文件名称:CodeSampler.OglSrc(1.2-2.0)
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- 上传时间:2016-04-13
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文件大小:13.93mb
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已下载:0次
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介绍说明--下载内容来自于网络,使用问题请自行百度
从Code Sampler网下载的其公开发布的OpenGL所有老版(1.2-2.0)例程,绝大多数程序适用Windows VC++环境编译,少数Linux专用版也经我在Ubuntu和MAC上验证可用。-A download collection of all published old OpenGL(1.2-2.0) samples the Code Sampler web site. Most of the codes are for Windows VC++ only, some of them have the Linux version which were verified by me on Ubuntu and MAC.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/alpha_test.tga
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/geometry.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/glext.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/matrix4x4f.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/ogl_1pass_emboss_bump_mapping.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/ogl_1pass_emboss_bump_mapping.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/ogl_1pass_emboss_bump_mapping.exe
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/ogl_1pass_emboss_bump_mapping.rc
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/ogl_1pass_emboss_bump_mapping.vcproj
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/resource.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/tga.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/vector3f.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/woodfloor.tga
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/geometry.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/glext.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/matrix4x4f.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/ogl_2pass_emboss_bump_mapping.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/ogl_2pass_emboss_bump_mapping.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/ogl_2pass_emboss_bump_mapping.exe
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/ogl_2pass_emboss_bump_mapping.rc
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/ogl_2pass_emboss_bump_mapping.vcproj
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/resource.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/testBase.bmp
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/testBump.bmp
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/tga.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/vector3f.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/woodfloorBase.bmp
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/woodfloorBump.bmp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/glass.bmp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/ogl_alpha_blending_framebuffer.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/ogl_alpha_blending_framebuffer.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/ogl_alpha_blending_framebuffer.exe
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/ogl_alpha_blending_framebuffer.rc
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/ogl_alpha_blending_framebuffer.vcproj
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/resource.h
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/ogl_alpha_blending_texture.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/ogl_alpha_blending_texture.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/ogl_alpha_blending_texture.exe
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/ogl_alpha_blending_texture.rc
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/ogl_alpha_blending_texture.vcproj
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/radiation_box.tga
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/resource.h
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/tga.h
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/glext.h
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.exe
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.rc
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.txt
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.vcproj
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/resource.h
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/glext.h
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/ogl_arb_shader_simple_vs2ps.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/ogl_arb_shader_simple_vs2ps.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/ogl_arb_shader_simple_vs2ps.exe
CodeSampler.OglSrc(
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/alpha_test.tga
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/geometry.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/glext.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/matrix4x4f.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/ogl_1pass_emboss_bump_mapping.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/ogl_1pass_emboss_bump_mapping.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/ogl_1pass_emboss_bump_mapping.exe
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/ogl_1pass_emboss_bump_mapping.rc
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/ogl_1pass_emboss_bump_mapping.vcproj
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/resource.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/tga.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/vector3f.h
CodeSampler.OglSrc(1.2-2.0)/ogl_1pass_emboss_bump_mapping/woodfloor.tga
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/geometry.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/glext.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/matrix4x4f.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/ogl_2pass_emboss_bump_mapping.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/ogl_2pass_emboss_bump_mapping.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/ogl_2pass_emboss_bump_mapping.exe
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/ogl_2pass_emboss_bump_mapping.rc
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/ogl_2pass_emboss_bump_mapping.vcproj
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/resource.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/testBase.bmp
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/testBump.bmp
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/tga.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/vector3f.h
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/woodfloorBase.bmp
CodeSampler.OglSrc(1.2-2.0)/ogl_2pass_emboss_bump_mapping/woodfloorBump.bmp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/glass.bmp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/ogl_alpha_blending_framebuffer.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/ogl_alpha_blending_framebuffer.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/ogl_alpha_blending_framebuffer.exe
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/ogl_alpha_blending_framebuffer.rc
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/ogl_alpha_blending_framebuffer.vcproj
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_framebuffer/resource.h
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/ogl_alpha_blending_texture.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/ogl_alpha_blending_texture.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/ogl_alpha_blending_texture.exe
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/ogl_alpha_blending_texture.rc
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/ogl_alpha_blending_texture.vcproj
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/radiation_box.tga
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/resource.h
CodeSampler.OglSrc(1.2-2.0)/ogl_alpha_blending_texture/tga.h
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/glext.h
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.exe
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.rc
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.txt
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/ogl_arb_shader_simple.vcproj
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple/resource.h
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/codesampler.ico
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/glext.h
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/ogl_arb_shader_simple_vs2ps.cpp
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/ogl_arb_shader_simple_vs2ps.dsp
CodeSampler.OglSrc(1.2-2.0)/ogl_arb_shader_simple_vs2ps/ogl_arb_shader_simple_vs2ps.exe
CodeSampler.OglSrc(
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