文件名称:d3d12book-master
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D3D13相关学习资料以及源码,方便快速学习DirectX12,用于游戏开发(D3D13 related learning materials, as well as source code)
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下载文件列表
d3d12book-master
d3d12book-master\.gitattributes
d3d12book-master\.gitignore
d3d12book-master\Chapter 1 Vector Algebra
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs\XMVECTOR
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs\XMVECTOR\v14
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs\XMVECTOR\v14\.suo
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\InitFunctions.cpp
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\VectorOps.cpp
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.sln
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.v12.suo
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.vcxproj
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.vcxproj.filters
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\tol.cpp
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\xmvec3.cpp
d3d12book-master\Chapter 10 Blending
d3d12book-master\Chapter 10 Blending\BlendDemo
d3d12book-master\Chapter 10 Blending\BlendDemo\.vs
d3d12book-master\Chapter 10 Blending\BlendDemo\.vs\BlendDemo
d3d12book-master\Chapter 10 Blending\BlendDemo\.vs\BlendDemo\v14
d3d12book-master\Chapter 10 Blending\BlendDemo\.vs\BlendDemo\v14\.suo
d3d12book-master\Chapter 10 Blending\BlendDemo\BlendApp.cpp
d3d12book-master\Chapter 10 Blending\BlendDemo\BlendDemo.sln
d3d12book-master\Chapter 10 Blending\BlendDemo\BlendDemo.vcxproj
d3d12book-master\Chapter 10 Blending\BlendDemo\BlendDemo.vcxproj.filters
d3d12book-master\Chapter 10 Blending\BlendDemo\FrameResource.cpp
d3d12book-master\Chapter 10 Blending\BlendDemo\FrameResource.h
d3d12book-master\Chapter 10 Blending\BlendDemo\Shaders
d3d12book-master\Chapter 10 Blending\BlendDemo\Shaders\Default.hlsl
d3d12book-master\Chapter 10 Blending\BlendDemo\Shaders\LightingUtil.hlsl
d3d12book-master\Chapter 10 Blending\BlendDemo\Waves.cpp
d3d12book-master\Chapter 10 Blending\BlendDemo\Waves.h
d3d12book-master\Chapter 11 Stenciling
d3d12book-master\Chapter 11 Stenciling\StencilDemo
d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs
d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs\StencilDemo
d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs\StencilDemo\v14
d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs\StencilDemo\v14\.suo
d3d12book-master\Chapter 11 Stenciling\StencilDemo\FrameResource.cpp
d3d12book-master\Chapter 11 Stenciling\StencilDemo\FrameResource.h
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Models
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Models\car.txt
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Models\skull.txt
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Shaders
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Shaders\Default.hlsl
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Shaders\LightingUtil.hlsl
d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilApp.cpp
d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilDemo.sln
d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilDemo.vcxproj
d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilDemo.vcxproj.filters
d3d12book-master\Chapter 12 The Geometry Shader
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs\TreeBillboards
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs\TreeBillboards\v14
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs\TreeBillboards\v14\.suo
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\FrameResource.cpp
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\FrameResource.h
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders\Default.hlsl
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders\LightingUtil.hlsl
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders\TreeSprite.hlsl
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboards.sln
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboards.vcxproj
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboards.vcxproj.filters
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboardsApp.cpp
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Waves.cpp
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Waves.h
d3d12book-master\Chapter 13 The Compute Shader
d3d12book-master\Chapter 13 The Compute Shader\Blur
d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs
d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs\Blur
d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs\Blur\v14
d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs\Blur\v14\.suo
d3d12book-master\Chapter 13 The Compute Shader\Blur\Blur.sln
d3d12book-master\Chapter 13 The Compute Shader\Blur\Blur.vcxproj
d3d12book-master\Chapter 13 The Compute Shader\Blur\Blur.vcxproj.filters
d3d12book-master\Chapter 13 The Compute Shader\Blur\BlurApp.cpp
d3d12book-master\Chapter 13 The Compute Shader\Blur\BlurFilter.cpp
d3d12book-master\Chapter 13 The Compute Shader\Blur\BlurFilter.h
d3d12book-master\Chapter 13 The Compute Shader\Blur\FrameResource.cpp
d3d12book-master\Chapter 13 The Compute Shader\Blur\FrameResource.h
d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders
d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders\Blur.hlsl
d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders\Default.hlsl
d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders\LightingUtil.hlsl
d3d12book-master\Chapter 13 The Compute Shader\Blur\Waves.cpp
d3d12book-master\Chapter 13 The Compute Shader\Blur\Waves.h
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs\SobelFilter
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs\SobelFilter\v14
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs\SobelFilter\v14\.suo
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\FrameResource.cpp
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\FrameResource.h
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\GpuWaves.cpp
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\GpuWaves.h
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\RenderTarget.cpp
d3d12book-master\.gitattributes
d3d12book-master\.gitignore
d3d12book-master\Chapter 1 Vector Algebra
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs\XMVECTOR
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs\XMVECTOR\v14
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs\XMVECTOR\v14\.suo
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\InitFunctions.cpp
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\VectorOps.cpp
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.sln
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.v12.suo
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.vcxproj
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.vcxproj.filters
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\tol.cpp
d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\xmvec3.cpp
d3d12book-master\Chapter 10 Blending
d3d12book-master\Chapter 10 Blending\BlendDemo
d3d12book-master\Chapter 10 Blending\BlendDemo\.vs
d3d12book-master\Chapter 10 Blending\BlendDemo\.vs\BlendDemo
d3d12book-master\Chapter 10 Blending\BlendDemo\.vs\BlendDemo\v14
d3d12book-master\Chapter 10 Blending\BlendDemo\.vs\BlendDemo\v14\.suo
d3d12book-master\Chapter 10 Blending\BlendDemo\BlendApp.cpp
d3d12book-master\Chapter 10 Blending\BlendDemo\BlendDemo.sln
d3d12book-master\Chapter 10 Blending\BlendDemo\BlendDemo.vcxproj
d3d12book-master\Chapter 10 Blending\BlendDemo\BlendDemo.vcxproj.filters
d3d12book-master\Chapter 10 Blending\BlendDemo\FrameResource.cpp
d3d12book-master\Chapter 10 Blending\BlendDemo\FrameResource.h
d3d12book-master\Chapter 10 Blending\BlendDemo\Shaders
d3d12book-master\Chapter 10 Blending\BlendDemo\Shaders\Default.hlsl
d3d12book-master\Chapter 10 Blending\BlendDemo\Shaders\LightingUtil.hlsl
d3d12book-master\Chapter 10 Blending\BlendDemo\Waves.cpp
d3d12book-master\Chapter 10 Blending\BlendDemo\Waves.h
d3d12book-master\Chapter 11 Stenciling
d3d12book-master\Chapter 11 Stenciling\StencilDemo
d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs
d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs\StencilDemo
d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs\StencilDemo\v14
d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs\StencilDemo\v14\.suo
d3d12book-master\Chapter 11 Stenciling\StencilDemo\FrameResource.cpp
d3d12book-master\Chapter 11 Stenciling\StencilDemo\FrameResource.h
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Models
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Models\car.txt
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Models\skull.txt
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Shaders
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Shaders\Default.hlsl
d3d12book-master\Chapter 11 Stenciling\StencilDemo\Shaders\LightingUtil.hlsl
d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilApp.cpp
d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilDemo.sln
d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilDemo.vcxproj
d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilDemo.vcxproj.filters
d3d12book-master\Chapter 12 The Geometry Shader
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs\TreeBillboards
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs\TreeBillboards\v14
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs\TreeBillboards\v14\.suo
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\FrameResource.cpp
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\FrameResource.h
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders\Default.hlsl
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders\LightingUtil.hlsl
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders\TreeSprite.hlsl
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboards.sln
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboards.vcxproj
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboards.vcxproj.filters
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboardsApp.cpp
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Waves.cpp
d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Waves.h
d3d12book-master\Chapter 13 The Compute Shader
d3d12book-master\Chapter 13 The Compute Shader\Blur
d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs
d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs\Blur
d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs\Blur\v14
d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs\Blur\v14\.suo
d3d12book-master\Chapter 13 The Compute Shader\Blur\Blur.sln
d3d12book-master\Chapter 13 The Compute Shader\Blur\Blur.vcxproj
d3d12book-master\Chapter 13 The Compute Shader\Blur\Blur.vcxproj.filters
d3d12book-master\Chapter 13 The Compute Shader\Blur\BlurApp.cpp
d3d12book-master\Chapter 13 The Compute Shader\Blur\BlurFilter.cpp
d3d12book-master\Chapter 13 The Compute Shader\Blur\BlurFilter.h
d3d12book-master\Chapter 13 The Compute Shader\Blur\FrameResource.cpp
d3d12book-master\Chapter 13 The Compute Shader\Blur\FrameResource.h
d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders
d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders\Blur.hlsl
d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders\Default.hlsl
d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders\LightingUtil.hlsl
d3d12book-master\Chapter 13 The Compute Shader\Blur\Waves.cpp
d3d12book-master\Chapter 13 The Compute Shader\Blur\Waves.h
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs\SobelFilter
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs\SobelFilter\v14
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs\SobelFilter\v14\.suo
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\FrameResource.cpp
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\FrameResource.h
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\GpuWaves.cpp
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\GpuWaves.h
d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\RenderTarget.cpp
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