文件名称:Java课程设计
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针对java课程设计,我做了一个小型安卓游戏《贪吃蛇》结课,游戏代码中包含到本学习所有知识点的应用,以及安卓的系统框架。
游戏已经成功的运行,玩法很简单,打开游戏后进入菜单,点开始键进入游戏。蛇的初始长度是4节,游戏运行时屏幕会自动产生食物(苹果),滑动屏幕控制蛇的方向,碰到墙后会从另一侧出来,吃到身体游戏失败,吃满50个食物游戏成功。50个食物个数是自己设定的。(For the Java curriculum design, I made a small Android game "snake" knot class, the game code contains all the knowledge points to learn the application, as well as Android's system framework.
The game has been successfully run, the gameplay is very simple, open the game, enter the menu, click the start key to enter the game. The initial length of the snake section 4, when running the game screen will automatically produce food (Apple), slide the screen to control the snake in the direction where the wall will come out from the other side, the failure to eat the body to eat full game, 50 game success food. The number of 50 foods is set by myself.)
游戏已经成功的运行,玩法很简单,打开游戏后进入菜单,点开始键进入游戏。蛇的初始长度是4节,游戏运行时屏幕会自动产生食物(苹果),滑动屏幕控制蛇的方向,碰到墙后会从另一侧出来,吃到身体游戏失败,吃满50个食物游戏成功。50个食物个数是自己设定的。(For the Java curriculum design, I made a small Android game "snake" knot class, the game code contains all the knowledge points to learn the application, as well as Android's system framework.
The game has been successfully run, the gameplay is very simple, open the game, enter the menu, click the start key to enter the game. The initial length of the snake section 4, when running the game screen will automatically produce food (Apple), slide the screen to control the snake in the direction where the wall will come out from the other side, the failure to eat the body to eat full game, 50 game success food. The number of 50 foods is set by myself.)
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