文件名称:Labview三维动画演示
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利用labview编程实现三维动画演示。运行interface文件夹下的main.vi即可看到演示效果。(Realization of 3D animation demonstration by using LabVIEW programming. Run the main.vi under the interface folder to see the demo effect.)
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下载文件列表
Data
gl
glu
Interface
Interface\Attribute
Interface\Data Type
Interface\Events
Interface\Method
Interface\Method\Close
Interface\Method\Initialize
Interface\Method\Render Scene
Interface\Method\Render Scene\Camera
Interface\Method\Render Scene\Explosion
Interface\Method\Render Scene\Missile
Interface\Method\Render Scene\Move Smoke
Interface\Method\Render Scene\Terrain
Milk Shape Model
Milk Shape Model\Data Type
Milk Shape Model\Method
Windows API
Windows API\GDI32
Windows API\user32
Data\CEMENTO.BMP
Data\CEMENTOB.BMP
Data\FLOOR.BMP
Data\FLOORB.BMP
Data\SMOKE.BMP
Interface\Data Type\Attribute Operation.ctl
Interface\Events\attribute operation.ctl
Interface\Data Type\Camera Data.ctl
Milk Shape Model\Data Type\Header.ctl
Milk Shape Model\Data Type\Material.ctl
Milk Shape Model\Data Type\Mesh.ctl
Milk Shape Model\Data Type\Milk Shape Model.ctl
Windows API\GDI32\Pixel Formated Descriptor.ctl
Interface\Data Type\Smoke.ctl
Milk Shape Model\Data Type\Triangle.ctl
Milk Shape Model\Data Type\Vertex.ctl
Interface\Events\Events.lvlib
Windows API\GDI32\GDI32.lvlib
gl\gl.lvlib
glu\glu.lvlib
Interface\Interface.lvlib
Milk Shape Model\Milk Shape Model.lvlib
Windows API\user32\user32.lvlib
OpenGL Demo.lvproj
Data\MISSILE.MS3D
readme.txt
Interface\Method\Render Scene\Move Smoke\3D Vector Multiply.vi
Interface\Method\Render Scene\Move Smoke\3D Vector Normalize.vi
gl\Accum.vi
gl\Alpha Func.vi
gl\Are Textures Resident.vi
gl\Array Element.vi
gl\Begin.vi
gl\Bind Texture.vi
gl\Bitmap.vi
gl\Blend Func.vi
glu\Build 2D Mipmaps.vi
Milk Shape Model\Method\C U8 Array to String.vi
gl\Call List.vi
gl\Call Lists.vi
Interface\Attribute\Camera Data.vi
Interface\Method\Render Scene\Camera\Camera.vi
Windows API\GDI32\Choose Pixel Format.vi
gl\Clear Accum.vi
gl\Clear Color.vi
gl\Clear Depth.vi
gl\Clear Index.vi
gl\Clear Stencil.vi
gl\Clear.vi
gl\Clip Plane.vi
gl\Color Mask.vi
gl\Color Material.vi
gl\Color Pointer.vi
gl\Color3b.vi
gl\Color3bv.vi
gl\Color3d.vi
gl\Color3dv.vi
gl\Color3f.vi
gl\Color3fv.vi
gl\Color3i.vi
gl\Color3iv.vi
gl\Color3s.vi
gl\Color3sv.vi
gl\Color3ub.vi
gl\Color3ubv.vi
gl\Color3ui.vi
gl\Color3uiv.vi
gl\Color3us.vi
gl\Color3usv.vi
gl\Color4b.vi
gl\Color4bv.vi
gl\Color4d.vi
gl\Color4dv.vi
gl\Color4f.vi
gl\Color4fv.vi
gl\Color4i.vi
gl\Color4iv.vi
gl\Color4s.vi
gl
glu
Interface
Interface\Attribute
Interface\Data Type
Interface\Events
Interface\Method
Interface\Method\Close
Interface\Method\Initialize
Interface\Method\Render Scene
Interface\Method\Render Scene\Camera
Interface\Method\Render Scene\Explosion
Interface\Method\Render Scene\Missile
Interface\Method\Render Scene\Move Smoke
Interface\Method\Render Scene\Terrain
Milk Shape Model
Milk Shape Model\Data Type
Milk Shape Model\Method
Windows API
Windows API\GDI32
Windows API\user32
Data\CEMENTO.BMP
Data\CEMENTOB.BMP
Data\FLOOR.BMP
Data\FLOORB.BMP
Data\SMOKE.BMP
Interface\Data Type\Attribute Operation.ctl
Interface\Events\attribute operation.ctl
Interface\Data Type\Camera Data.ctl
Milk Shape Model\Data Type\Header.ctl
Milk Shape Model\Data Type\Material.ctl
Milk Shape Model\Data Type\Mesh.ctl
Milk Shape Model\Data Type\Milk Shape Model.ctl
Windows API\GDI32\Pixel Formated Descriptor.ctl
Interface\Data Type\Smoke.ctl
Milk Shape Model\Data Type\Triangle.ctl
Milk Shape Model\Data Type\Vertex.ctl
Interface\Events\Events.lvlib
Windows API\GDI32\GDI32.lvlib
gl\gl.lvlib
glu\glu.lvlib
Interface\Interface.lvlib
Milk Shape Model\Milk Shape Model.lvlib
Windows API\user32\user32.lvlib
OpenGL Demo.lvproj
Data\MISSILE.MS3D
readme.txt
Interface\Method\Render Scene\Move Smoke\3D Vector Multiply.vi
Interface\Method\Render Scene\Move Smoke\3D Vector Normalize.vi
gl\Accum.vi
gl\Alpha Func.vi
gl\Are Textures Resident.vi
gl\Array Element.vi
gl\Begin.vi
gl\Bind Texture.vi
gl\Bitmap.vi
gl\Blend Func.vi
glu\Build 2D Mipmaps.vi
Milk Shape Model\Method\C U8 Array to String.vi
gl\Call List.vi
gl\Call Lists.vi
Interface\Attribute\Camera Data.vi
Interface\Method\Render Scene\Camera\Camera.vi
Windows API\GDI32\Choose Pixel Format.vi
gl\Clear Accum.vi
gl\Clear Color.vi
gl\Clear Depth.vi
gl\Clear Index.vi
gl\Clear Stencil.vi
gl\Clear.vi
gl\Clip Plane.vi
gl\Color Mask.vi
gl\Color Material.vi
gl\Color Pointer.vi
gl\Color3b.vi
gl\Color3bv.vi
gl\Color3d.vi
gl\Color3dv.vi
gl\Color3f.vi
gl\Color3fv.vi
gl\Color3i.vi
gl\Color3iv.vi
gl\Color3s.vi
gl\Color3sv.vi
gl\Color3ub.vi
gl\Color3ubv.vi
gl\Color3ui.vi
gl\Color3uiv.vi
gl\Color3us.vi
gl\Color3usv.vi
gl\Color4b.vi
gl\Color4bv.vi
gl\Color4d.vi
gl\Color4dv.vi
gl\Color4f.vi
gl\Color4fv.vi
gl\Color4i.vi
gl\Color4iv.vi
gl\Color4s.vi
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