_top.gif
images/RYU1/RYU1_before_fall_down.gif
images/RYU1/RYU1_before_whirl_kick.gif
images/RYU1/RYU1_crouch.gif
images/RYU1/RYU1_crouch_heavy_boxing.gif
images/RYU1/RYU1_crouch_heavy_kick.gif
images/RYU1/RYU1_crouch_light_boxing.gif
images/RYU1/RYU1_crouch_light_kick.gif
images/RYU1/RYU1_crouch_middle_boxing.gif
images/RYU1/RYU1_crouch_middle_kick.gif
images/RYU1/RYU1_fall_down.gif
images/RYU1/RYU1_goBack.gif
images/RYU1/RYU1_goForward.gif
images/RYU1/RYU1_heavy_kick.gif
images/RYU1/RYU1_impact_boxing.gif
images/RYU1/RYU1_jumpMoved_light_kick.gif
images/RYU1/RYU1_jumpMoved_middle_kick.gif
images/RYU1/RYU1_jumpUp.gif
images/RYU1/RYU1_jump_back.gif
images/RYU1/RYU1_jump_down.gif
images/RYU1/RYU1_jump_forward.gif
images/RYU1/RYU1_jump_heavy_boxing.gif
images/RYU1/RYU1_jump_heavy_kick.gif
images/RYU1/RYU1_jump_light_boxing.gif
images/RYU1/RYU1_jump_light_kick.gif
images/RYU1/RYU1_jump_middle_boxing.gif
images/RYU1/RYU1_jump_middle_kick.gif
images/RYU1/RYU1_light_boxing.gif
images/RYU1/RYU1_light_kick.gif
images/RYU1/RYU1_light_kick11.gif
images/RYU1/RYU1_middle_boxing.gif
images/RYU1/RYU1_near_heavy_boxing.gif
images/RYU1/RYU1_near_heavy_kick.gif
images/RYU1/RYU1_near_light_boxing.gif
images/RYU1/RYU1_near_light_kick.gif
images/RYU1/RYU1_near_middle_boxing.gif
images/RYU1/RYU1_near_middle_kick.gif
images/RYU1/RYU1_somesault_up.gif
images/RYU1/RYU1_stand_crouch_defense.gif
images/RYU1/RYU1_stand_up.gif
images/RYU1/RYU1_stand_up_defense.gif
images/RYU1/RYU1_wait.gif
images/RYU1/RYU1_wave_boxing.gif
images/RYU1/RYU1_whirl_kick.gif
images/RYU1/Thumbs.db
images/RYU2/
images/RYU2/RYU2_after_impact_boxing.gif
images/RYU2/RYU2_after_whirl_kick.gif
images/RYU2/RYU2_beAttacked_bottom.gif
images/RYU2/RYU2_beAttacked_electric.gif
images/RYU2/RYU2_beAttacked_fall.gif
images/RYU2/RYU2_beAttacked_fire.gif
images/RYU2/RYU2_beAttacked_heavy.gif
images/RYU2/RYU2_beAttacked_impact.gif
images/RYU2/RYU2_beAttacked_top.gif
images/RYU2/RYU2_before_fall_down.gif
images/RYU2/RYU2_before_whirl_kick.gif
images/RYU2/RYU2_crouch.gif
images/RYU2/RYU2_crouch_heavy_boxing.gif
images/RYU2/RYU2_crouch_heavy_kick.gif
images/RYU2/RYU2_crouch_light_boxing.gif
images/RYU2/RYU2_crouch_light_kick.gif
images/RYU2/RYU2_crouch_middle_boxing.gif
images/RYU2/RYU2_crouch_middle_kick.gif
images/RYU2/RYU2_fall_down.gif
images/RYU2/RYU2_goBack.gif
images/RYU2/RYU2_goForward.gif
images/RYU2/RYU2_heavy_kick.gif
images/RYU2/RYU2_impact_boxing.gif
images/RYU2/RYU2_jumpMoved_light_kick.gif
images/RYU2/RYU2_jumpMoved_middle_kick.gif
images/RYU2/RYU2_jumpUp.gif
images/RYU2/RYU2_jump_back.gif
images/RYU2/RYU2_jump_down.gif
images/RYU2/RYU2_jump_forward.gif
images/RYU2/RYU2_jump_heavy_boxing.gif
images/RYU2/RYU2_jump_heavy_kick.gif
images/RYU2/RYU2_jump_light_boxing.gif
images/RYU2/RYU2_jump_light_kick.gif
images/RYU2/RYU2_jump_middle_boxing.gif
images/RYU2/RYU2_jump_middle_kick.gif
images/RYU2/RYU2_light_boxing.gif
images/RYU2/RYU2_light_kick.gif
images/RYU2/RYU2_middle_boxing.gif
images/RYU2/RYU2_near_heavy_boxing.gif
images/RYU2/RYU2_near_heavy_kick.gif
images/RYU2/RYU2_near_light_boxing.gif
images/RYU2/RYU2_near_light_kick.gif
images/RYU2/RYU2_near_middle_boxing.gif
images/RYU2/RYU2_near_middle_kick.gif
images/RYU2/RYU2_somesault_up.gif
images/RYU2/RYU2_stand_crouch_defense.gif
images/RYU2/RYU2_stand_up.gif
images/RYU2/RYU2_stand_up_defense.gif
images/RYU2/RYU2_wait.gif
images/RYU2/RYU2_wave_boxing.gif
images/RYU2/RYU2_whirl_kick.gif
images/RYU2/Thumbs.db
js/
js/ai.js
js/class.js
js/config.js
js/game.js
js/interface.js
js/main.js
js/map.js
js/timer.js
js/util.js
sound/
sound/china.mp3
sound/defense.mp3
sound/fall.mp3
sound/heavy_boxing.mp3
sound/hit_heavy_boxing.mp3
sound/hit_heavy_kick.mp3
sound/hit_light.mp3
sound/impact_boxing.mp3
sound/light_boxing.mp3
sound/middle_boxing.mp3
sound/middle_boxing_hit.mp3
sound/wave_boxing.mp3
sound/whirl_kick.mp3
index.html
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