文件名称:vsgs_fireworks
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This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated every frame through a subscriber. The application defines the class myApp, which is derived from vsApp, and overrides the vsApp::onKeyInput() method to allow for the keyboard input specified below. The sample allows the user to fly around the town database and renders a simple reticle overlay at the center of the screen.
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下载文件列表
vsgs_fireworks/readme.html
vsgs_fireworks/ParticleSystem.h
vsgs_fireworks/ParticleSystem.cpp
vsgs_fireworks/vsgs_fireworks.cpp
vsgs_fireworks/makefile
vsgs_fireworks/vsgs_fireworks.vcproj
vsgs_fireworks/2003.jpg
vsgs_fireworks/vsg.jpg
vsgs_fireworks
www.dssz.com.txt
vsgs_fireworks/ParticleSystem.h
vsgs_fireworks/ParticleSystem.cpp
vsgs_fireworks/vsgs_fireworks.cpp
vsgs_fireworks/makefile
vsgs_fireworks/vsgs_fireworks.vcproj
vsgs_fireworks/2003.jpg
vsgs_fireworks/vsg.jpg
vsgs_fireworks
www.dssz.com.txt
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