文件名称:yy2
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所属分类:
- 标签属性:
- 上传时间:2008-10-13
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文件大小:9.03mb
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已下载:1次
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提 供 者:
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相关连接:无下载说明:别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容来自于网络,使用问题请自行百度
irrlicht游戏框架
增加了Fmod声音引擎、XML配置文件支持,SEER类C脚本语言支持,扩展了多个GUIElement。
增加了Fmod声音引擎、XML配置文件支持,SEER类C脚本语言支持,扩展了多个GUIElement。
(系统自动生成,下载前可以参看下载内容)
下载文件列表
yy2/exe/config/config.xml
yy2/exe/config/data.xml
yy2/exe/config/stkdata.xml
yy2/exe/config/复件 config.xml
yy2/exe/fmod.dll
yy2/exe/game.log
yy2/exe/gui/allover.xml
yy2/exe/gui/config.xml
yy2/exe/gui/editor.xml
yy2/exe/gui/editor_mainmenu.xml
yy2/exe/gui/editor_menu.xml
yy2/exe/gui/editor_texture.xml
yy2/exe/gui/gamemenu.xml
yy2/exe/gui/gameover.xml
yy2/exe/gui/GUI.xml
yy2/exe/gui/GUI1.xml
yy2/exe/gui/image_choose.xml
yy2/exe/gui/Levelover.xml
yy2/exe/gui/object_choose.xml
yy2/exe/gui/option.xml
yy2/exe/gui/title.xml
yy2/exe/ikpMP3.dll
yy2/exe/images/ArialB32.png
yy2/exe/images/ArialB32.zft
yy2/exe/images/bombtitle.png
yy2/exe/images/brick.png
yy2/exe/images/bricks.png
yy2/exe/images/circle1.png
yy2/exe/images/circle2.png
yy2/exe/images/circle3.png
yy2/exe/images/circle4.png
yy2/exe/images/fire.png
yy2/exe/images/game.log
yy2/exe/images/grass1.png
yy2/exe/images/grass2.png
yy2/exe/images/grey.png
yy2/exe/images/ground.png
yy2/exe/images/icons.png
yy2/exe/images/iron.png
yy2/exe/images/menu.png
yy2/exe/images/menu2.png
yy2/exe/images/sand.png
yy2/exe/images/smoke.png
yy2/exe/images/star0.png
yy2/exe/images/star4.png
yy2/exe/images/star5.png
yy2/exe/images/star6.png
yy2/exe/images/star7.png
yy2/exe/images/star9.png
yy2/exe/images/sun.png
yy2/exe/images/Thumbs.db
yy2/exe/images/tile.PNG
yy2/exe/images/title.jpg
yy2/exe/images/wall.png
yy2/exe/images/wallside.png
yy2/exe/images/wall_side.png
yy2/exe/images/wave.png
yy2/exe/images/Z.png
yy2/exe/irrKlang.dll
yy2/exe/Irrlicht.dll
yy2/exe/meshes/2leg.png
yy2/exe/meshes/2leg.x
yy2/exe/meshes/2leg1.png
yy2/exe/meshes/4leg.png
yy2/exe/meshes/4leg.x
yy2/exe/meshes/4leg1.png
yy2/exe/meshes/bomb+.png
yy2/exe/meshes/bomb+.x
yy2/exe/meshes/bomb.png
yy2/exe/meshes/bomb.x
yy2/exe/meshes/bomb2.x
yy2/exe/meshes/bomb2_t.png
yy2/exe/meshes/bomb2_w.png
yy2/exe/meshes/bomber.PNG
yy2/exe/meshes/bomber.x
yy2/exe/meshes/bomber1.png
yy2/exe/meshes/bomber1.x
yy2/exe/meshes/bomber2.png
yy2/exe/meshes/bomber3.png
yy2/exe/meshes/brick.png
yy2/exe/meshes/brick.x
yy2/exe/meshes/die.x
yy2/exe/meshes/enemy0.x
yy2/exe/meshes/eye.png
yy2/exe/meshes/eye.x
yy2/exe/meshes/eye1.png
yy2/exe/meshes/fire+.png
yy2/exe/meshes/fire+.x
yy2/exe/meshes/game.log
yy2/exe/meshes/hammer.png
yy2/exe/meshes/hammer.x
yy2/exe/meshes/house.x
yy2/exe/meshes/house_t.png
yy2/exe/meshes/house_t2.png
yy2/exe/meshes/house_t3.png
yy2/exe/meshes/house_w.png
yy2/exe/meshes/life+.PNG
yy2/exe/meshes/life+.x
yy2/exe/meshes/mouth.png
yy2/exe/meshes/mouth.x
yy2/exe/meshes/remote.png
yy2/exe/meshes/remote.x
yy2/exe/meshes/shoes.PNG
yy2/exe/meshes/shoes.x
yy2/exe/meshes/watch.x
yy2/exe/meshes/watech.png
yy2/exe/meshes/wheel.png
yy2/exe/meshes/wheel.x
yy2/exe/meshes/wheel1.png
yy2/exe/meshes/wheel2.png
yy2/exe/scripts/common.h
yy2/exe/scripts/enemy0.sc
yy2/exe/scripts/game.h
yy2/exe/scripts/object.h
yy2/exe/sounds/aha.wav
yy2/exe/sounds/boom.wav
yy2/exe/sounds/burst.wav
yy2/exe/sounds/click.wav
yy2/exe/sounds/fall.wav
yy2/exe/sounds/juhuatai.mp3
yy2/exe/sounds/select.wav
yy2/exe/sounds/shoot.wav
yy2/exe/sounds/start.wav
yy2/exe/sounds/town.mid
yy2/exe/stage/game.log
yy2/exe/stage/map00.xml
yy2/exe/stage/mapdesc.xml
yy2/exe/stage/stage00.xml
yy2/exe/stage/stage01.xml
yy2/exe/yy2.exe
yy2/exe/yy2editor.exe
yy2/skin.xml
yy2/yy2/CGUIKeyPicker.cpp
yy2/yy2/CGUIKeyPicker.h
yy2/yy2/CGUIPTFont.cpp
yy2/yy2/CGUIPTFont.h
yy2/yy2/CGUISizer.cpp
yy2/yy2/CGUISizer.h
yy2/yy2/CGUITTFont.cpp
yy2/yy2/CGUITTFont.h
yy2/yy2/collision.xls
yy2/yy2/ParticleScaleAffector.cpp
yy2/yy2/ParticleScaleAffector.h
yy2/yy2/stack.h
yy2/yy2/stkmap.cpp
yy2/yy2/stkmap.h
yy2/yy2/yy2.sln
yy2/yy2/yy2.suo
yy2/yy2/yy2.vcproj
yy2/yy2/yy2Editor.cpp
yy2/yy2/yy2Editor.h
yy2/yy2/yy2Game.cpp
yy2/yy2/yy2Game.h
yy2/yy2/ZAudio.cpp
yy2/yy2/ZAudio.h
yy2/yy2/ZAudio_Fmod.cpp
yy2/yy2/ZAudio_Fmod.h
yy2/yy2/zbfont.cpp
yy2/yy2/zbfont.h
yy2/yy2/zcommon.cpp
yy2/yy2/zcommon.h
yy2/yy2/ZCounter.h
yy2/yy2/zgame.cpp
yy2/yy2/zgame.h
yy2/yy2/zgui.cpp
yy2/yy2/zgui.h
yy2/yy2/ZGUIEditBox.cpp
yy2/yy2/ZGUIEditBox.h
yy2/yy2/ZGUIFileBox.h
yy2/yy2/ZGUIImage.cpp
yy2/yy2/ZGUIImage.h
yy2/yy2/ZGUIImageList.h
yy2/yy2/ZGUIImageMenu.h
yy2/yy2/ZGUIListBox.h
yy2/yy2/ZGUITreeView.h
yy2/yy2/ZImageFont.cpp
yy2/yy2/ZImageFont.h
yy2/yy2/Zinput.cpp
yy2/yy2/ZInput.h
yy2/yy2/zmap.cpp
yy2/yy2/zmap.h
yy2/yy2/zparams.h
yy2/yy2/zxmllib.cpp
yy2/yy2/zxmllib.h
yy2/exe/config
yy2/exe/gui
yy2/exe/images
yy2/exe/meshes
yy2/exe/scripts
yy2/exe/sounds
yy2/exe/stage
yy2/exe
yy2/yy2
yy2
www.dssz.com.txt
yy2/exe/config/data.xml
yy2/exe/config/stkdata.xml
yy2/exe/config/复件 config.xml
yy2/exe/fmod.dll
yy2/exe/game.log
yy2/exe/gui/allover.xml
yy2/exe/gui/config.xml
yy2/exe/gui/editor.xml
yy2/exe/gui/editor_mainmenu.xml
yy2/exe/gui/editor_menu.xml
yy2/exe/gui/editor_texture.xml
yy2/exe/gui/gamemenu.xml
yy2/exe/gui/gameover.xml
yy2/exe/gui/GUI.xml
yy2/exe/gui/GUI1.xml
yy2/exe/gui/image_choose.xml
yy2/exe/gui/Levelover.xml
yy2/exe/gui/object_choose.xml
yy2/exe/gui/option.xml
yy2/exe/gui/title.xml
yy2/exe/ikpMP3.dll
yy2/exe/images/ArialB32.png
yy2/exe/images/ArialB32.zft
yy2/exe/images/bombtitle.png
yy2/exe/images/brick.png
yy2/exe/images/bricks.png
yy2/exe/images/circle1.png
yy2/exe/images/circle2.png
yy2/exe/images/circle3.png
yy2/exe/images/circle4.png
yy2/exe/images/fire.png
yy2/exe/images/game.log
yy2/exe/images/grass1.png
yy2/exe/images/grass2.png
yy2/exe/images/grey.png
yy2/exe/images/ground.png
yy2/exe/images/icons.png
yy2/exe/images/iron.png
yy2/exe/images/menu.png
yy2/exe/images/menu2.png
yy2/exe/images/sand.png
yy2/exe/images/smoke.png
yy2/exe/images/star0.png
yy2/exe/images/star4.png
yy2/exe/images/star5.png
yy2/exe/images/star6.png
yy2/exe/images/star7.png
yy2/exe/images/star9.png
yy2/exe/images/sun.png
yy2/exe/images/Thumbs.db
yy2/exe/images/tile.PNG
yy2/exe/images/title.jpg
yy2/exe/images/wall.png
yy2/exe/images/wallside.png
yy2/exe/images/wall_side.png
yy2/exe/images/wave.png
yy2/exe/images/Z.png
yy2/exe/irrKlang.dll
yy2/exe/Irrlicht.dll
yy2/exe/meshes/2leg.png
yy2/exe/meshes/2leg.x
yy2/exe/meshes/2leg1.png
yy2/exe/meshes/4leg.png
yy2/exe/meshes/4leg.x
yy2/exe/meshes/4leg1.png
yy2/exe/meshes/bomb+.png
yy2/exe/meshes/bomb+.x
yy2/exe/meshes/bomb.png
yy2/exe/meshes/bomb.x
yy2/exe/meshes/bomb2.x
yy2/exe/meshes/bomb2_t.png
yy2/exe/meshes/bomb2_w.png
yy2/exe/meshes/bomber.PNG
yy2/exe/meshes/bomber.x
yy2/exe/meshes/bomber1.png
yy2/exe/meshes/bomber1.x
yy2/exe/meshes/bomber2.png
yy2/exe/meshes/bomber3.png
yy2/exe/meshes/brick.png
yy2/exe/meshes/brick.x
yy2/exe/meshes/die.x
yy2/exe/meshes/enemy0.x
yy2/exe/meshes/eye.png
yy2/exe/meshes/eye.x
yy2/exe/meshes/eye1.png
yy2/exe/meshes/fire+.png
yy2/exe/meshes/fire+.x
yy2/exe/meshes/game.log
yy2/exe/meshes/hammer.png
yy2/exe/meshes/hammer.x
yy2/exe/meshes/house.x
yy2/exe/meshes/house_t.png
yy2/exe/meshes/house_t2.png
yy2/exe/meshes/house_t3.png
yy2/exe/meshes/house_w.png
yy2/exe/meshes/life+.PNG
yy2/exe/meshes/life+.x
yy2/exe/meshes/mouth.png
yy2/exe/meshes/mouth.x
yy2/exe/meshes/remote.png
yy2/exe/meshes/remote.x
yy2/exe/meshes/shoes.PNG
yy2/exe/meshes/shoes.x
yy2/exe/meshes/watch.x
yy2/exe/meshes/watech.png
yy2/exe/meshes/wheel.png
yy2/exe/meshes/wheel.x
yy2/exe/meshes/wheel1.png
yy2/exe/meshes/wheel2.png
yy2/exe/scripts/common.h
yy2/exe/scripts/enemy0.sc
yy2/exe/scripts/game.h
yy2/exe/scripts/object.h
yy2/exe/sounds/aha.wav
yy2/exe/sounds/boom.wav
yy2/exe/sounds/burst.wav
yy2/exe/sounds/click.wav
yy2/exe/sounds/fall.wav
yy2/exe/sounds/juhuatai.mp3
yy2/exe/sounds/select.wav
yy2/exe/sounds/shoot.wav
yy2/exe/sounds/start.wav
yy2/exe/sounds/town.mid
yy2/exe/stage/game.log
yy2/exe/stage/map00.xml
yy2/exe/stage/mapdesc.xml
yy2/exe/stage/stage00.xml
yy2/exe/stage/stage01.xml
yy2/exe/yy2.exe
yy2/exe/yy2editor.exe
yy2/skin.xml
yy2/yy2/CGUIKeyPicker.cpp
yy2/yy2/CGUIKeyPicker.h
yy2/yy2/CGUIPTFont.cpp
yy2/yy2/CGUIPTFont.h
yy2/yy2/CGUISizer.cpp
yy2/yy2/CGUISizer.h
yy2/yy2/CGUITTFont.cpp
yy2/yy2/CGUITTFont.h
yy2/yy2/collision.xls
yy2/yy2/ParticleScaleAffector.cpp
yy2/yy2/ParticleScaleAffector.h
yy2/yy2/stack.h
yy2/yy2/stkmap.cpp
yy2/yy2/stkmap.h
yy2/yy2/yy2.sln
yy2/yy2/yy2.suo
yy2/yy2/yy2.vcproj
yy2/yy2/yy2Editor.cpp
yy2/yy2/yy2Editor.h
yy2/yy2/yy2Game.cpp
yy2/yy2/yy2Game.h
yy2/yy2/ZAudio.cpp
yy2/yy2/ZAudio.h
yy2/yy2/ZAudio_Fmod.cpp
yy2/yy2/ZAudio_Fmod.h
yy2/yy2/zbfont.cpp
yy2/yy2/zbfont.h
yy2/yy2/zcommon.cpp
yy2/yy2/zcommon.h
yy2/yy2/ZCounter.h
yy2/yy2/zgame.cpp
yy2/yy2/zgame.h
yy2/yy2/zgui.cpp
yy2/yy2/zgui.h
yy2/yy2/ZGUIEditBox.cpp
yy2/yy2/ZGUIEditBox.h
yy2/yy2/ZGUIFileBox.h
yy2/yy2/ZGUIImage.cpp
yy2/yy2/ZGUIImage.h
yy2/yy2/ZGUIImageList.h
yy2/yy2/ZGUIImageMenu.h
yy2/yy2/ZGUIListBox.h
yy2/yy2/ZGUITreeView.h
yy2/yy2/ZImageFont.cpp
yy2/yy2/ZImageFont.h
yy2/yy2/Zinput.cpp
yy2/yy2/ZInput.h
yy2/yy2/zmap.cpp
yy2/yy2/zmap.h
yy2/yy2/zparams.h
yy2/yy2/zxmllib.cpp
yy2/yy2/zxmllib.h
yy2/exe/config
yy2/exe/gui
yy2/exe/images
yy2/exe/meshes
yy2/exe/scripts
yy2/exe/sounds
yy2/exe/stage
yy2/exe
yy2/yy2
yy2
www.dssz.com.txt
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