文件名称:gl_Texture
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- 上传时间:2017-10-30
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文件大小:7.35mb
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已下载:0次
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我实现了opengl下的3d迷宫,打开运行之后可以看到若干个贴有纹理的面片和地面,可以用键盘和鼠标控制旋转的方向,请在vs2015的环境下打开,需要提前配置好glut库(I realized under OpenGL 3D maze, open after the operation can see a number of patches with texture and ground, you can use the keyboard and mouse control of the direction of rotation, please open in the vs2015 environment, need to configure the glut Library)
相关搜索: opengl
(系统自动生成,下载前可以参看下载内容)
下载文件列表
gl_Texture\.vs\gl_Texture\v14\.suo
gl_Texture\Debug\gl_Texture.exe
gl_Texture\Debug\gl_Texture.ilk
gl_Texture\Debug\gl_Texture.pdb
gl_Texture\gl_Texture\5.bmp
gl_Texture\gl_Texture\camera.cpp
gl_Texture\gl_Texture\camera.h
gl_Texture\gl_Texture\Debug\camera.obj
gl_Texture\gl_Texture\Debug\display.obj
gl_Texture\gl_Texture\Debug\gl_Texture.Build.CppClean.log
gl_Texture\gl_Texture\Debug\gl_Texture.log
gl_Texture\gl_Texture\Debug\gl_Texture.tlog\CL.read.1.tlog
gl_Texture\gl_Texture\Debug\gl_Texture.tlog\CL.write.1.tlog
gl_Texture\gl_Texture\Debug\gl_Texture.tlog\gl_Texture.lastbuildstate
gl_Texture\gl_Texture\Debug\gl_Texture.tlog\link.read.1.tlog
gl_Texture\gl_Texture\Debug\gl_Texture.tlog\link.write.1.tlog
gl_Texture\gl_Texture\Debug\load_Texture.obj
gl_Texture\gl_Texture\Debug\Texture.obj
gl_Texture\gl_Texture\Debug\vc140.idb
gl_Texture\gl_Texture\Debug\vc140.pdb
gl_Texture\gl_Texture\Debug\Vector3.obj
gl_Texture\gl_Texture\display.cpp
gl_Texture\gl_Texture\display.h
gl_Texture\gl_Texture\gl_Texture.vcxproj
gl_Texture\gl_Texture\gl_Texture.vcxproj.filters
gl_Texture\gl_Texture\ground2.bmp
gl_Texture\gl_Texture\load_Texture.cpp
gl_Texture\gl_Texture\load_Texture.h
gl_Texture\gl_Texture\mike.bmp
gl_Texture\gl_Texture\Texture.cpp
gl_Texture\gl_Texture\vector.h
gl_Texture\gl_Texture\Vector3.cpp
gl_Texture\gl_Texture\wall2.bmp
gl_Texture\gl_Texture.sln
gl_Texture\gl_Texture.VC.db
gl_Texture\.vs\gl_Texture\v14
gl_Texture\gl_Texture\Debug\gl_Texture.tlog
gl_Texture\.vs\gl_Texture
gl_Texture\gl_Texture\Debug
gl_Texture\.vs
gl_Texture\Debug
gl_Texture\gl_Texture
gl_Texture
gl_Texture\Debug\gl_Texture.exe
gl_Texture\Debug\gl_Texture.ilk
gl_Texture\Debug\gl_Texture.pdb
gl_Texture\gl_Texture\5.bmp
gl_Texture\gl_Texture\camera.cpp
gl_Texture\gl_Texture\camera.h
gl_Texture\gl_Texture\Debug\camera.obj
gl_Texture\gl_Texture\Debug\display.obj
gl_Texture\gl_Texture\Debug\gl_Texture.Build.CppClean.log
gl_Texture\gl_Texture\Debug\gl_Texture.log
gl_Texture\gl_Texture\Debug\gl_Texture.tlog\CL.read.1.tlog
gl_Texture\gl_Texture\Debug\gl_Texture.tlog\CL.write.1.tlog
gl_Texture\gl_Texture\Debug\gl_Texture.tlog\gl_Texture.lastbuildstate
gl_Texture\gl_Texture\Debug\gl_Texture.tlog\link.read.1.tlog
gl_Texture\gl_Texture\Debug\gl_Texture.tlog\link.write.1.tlog
gl_Texture\gl_Texture\Debug\load_Texture.obj
gl_Texture\gl_Texture\Debug\Texture.obj
gl_Texture\gl_Texture\Debug\vc140.idb
gl_Texture\gl_Texture\Debug\vc140.pdb
gl_Texture\gl_Texture\Debug\Vector3.obj
gl_Texture\gl_Texture\display.cpp
gl_Texture\gl_Texture\display.h
gl_Texture\gl_Texture\gl_Texture.vcxproj
gl_Texture\gl_Texture\gl_Texture.vcxproj.filters
gl_Texture\gl_Texture\ground2.bmp
gl_Texture\gl_Texture\load_Texture.cpp
gl_Texture\gl_Texture\load_Texture.h
gl_Texture\gl_Texture\mike.bmp
gl_Texture\gl_Texture\Texture.cpp
gl_Texture\gl_Texture\vector.h
gl_Texture\gl_Texture\Vector3.cpp
gl_Texture\gl_Texture\wall2.bmp
gl_Texture\gl_Texture.sln
gl_Texture\gl_Texture.VC.db
gl_Texture\.vs\gl_Texture\v14
gl_Texture\gl_Texture\Debug\gl_Texture.tlog
gl_Texture\.vs\gl_Texture
gl_Texture\gl_Texture\Debug
gl_Texture\.vs
gl_Texture\Debug
gl_Texture\gl_Texture
gl_Texture
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