文件名称:19
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- 上传时间:2016-08-31
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文件大小:10.42mb
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direct3d 水面反射折射的例子,cryengine demo -direct 3d demo impl the water
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Bin/cgD3D9d.dll
Bin/MFC71.dll
Bin/msvcp71.dll
Bin/cg.dll
Bin/cgD3D9.dll
Bin/WaterDemo.exe
Bin/msvcr71.dll
Bin/RefractionSimulation.exe
Bin/
Common/stdafx.h
Common/IndexBuffer.cpp
Common/Mathlib.h
Common/Common.cpp
Common/Mesh.h
Common/RenderTarget.h
Common/Control.h
Common/D3dApp.h
Common/Texture.h
Common/Win32App.h
Common/stdafx.cpp
Common/Matrix.h
Common/VertexBuffer.h
Common/VertexBuffer.cpp
Common/ModelLoader.cpp
Common/Mesh.cpp
Common/Shader.cpp
Common/Material.cpp
Common/D3DApp.cpp
Common/Common.h
Common/Texture.cpp
Common/Material.h
Common/Control.cpp
Common/Timer.h
Common/Win32App.cpp
Common/Vector.h
Common/RenderTarget.cpp
Common/Camera.cpp
Common/Timer.cpp
Common/Shader.h
Common/Common.vcproj
Common/IndexBuffer.h
Common/Camera.h
Common/Color.h
Common/ModelLoader.h
Common/
Media/Models/
Media/Models/refractive.TDS
Media/Models/skybox.TDS
Media/Models/scene_water.TDS
Media/Models/scene_sand.TDS
Media/Textures/
Media/Textures/Terrain_negx_0001.dds
Media/Textures/Terrain_posz_0001.dds
Media/Textures/wood.dds
Media/Textures/envmap.dds
Media/Textures/Terrain_negy_0001.dds
Media/Textures/glass_diffuse.dds
Media/Textures/wave_mask.dds
Media/Textures/perturbation.dds
Media/Textures/Thumbs.db
Media/Textures/textures/
Media/Textures/textures/glass_wall_diffuse.dds
Media/Textures/textures/stained_glass_perturbation.dds
Media/Textures/textures/stained_glass_diffuse.dds
Media/Textures/textures/Thumbs.db
Media/Textures/textures/glass_wall_perturbation.dds
Media/Textures/Terrain_negy_0001.png
Media/Textures/Terrain_posy_0001.dds
Media/Textures/Terrain_posx_0001.png
Media/Textures/Terrain_negz_0001.png
Media/Textures/Terrain_posx_0001.dds
Media/Textures/Terrain_negz_0001.dds
Media/Textures/Terrain_posy_0001.png
Media/Textures/Terrain_negx_0001.png
Media/Textures/Terrain_posz_0001.png
Media/Textures/wavesbump.dds
Media/Textures/terrain_cmap.dds
Media/Shaders/
Media/Shaders/refractiveFP.cg
Media/Shaders/simpleFP.cg
Media/Shaders/Shaders.vcproj
Media/Shaders/skyboxFP.psh
Media/Shaders/Release/
Media/Shaders/Release/BuildLog.htm
Media/Shaders/refractiveMaskVP.cg
Media/Shaders/waterFP.cg
Media/Shaders/skyboxVP.cg
Media/Shaders/simpleVP.cg
Media/Shaders/simpleVP.vsh
Media/Shaders/skyboxVP.vsh
Media/Shaders/refractiveFP.psh
Media/Shaders/utilsFP.cg
Media/Shaders/skyboxFP.cg
Media/Shaders/simpleFP.psh
Media/Shaders/refractiveVP.cg
Media/Shaders/refractiveMaskFP.cg
Media/Shaders/waterVP.cg
Media/
RefractionSimulation/RefractionSimulation.vcproj
RefractionSimulation/RefractionSimulation.cpp
RefractionSimulation/
WaterDemo/WaterDemo.cpp
WaterDemo/WaterDemo.vcproj
WaterDemo/
Effects.sln
Readme.txt
DXpipeline-9.0.png
Bin/MFC71.dll
Bin/msvcp71.dll
Bin/cg.dll
Bin/cgD3D9.dll
Bin/WaterDemo.exe
Bin/msvcr71.dll
Bin/RefractionSimulation.exe
Bin/
Common/stdafx.h
Common/IndexBuffer.cpp
Common/Mathlib.h
Common/Common.cpp
Common/Mesh.h
Common/RenderTarget.h
Common/Control.h
Common/D3dApp.h
Common/Texture.h
Common/Win32App.h
Common/stdafx.cpp
Common/Matrix.h
Common/VertexBuffer.h
Common/VertexBuffer.cpp
Common/ModelLoader.cpp
Common/Mesh.cpp
Common/Shader.cpp
Common/Material.cpp
Common/D3DApp.cpp
Common/Common.h
Common/Texture.cpp
Common/Material.h
Common/Control.cpp
Common/Timer.h
Common/Win32App.cpp
Common/Vector.h
Common/RenderTarget.cpp
Common/Camera.cpp
Common/Timer.cpp
Common/Shader.h
Common/Common.vcproj
Common/IndexBuffer.h
Common/Camera.h
Common/Color.h
Common/ModelLoader.h
Common/
Media/Models/
Media/Models/refractive.TDS
Media/Models/skybox.TDS
Media/Models/scene_water.TDS
Media/Models/scene_sand.TDS
Media/Textures/
Media/Textures/Terrain_negx_0001.dds
Media/Textures/Terrain_posz_0001.dds
Media/Textures/wood.dds
Media/Textures/envmap.dds
Media/Textures/Terrain_negy_0001.dds
Media/Textures/glass_diffuse.dds
Media/Textures/wave_mask.dds
Media/Textures/perturbation.dds
Media/Textures/Thumbs.db
Media/Textures/textures/
Media/Textures/textures/glass_wall_diffuse.dds
Media/Textures/textures/stained_glass_perturbation.dds
Media/Textures/textures/stained_glass_diffuse.dds
Media/Textures/textures/Thumbs.db
Media/Textures/textures/glass_wall_perturbation.dds
Media/Textures/Terrain_negy_0001.png
Media/Textures/Terrain_posy_0001.dds
Media/Textures/Terrain_posx_0001.png
Media/Textures/Terrain_negz_0001.png
Media/Textures/Terrain_posx_0001.dds
Media/Textures/Terrain_negz_0001.dds
Media/Textures/Terrain_posy_0001.png
Media/Textures/Terrain_negx_0001.png
Media/Textures/Terrain_posz_0001.png
Media/Textures/wavesbump.dds
Media/Textures/terrain_cmap.dds
Media/Shaders/
Media/Shaders/refractiveFP.cg
Media/Shaders/simpleFP.cg
Media/Shaders/Shaders.vcproj
Media/Shaders/skyboxFP.psh
Media/Shaders/Release/
Media/Shaders/Release/BuildLog.htm
Media/Shaders/refractiveMaskVP.cg
Media/Shaders/waterFP.cg
Media/Shaders/skyboxVP.cg
Media/Shaders/simpleVP.cg
Media/Shaders/simpleVP.vsh
Media/Shaders/skyboxVP.vsh
Media/Shaders/refractiveFP.psh
Media/Shaders/utilsFP.cg
Media/Shaders/skyboxFP.cg
Media/Shaders/simpleFP.psh
Media/Shaders/refractiveVP.cg
Media/Shaders/refractiveMaskFP.cg
Media/Shaders/waterVP.cg
Media/
RefractionSimulation/RefractionSimulation.vcproj
RefractionSimulation/RefractionSimulation.cpp
RefractionSimulation/
WaterDemo/WaterDemo.cpp
WaterDemo/WaterDemo.vcproj
WaterDemo/
Effects.sln
Readme.txt
DXpipeline-9.0.png
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