文件名称:code
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1、利用OpenGL函数画一个三维物体;
2、利用鼠标或键盘控制三维物体在屏幕上移动、旋转和放缩
(1)移动:不能直接调用OpenGL几何变换函数,运用齐次坐标,采用矩阵相乘的方式自己编程实现;
(2)旋转、放缩可以调用OpenGL函数(1. Draw a three-dimensional object by using the OpenGL function;
2. Use the mouse or keyboard to control the movement, rotation and contraction of 3D objects on the screen
(1) mobile: can not directly call the OpenGL geometric transformation function, use the homogeneous coordinate, and use the way of matrix multiplication to achieve their own programming.
(2) the OpenGL function can be invoked for rotation and contraction)
2、利用鼠标或键盘控制三维物体在屏幕上移动、旋转和放缩
(1)移动:不能直接调用OpenGL几何变换函数,运用齐次坐标,采用矩阵相乘的方式自己编程实现;
(2)旋转、放缩可以调用OpenGL函数(1. Draw a three-dimensional object by using the OpenGL function;
2. Use the mouse or keyboard to control the movement, rotation and contraction of 3D objects on the screen
(1) mobile: can not directly call the OpenGL geometric transformation function, use the homogeneous coordinate, and use the way of matrix multiplication to achieve their own programming.
(2) the OpenGL function can be invoked for rotation and contraction)
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下载文件列表
文件名 | 大小 | 更新时间 |
---|---|---|
第五次实验源码.txt | 6727 | 2017-12-04 |
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