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文件名称:v

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  • 上传时间:
    2016-11-15
  • 文件大小:
    40.98mb
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    0次
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关于GLSL的点光源,载入模型,纹理-light engine code OpenGL.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

v/assimp_version/myLightEngine/Bin/CoreMmRes.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_bzlib_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_jbig_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_jp2_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_lcms_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_libxml_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_Magick++_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_magick_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_png_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_tiff_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_ttf_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_wand_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_xlib_.dll
v/assimp_version/myLightEngine/Bin/CORE_DB_zlib_.dll
v/assimp_version/myLightEngine/Debug/Lights.exe
v/assimp_version/myLightEngine/Debug/Lights.ilk
v/assimp_version/myLightEngine/Debug/Lights.pdb
v/assimp_version/myLightEngine/Include/assimp/ai_assert.h
v/assimp_version/myLightEngine/Include/assimp/anim.h
v/assimp_version/myLightEngine/Include/assimp/camera.h
v/assimp_version/myLightEngine/Include/assimp/cexport.h
v/assimp_version/myLightEngine/Include/assimp/cfileio.h
v/assimp_version/myLightEngine/Include/assimp/cimport.h
v/assimp_version/myLightEngine/Include/assimp/color4.h
v/assimp_version/myLightEngine/Include/assimp/color4.inl
v/assimp_version/myLightEngine/Include/assimp/Compiler/poppack1.h
v/assimp_version/myLightEngine/Include/assimp/Compiler/pushpack1.h
v/assimp_version/myLightEngine/Include/assimp/config.h
v/assimp_version/myLightEngine/Include/assimp/DefaultLogger.hpp
v/assimp_version/myLightEngine/Include/assimp/defs.h
v/assimp_version/myLightEngine/Include/assimp/Exporter.hpp
v/assimp_version/myLightEngine/Include/assimp/Importer.hpp
v/assimp_version/myLightEngine/Include/assimp/importerdesc.h
v/assimp_version/myLightEngine/Include/assimp/IOStream.hpp
v/assimp_version/myLightEngine/Include/assimp/IOSystem.hpp
v/assimp_version/myLightEngine/Include/assimp/light.h
v/assimp_version/myLightEngine/Include/assimp/Logger.hpp
v/assimp_version/myLightEngine/Include/assimp/LogStream.hpp
v/assimp_version/myLightEngine/Include/assimp/material.h
v/assimp_version/myLightEngine/Include/assimp/material.inl
v/assimp_version/myLightEngine/Include/assimp/matrix3x3.h
v/assimp_version/myLightEngine/Include/assimp/matrix3x3.inl
v/assimp_version/myLightEngine/Include/assimp/matrix4x4.h
v/assimp_version/myLightEngine/Include/assimp/matrix4x4.inl
v/assimp_version/myLightEngine/Include/assimp/mesh.h
v/assimp_version/myLightEngine/Include/assimp/NullLogger.hpp
v/assimp_version/myLightEngine/Include/assimp/postprocess.h
v/assimp_version/myLightEngine/Include/assimp/ProgressHandler.hpp
v/assimp_version/myLightEngine/Include/assimp/quaternion.h
v/assimp_version/myLightEngine/Include/assimp/quaternion.inl
v/assimp_version/myLightEngine/Include/assimp/scene.h
v/assimp_version/myLightEngine/Include/assimp/texture.h
v/assimp_version/myLightEngine/Include/assimp/types.h
v/assimp_version/myLightEngine/Include/assimp/vector2.h
v/assimp_version/myLightEngine/Include/assimp/vector2.inl
v/assimp_version/myLightEngine/Include/assimp/vector3.h
v/assimp_version/myLightEngine/Include/assimp/vector3.inl
v/assimp_version/myLightEngine/Include/assimp/version.h
v/assimp_version/myLightEngine/Include/GL/freeglut.h
v/assimp_version/myLightEngine/Include/GL/freeglut_ext.h
v/assimp_version/myLightEngine/Include/GL/freeglut_std.h
v/assimp_version/myLightEngine/Include/GL/glew.h
v/assimp_version/myLightEngine/Include/GL/glxew.h
v/assimp_version/myLightEngine/Include/GL/wglew.h
v/assimp_version/myLightEngine/Include/GLFW/glfw3.h
v/assimp_version/myLightEngine/Include/GLFW/glfw3native.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/accelerate.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/animate-private.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/animate.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/annotate.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/api.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/artifact.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/attribute.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/blob-private.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/blob.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/cache-private.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/cache-view.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/cache.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/channel.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/cipher.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/client.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/coder.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/color-private.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/color.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/colormap-private.h
v/assimp_version/myLightEngine/Include/ImageMagick-6/magick/colormap

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