文件名称:rtfluid05
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- 上传时间:2008-10-13
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文件大小:1.25mb
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游戏编程精粹6第中关于粒子的实时流体仿真系统,对入门的游戏开发者很有帮助.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
rtfluid05/cpu_sph.c
rtfluid05/cpu_sph.h
rtfluid05/devil.dll
rtfluid05/embedded/apply_force.cg
rtfluid05/embedded/apply_force.fp
rtfluid05/embedded/cg_sum_density.h
rtfluid05/embedded/cg_sum_forces.h
rtfluid05/embedded/collision.cg
rtfluid05/embedded/collision.fp
rtfluid05/embedded/collision_glass.cg
rtfluid05/embedded/collision_glass.fp
rtfluid05/embedded/collision_tri_point.cg
rtfluid05/embedded/collision_tri_point.fp
rtfluid05/embedded/compute_acc_vis.cg
rtfluid05/embedded/compute_acc_vis.fp
rtfluid05/embedded/compute_density.cg
rtfluid05/embedded/compute_density.fp
rtfluid05/embedded/fp_apply_force.h
rtfluid05/embedded/fp_collision.h
rtfluid05/embedded/fp_collision_glass.h
rtfluid05/embedded/fp_collision_tri_point.h
rtfluid05/embedded/fp_compute_acc_vis.h
rtfluid05/embedded/fp_compute_density.h
rtfluid05/embedded/fp_kernel.h
rtfluid05/embedded/fp_passthru.h
rtfluid05/embedded/fp_sph.h
rtfluid05/embedded/fp_sum_density.h
rtfluid05/embedded/fp_sum_forces.h
rtfluid05/embedded/fp_transform_obs.h
rtfluid05/embedded/fp_update_position.h
rtfluid05/embedded/fp_update_position_only_by_vel.h
rtfluid05/embedded/fp_water_fragment.h
rtfluid05/embedded/fp_water_vertex.h
rtfluid05/embedded/kernel.cg
rtfluid05/embedded/kernel.fp
rtfluid05/embedded/passthru.cg
rtfluid05/embedded/passthru.fp
rtfluid05/embedded/sph.cg
rtfluid05/embedded/sph.fp
rtfluid05/embedded/sum_density.cg
rtfluid05/embedded/sum_density.fp
rtfluid05/embedded/sum_forces.cg
rtfluid05/embedded/sum_forces.fp
rtfluid05/embedded/transform_obs.cg
rtfluid05/embedded/transform_obs.fp
rtfluid05/embedded/update_position.cg
rtfluid05/embedded/update_position.fp
rtfluid05/embedded/update_position_only_by_vel.cg
rtfluid05/embedded/update_position_only_by_vel.fp
rtfluid05/embedded/vp_water_vertex.h
rtfluid05/embedded/water_fragment.cg
rtfluid05/embedded/water_fragment.fp
rtfluid05/embedded/water_vertex.cg
rtfluid05/embedded/water_vertex.fp
rtfluid05/embedded/water_vertex.vp
rtfluid05/embedded
rtfluid05/glew32.dll
rtfluid05/glew32.lib
rtfluid05/glg.c
rtfluid05/glg.h
rtfluid05/glut32.dll
rtfluid05/gpu_sph.sln
rtfluid05/gpu_sph.vcproj
rtfluid05/gpu_util.c
rtfluid05/gpu_util.h
rtfluid05/main.c
rtfluid05/media/mu_negx.bmp
rtfluid05/media/mu_negy.bmp
rtfluid05/media/mu_negz.bmp
rtfluid05/media/mu_posx.bmp
rtfluid05/media/mu_posy.bmp
rtfluid05/media/mu_posz.bmp
rtfluid05/media
rtfluid05/metal3.bmp
rtfluid05/readme.txt
rtfluid05/shaders/apply_force.cg
rtfluid05/shaders/collision.cg
rtfluid05/shaders/collision_glass.cg
rtfluid05/shaders/collision_tri_point.cg
rtfluid05/shaders/compute_acc_vis.cg.bak
rtfluid05/shaders/compute_density.cg
rtfluid05/shaders/compute_pres_visc.cg
rtfluid05/shaders/compute_vel.cg
rtfluid05/shaders/copy_dup_density.cg
rtfluid05/shaders/copy_dup_density.cg.bak
rtfluid05/shaders/copy_dup_force.cg
rtfluid05/shaders/fp_
rtfluid05/shaders/passthru.cg
rtfluid05/shaders/sph.cg
rtfluid05/shaders/sum_density.cg
rtfluid05/shaders/sum_density.cg.bak
rtfluid05/shaders/sum_force.cg
rtfluid05/shaders/transform_obs.cg
rtfluid05/shaders/update_acc.cg
rtfluid05/shaders/update_position.cg
rtfluid05/shaders/update_position_only_by_vel.cg
rtfluid05/shaders/water_fragment.cg
rtfluid05/shaders/water_fragment.fp
rtfluid05/shaders/water_vertex.cg
rtfluid05/shaders/water_vertex.fp
rtfluid05/shaders/water_vertex.vp
rtfluid05/shaders/zero.cg
rtfluid05/shaders
rtfluid05/sph_benchmark.c
rtfluid05/sph_benchmark.h
rtfluid05/sph_common.c
rtfluid05/sph_common.h
rtfluid05/sph_render.c
rtfluid05/sph_render.h
rtfluid05/sph_surf.c
rtfluid05/sph_surf.h
rtfluid05/wood.bmp
rtfluid05/wood03.bmp
rtfluid05
www.dssz.com.txt
rtfluid05/cpu_sph.h
rtfluid05/devil.dll
rtfluid05/embedded/apply_force.cg
rtfluid05/embedded/apply_force.fp
rtfluid05/embedded/cg_sum_density.h
rtfluid05/embedded/cg_sum_forces.h
rtfluid05/embedded/collision.cg
rtfluid05/embedded/collision.fp
rtfluid05/embedded/collision_glass.cg
rtfluid05/embedded/collision_glass.fp
rtfluid05/embedded/collision_tri_point.cg
rtfluid05/embedded/collision_tri_point.fp
rtfluid05/embedded/compute_acc_vis.cg
rtfluid05/embedded/compute_acc_vis.fp
rtfluid05/embedded/compute_density.cg
rtfluid05/embedded/compute_density.fp
rtfluid05/embedded/fp_apply_force.h
rtfluid05/embedded/fp_collision.h
rtfluid05/embedded/fp_collision_glass.h
rtfluid05/embedded/fp_collision_tri_point.h
rtfluid05/embedded/fp_compute_acc_vis.h
rtfluid05/embedded/fp_compute_density.h
rtfluid05/embedded/fp_kernel.h
rtfluid05/embedded/fp_passthru.h
rtfluid05/embedded/fp_sph.h
rtfluid05/embedded/fp_sum_density.h
rtfluid05/embedded/fp_sum_forces.h
rtfluid05/embedded/fp_transform_obs.h
rtfluid05/embedded/fp_update_position.h
rtfluid05/embedded/fp_update_position_only_by_vel.h
rtfluid05/embedded/fp_water_fragment.h
rtfluid05/embedded/fp_water_vertex.h
rtfluid05/embedded/kernel.cg
rtfluid05/embedded/kernel.fp
rtfluid05/embedded/passthru.cg
rtfluid05/embedded/passthru.fp
rtfluid05/embedded/sph.cg
rtfluid05/embedded/sph.fp
rtfluid05/embedded/sum_density.cg
rtfluid05/embedded/sum_density.fp
rtfluid05/embedded/sum_forces.cg
rtfluid05/embedded/sum_forces.fp
rtfluid05/embedded/transform_obs.cg
rtfluid05/embedded/transform_obs.fp
rtfluid05/embedded/update_position.cg
rtfluid05/embedded/update_position.fp
rtfluid05/embedded/update_position_only_by_vel.cg
rtfluid05/embedded/update_position_only_by_vel.fp
rtfluid05/embedded/vp_water_vertex.h
rtfluid05/embedded/water_fragment.cg
rtfluid05/embedded/water_fragment.fp
rtfluid05/embedded/water_vertex.cg
rtfluid05/embedded/water_vertex.fp
rtfluid05/embedded/water_vertex.vp
rtfluid05/embedded
rtfluid05/glew32.dll
rtfluid05/glew32.lib
rtfluid05/glg.c
rtfluid05/glg.h
rtfluid05/glut32.dll
rtfluid05/gpu_sph.sln
rtfluid05/gpu_sph.vcproj
rtfluid05/gpu_util.c
rtfluid05/gpu_util.h
rtfluid05/main.c
rtfluid05/media/mu_negx.bmp
rtfluid05/media/mu_negy.bmp
rtfluid05/media/mu_negz.bmp
rtfluid05/media/mu_posx.bmp
rtfluid05/media/mu_posy.bmp
rtfluid05/media/mu_posz.bmp
rtfluid05/media
rtfluid05/metal3.bmp
rtfluid05/readme.txt
rtfluid05/shaders/apply_force.cg
rtfluid05/shaders/collision.cg
rtfluid05/shaders/collision_glass.cg
rtfluid05/shaders/collision_tri_point.cg
rtfluid05/shaders/compute_acc_vis.cg.bak
rtfluid05/shaders/compute_density.cg
rtfluid05/shaders/compute_pres_visc.cg
rtfluid05/shaders/compute_vel.cg
rtfluid05/shaders/copy_dup_density.cg
rtfluid05/shaders/copy_dup_density.cg.bak
rtfluid05/shaders/copy_dup_force.cg
rtfluid05/shaders/fp_
rtfluid05/shaders/passthru.cg
rtfluid05/shaders/sph.cg
rtfluid05/shaders/sum_density.cg
rtfluid05/shaders/sum_density.cg.bak
rtfluid05/shaders/sum_force.cg
rtfluid05/shaders/transform_obs.cg
rtfluid05/shaders/update_acc.cg
rtfluid05/shaders/update_position.cg
rtfluid05/shaders/update_position_only_by_vel.cg
rtfluid05/shaders/water_fragment.cg
rtfluid05/shaders/water_fragment.fp
rtfluid05/shaders/water_vertex.cg
rtfluid05/shaders/water_vertex.fp
rtfluid05/shaders/water_vertex.vp
rtfluid05/shaders/zero.cg
rtfluid05/shaders
rtfluid05/sph_benchmark.c
rtfluid05/sph_benchmark.h
rtfluid05/sph_common.c
rtfluid05/sph_common.h
rtfluid05/sph_render.c
rtfluid05/sph_render.h
rtfluid05/sph_surf.c
rtfluid05/sph_surf.h
rtfluid05/wood.bmp
rtfluid05/wood03.bmp
rtfluid05
www.dssz.com.txt
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