文件名称:tictactoe
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- 上传时间:2016-06-13
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文件大小:14.1mb
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此代码是如何用C++语言实现一个简单的井字棋游戏,并且利用不同的技术在不同的用户界面上实现它。游戏的逻辑部分只用标准C++写了一次,并且使用了两种截然不同的技术用它来构建了2个应用:Win32 API,我不得不明确的指定一些工作例如创建一个窗口并且绘制它,还有就是使用XAML的Windows Runtime,这里framework为我做了大量的工作,是我能够专注于游戏逻辑的实现(并且当我需要去设计UI的时候,我们不仅仅只有手动声明这一种方法,不仅可以在XAML中,也可以在code behind里)。其中在代码里也看到了如何使用标准的容器例如std::array和std::set,并且无缝的在C++/CX中使用纯C++逻辑代码创建一个Windows Runtime应用。-This code is how to use language to achieve a simple C++ Tic-tac-toe game, and the use of different technologies to implement it on a different user interface. The logical part of the game using only standard C++ write once, and use it to build the two applications use two distinct technologies: Win32 API, I had to explicitly specify some work such as creating a window and draw it further there is the use of XAML for Windows Runtime, this framework a lot of work for me, I was able to focus on the game logic implementation (and when I need to design the UI, we not only manually declare this a way, not only in XAML can also be in the code behind). Wherein the code also saw how to use standard containers such as std :: array and std :: set, and create a seamless Windows Runtime application using pure logic C++ code C++/CX in.
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下载文件列表
tictactoe/.vs/FunCpp2/v14/.suo
tictactoe/Common/game.cpp
tictactoe/Common/game.h
tictactoe/Common/strategy_o.h
tictactoe/Common/strategy_x.h
tictactoe/Debug/TicTacToeWin32.exe
tictactoe/Debug/TicTacToeWin32.ilk
tictactoe/Debug/TicTacToeWin32.pdb
tictactoe/FunCpp2.sln
tictactoe/FunCpp2.VC.db
tictactoe/TicTacToeWin32/Debug/framework.obj
tictactoe/TicTacToeWin32/Debug/game.obj
tictactoe/TicTacToeWin32/Debug/main.obj
tictactoe/TicTacToeWin32/Debug/pch.obj
tictactoe/TicTacToeWin32/Debug/tictactoe.res
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.Build.CppClean.log
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.log
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.pch
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/CL.command.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/CL.read.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/CL.write.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/link.command.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/link.read.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/link.write.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/rc.command.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/rc.read.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/rc.write.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/TicTacToeWin32.lastbuildstate
tictactoe/TicTacToeWin32/Debug/vc140.idb
tictactoe/TicTacToeWin32/Debug/vc140.pdb
tictactoe/TicTacToeWin32/Debug/window.obj
tictactoe/TicTacToeWin32/framework.cpp
tictactoe/TicTacToeWin32/framework.h
tictactoe/TicTacToeWin32/main.cpp
tictactoe/TicTacToeWin32/pch.cpp
tictactoe/TicTacToeWin32/pch.h
tictactoe/TicTacToeWin32/resource.h
tictactoe/TicTacToeWin32/tictactoe.aps
tictactoe/TicTacToeWin32/tictactoe.rc
tictactoe/TicTacToeWin32/TicTacToeWin32.vcxproj
tictactoe/TicTacToeWin32/TicTacToeWin32.vcxproj.filters
tictactoe/TicTacToeWin32/ttt0.bmp
tictactoe/TicTacToeWin32/tttx.bmp
tictactoe/TicTacToeWin32/window.cpp
tictactoe/TicTacToeWin32/window.h
tictactoe/TicTacToeWinRT/App.xaml
tictactoe/TicTacToeWinRT/App.xaml.cpp
tictactoe/TicTacToeWinRT/App.xaml.h
tictactoe/TicTacToeWinRT/Assets/Logo.png
tictactoe/TicTacToeWinRT/Assets/SmallLogo.png
tictactoe/TicTacToeWinRT/Assets/SplashScreen.png
tictactoe/TicTacToeWinRT/Assets/StoreLogo.png
tictactoe/TicTacToeWinRT/Assets/ttt0.bmp
tictactoe/TicTacToeWinRT/Assets/tttx.bmp
tictactoe/TicTacToeWinRT/Common/StandardStyles.xaml
tictactoe/TicTacToeWinRT/Debug/TicTacToeWinRT.log
tictactoe/TicTacToeWinRT/MainPage.xaml
tictactoe/TicTacToeWinRT/MainPage.xaml.cpp
tictactoe/TicTacToeWinRT/MainPage.xaml.h
tictactoe/TicTacToeWinRT/Package.appxmanifest
tictactoe/TicTacToeWinRT/pch.cpp
tictactoe/TicTacToeWinRT/pch.h
tictactoe/TicTacToeWinRT/TicTacToeWinRT.vcxproj
tictactoe/TicTacToeWinRT/TicTacToeWinRT.vcxproj.filters
tictactoe/TicTacToeWinRT/TicTacToeWinRT_TemporaryKey.pfx
tictactoe/.vs/FunCpp2/v14
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog
tictactoe/TicTacToeWinRT/Debug/TicTacToeWinRT.tlog
tictactoe/.vs/FunCpp2
tictactoe/Debug/TicTacToeWinRT
tictactoe/ipch/TICTACTOEWIN32-a3e9c265
tictactoe/ipch/TICTACTOEWINRT-ebac2e87
tictactoe/TicTacToeWin32/Debug
tictactoe/TicTacToeWinRT/Assets
tictactoe/TicTacToeWinRT/Common
tictactoe/TicTacToeWinRT/Debug
tictactoe/TicTacToeWinRT/Generated Files
tictactoe/.vs
tictactoe/Common
tictactoe/Debug
tictactoe/ipch
tictactoe/TicTacToeWin32
tictactoe/TicTacToeWinRT
tictactoe
tictactoe/Common/game.cpp
tictactoe/Common/game.h
tictactoe/Common/strategy_o.h
tictactoe/Common/strategy_x.h
tictactoe/Debug/TicTacToeWin32.exe
tictactoe/Debug/TicTacToeWin32.ilk
tictactoe/Debug/TicTacToeWin32.pdb
tictactoe/FunCpp2.sln
tictactoe/FunCpp2.VC.db
tictactoe/TicTacToeWin32/Debug/framework.obj
tictactoe/TicTacToeWin32/Debug/game.obj
tictactoe/TicTacToeWin32/Debug/main.obj
tictactoe/TicTacToeWin32/Debug/pch.obj
tictactoe/TicTacToeWin32/Debug/tictactoe.res
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.Build.CppClean.log
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.log
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.pch
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/CL.command.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/CL.read.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/CL.write.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/link.command.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/link.read.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/link.write.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/rc.command.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/rc.read.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/rc.write.1.tlog
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog/TicTacToeWin32.lastbuildstate
tictactoe/TicTacToeWin32/Debug/vc140.idb
tictactoe/TicTacToeWin32/Debug/vc140.pdb
tictactoe/TicTacToeWin32/Debug/window.obj
tictactoe/TicTacToeWin32/framework.cpp
tictactoe/TicTacToeWin32/framework.h
tictactoe/TicTacToeWin32/main.cpp
tictactoe/TicTacToeWin32/pch.cpp
tictactoe/TicTacToeWin32/pch.h
tictactoe/TicTacToeWin32/resource.h
tictactoe/TicTacToeWin32/tictactoe.aps
tictactoe/TicTacToeWin32/tictactoe.rc
tictactoe/TicTacToeWin32/TicTacToeWin32.vcxproj
tictactoe/TicTacToeWin32/TicTacToeWin32.vcxproj.filters
tictactoe/TicTacToeWin32/ttt0.bmp
tictactoe/TicTacToeWin32/tttx.bmp
tictactoe/TicTacToeWin32/window.cpp
tictactoe/TicTacToeWin32/window.h
tictactoe/TicTacToeWinRT/App.xaml
tictactoe/TicTacToeWinRT/App.xaml.cpp
tictactoe/TicTacToeWinRT/App.xaml.h
tictactoe/TicTacToeWinRT/Assets/Logo.png
tictactoe/TicTacToeWinRT/Assets/SmallLogo.png
tictactoe/TicTacToeWinRT/Assets/SplashScreen.png
tictactoe/TicTacToeWinRT/Assets/StoreLogo.png
tictactoe/TicTacToeWinRT/Assets/ttt0.bmp
tictactoe/TicTacToeWinRT/Assets/tttx.bmp
tictactoe/TicTacToeWinRT/Common/StandardStyles.xaml
tictactoe/TicTacToeWinRT/Debug/TicTacToeWinRT.log
tictactoe/TicTacToeWinRT/MainPage.xaml
tictactoe/TicTacToeWinRT/MainPage.xaml.cpp
tictactoe/TicTacToeWinRT/MainPage.xaml.h
tictactoe/TicTacToeWinRT/Package.appxmanifest
tictactoe/TicTacToeWinRT/pch.cpp
tictactoe/TicTacToeWinRT/pch.h
tictactoe/TicTacToeWinRT/TicTacToeWinRT.vcxproj
tictactoe/TicTacToeWinRT/TicTacToeWinRT.vcxproj.filters
tictactoe/TicTacToeWinRT/TicTacToeWinRT_TemporaryKey.pfx
tictactoe/.vs/FunCpp2/v14
tictactoe/TicTacToeWin32/Debug/TicTacToeWin32.tlog
tictactoe/TicTacToeWinRT/Debug/TicTacToeWinRT.tlog
tictactoe/.vs/FunCpp2
tictactoe/Debug/TicTacToeWinRT
tictactoe/ipch/TICTACTOEWIN32-a3e9c265
tictactoe/ipch/TICTACTOEWINRT-ebac2e87
tictactoe/TicTacToeWin32/Debug
tictactoe/TicTacToeWinRT/Assets
tictactoe/TicTacToeWinRT/Common
tictactoe/TicTacToeWinRT/Debug
tictactoe/TicTacToeWinRT/Generated Files
tictactoe/.vs
tictactoe/Common
tictactoe/Debug
tictactoe/ipch
tictactoe/TicTacToeWin32
tictactoe/TicTacToeWinRT
tictactoe
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