文件名称:10w IM架构方案及分析
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目前游戏的服务器架构主要由“游戏大厅”和“PvP”2个部分组成,而在不断探索中,其后来又在架构中加入了Proxy中转服务器,也正是这个服务器的加入为《王者荣耀》解决了后来“安卓、iOS”同服等一系列出现的问题。此外,他还介绍了《王者荣耀》在网络协议以及同步方案上的一些尝试,并一一复盘了这些尝试的优劣势,并解答了为什么,最终游戏会放弃TCP协议(传输控制协议)与曾经在《霸三国》中所使用的CLIENT-SERVER结构(C/S结构),并且转而使用了UDP协议(用户数据报协议)与帧同步同步方案。(At present, the server architecture of the game is mainly composed of 2 parts: "game hall" and "PvP", and in the continuous exploration, it later joined the Proxy transfer server in the architecture. It is the addition of this server to "King glory" to solve a series of problems such as "Android, iOS" and so on. In addition, he introduced some attempts of the Royal glory to network protocols and synchronization schemes, and reviewed the strengths and weaknesses of these attempts, and answered why the final game would give up the TCP protocol (transmission control protocol) and the CLIENT-SERVER structure (C/S structure) that had been used in the kingdoms. And the UDP protocol (User Datagram Protocol) and frame synchronization synchronization scheme are used instead.)
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文件名 | 大小 | 更新时间 |
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10w IM架构方案及分析.docx | 2250775 | 2015-07-27 |
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