文件名称:face-alignment-in-3000fps-master
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This paper reports an exhaustive analysis of the discriminative power of the different regions of the human face on
various forensic scenarios. In practice, when forensic examiners compare two face images, they focus their attention
not only on the overall similarity of the two faces. They carry out an exhaustive morphological comparison region by
region (e.g., nose, mouth, eyebrows, etc.). In this scenario it is very important to know based on scientific methods
to what extent each facial region can help in identifying a person.
various forensic scenarios. In practice, when forensic examiners compare two face images, they focus their attention
not only on the overall similarity of the two faces. They carry out an exhaustive morphological comparison region by
region (e.g., nose, mouth, eyebrows, etc.). In this scenario it is very important to know based on scientific methods
to what extent each facial region can help in identifying a person.
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下载文件列表
face-alignment-in-3000fps-master/
face-alignment-in-3000fps-master/FaceAlignment_vs2013/
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment.opensdf
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment.sln
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment.v12.suo
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/FaceAlignment.vcxproj
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/FaceAlignment.vcxproj.filters
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/Facedetect.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/LBF.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/LBF.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/LBFRegressor.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/LBFRegressor.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/README.md
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/RandomForest.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/RandomForest.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/TestModel.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/TrainModel.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/Tree.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/Tree.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/Utils.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/blas.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/blasp.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/daxpy.c
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/ddot.c
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/dnrm2.c
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/dscal.c
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/linear.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/linear.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/tron.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/tron.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/haarcascade_eye_tree_eyeglasses.xml
face-alignment-in-3000fps-master/FaceAlignment_vs2013/haarcascade_frontalface_alt.xml
face-alignment-in-3000fps-master/FaceAlignment_vs2013/img/
face-alignment-in-3000fps-master/FaceAlignment_vs2013/img/1.jpg
face-alignment-in-3000fps-master/FaceAlignment_vs2013/lbpcascade_frontalface.xml
face-alignment-in-3000fps-master/Facedetect.cpp
face-alignment-in-3000fps-master/LBF.cpp
face-alignment-in-3000fps-master/LBF.h
face-alignment-in-3000fps-master/LBFRegressor.cpp
face-alignment-in-3000fps-master/LBFRegressor.h
face-alignment-in-3000fps-master/LICENSE
face-alignment-in-3000fps-master/README.md
face-alignment-in-3000fps-master/RandomForest.cpp
face-alignment-in-3000fps-master/RandomForest.h
face-alignment-in-3000fps-master/TestModel.cpp
face-alignment-in-3000fps-master/TrainModel.cpp
face-alignment-in-3000fps-master/Tree.cpp
face-alignment-in-3000fps-master/Tree.h
face-alignment-in-3000fps-master/Utils.cpp
face-alignment-in-3000fps-master/build/
face-alignment-in-3000fps-master/build/CMakeLists.txt
face-alignment-in-3000fps-master/build/haarcascade_eye_tree_eyeglasses.xml
face-alignment-in-3000fps-master/build/haarcascade_frontalface_alt.xml
face-alignment-in-3000fps-master/build/img/
face-alignment-in-3000fps-master/build/img/1.jpg
face-alignment-in-3000fps-master/build/lbpcascade_frontalface.xml
face-alignment-in-3000fps-master/liblinear/
face-alignment-in-3000fps-master/liblinear/blas/
face-alignment-in-3000fps-master/liblinear/blas/blas.h
face-alignment-in-3000fps-master/liblinear/blas/blasp.h
face-alignment-in-3000fps-master/liblinear/blas/daxpy.c
face-alignment-in-3000fps-master/liblinear/blas/ddot.c
face-alignment-in-3000fps-master/liblinear/blas/dnrm2.c
face-alignment-in-3000fps-master/liblinear/blas/dscal.c
face-alignment-in-3000fps-master/liblinear/linear.cpp
face-alignment-in-3000fps-master/liblinear/linear.h
face-alignment-in-3000fps-master/liblinear/tron.cpp
face-alignment-in-3000fps-master/liblinear/tron.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment.opensdf
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment.sln
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment.v12.suo
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/FaceAlignment.vcxproj
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/FaceAlignment.vcxproj.filters
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/Facedetect.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/LBF.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/LBF.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/LBFRegressor.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/LBFRegressor.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/README.md
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/RandomForest.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/RandomForest.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/TestModel.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/TrainModel.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/Tree.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/Tree.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/Utils.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/blas.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/blasp.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/daxpy.c
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/ddot.c
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/dnrm2.c
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/dscal.c
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/linear.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/linear.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/tron.cpp
face-alignment-in-3000fps-master/FaceAlignment_vs2013/FaceAlignment/liblinear/tron.h
face-alignment-in-3000fps-master/FaceAlignment_vs2013/haarcascade_eye_tree_eyeglasses.xml
face-alignment-in-3000fps-master/FaceAlignment_vs2013/haarcascade_frontalface_alt.xml
face-alignment-in-3000fps-master/FaceAlignment_vs2013/img/
face-alignment-in-3000fps-master/FaceAlignment_vs2013/img/1.jpg
face-alignment-in-3000fps-master/FaceAlignment_vs2013/lbpcascade_frontalface.xml
face-alignment-in-3000fps-master/Facedetect.cpp
face-alignment-in-3000fps-master/LBF.cpp
face-alignment-in-3000fps-master/LBF.h
face-alignment-in-3000fps-master/LBFRegressor.cpp
face-alignment-in-3000fps-master/LBFRegressor.h
face-alignment-in-3000fps-master/LICENSE
face-alignment-in-3000fps-master/README.md
face-alignment-in-3000fps-master/RandomForest.cpp
face-alignment-in-3000fps-master/RandomForest.h
face-alignment-in-3000fps-master/TestModel.cpp
face-alignment-in-3000fps-master/TrainModel.cpp
face-alignment-in-3000fps-master/Tree.cpp
face-alignment-in-3000fps-master/Tree.h
face-alignment-in-3000fps-master/Utils.cpp
face-alignment-in-3000fps-master/build/
face-alignment-in-3000fps-master/build/CMakeLists.txt
face-alignment-in-3000fps-master/build/haarcascade_eye_tree_eyeglasses.xml
face-alignment-in-3000fps-master/build/haarcascade_frontalface_alt.xml
face-alignment-in-3000fps-master/build/img/
face-alignment-in-3000fps-master/build/img/1.jpg
face-alignment-in-3000fps-master/build/lbpcascade_frontalface.xml
face-alignment-in-3000fps-master/liblinear/
face-alignment-in-3000fps-master/liblinear/blas/
face-alignment-in-3000fps-master/liblinear/blas/blas.h
face-alignment-in-3000fps-master/liblinear/blas/blasp.h
face-alignment-in-3000fps-master/liblinear/blas/daxpy.c
face-alignment-in-3000fps-master/liblinear/blas/ddot.c
face-alignment-in-3000fps-master/liblinear/blas/dnrm2.c
face-alignment-in-3000fps-master/liblinear/blas/dscal.c
face-alignment-in-3000fps-master/liblinear/linear.cpp
face-alignment-in-3000fps-master/liblinear/linear.h
face-alignment-in-3000fps-master/liblinear/tron.cpp
face-alignment-in-3000fps-master/liblinear/tron.h
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