文件名称:test3
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- 上传时间:2008-10-13
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In the last tutorial I taught you how to display Triangles and Quads on the screen. In this tutorial I will teach you how to add 2 different types of coloring to the triangle and quad. Flat coloring will make the quad one solid color. Smooth coloring will blend the 3 colors specified at each point (vertex) of the triangle together, creating a nice blend of colors.
Using the code from the last tutorial, we will be adding to the DrawGLScene procedure. I will rewrite the entire procedure below, so if you plan to modify the last lesson, you can replace the DrawGLScene procedure with the code below, or just add code to the DrawGLScene procedure that is not already in the last tutorial.
Using the code from the last tutorial, we will be adding to the DrawGLScene procedure. I will rewrite the entire procedure below, so if you plan to modify the last lesson, you can replace the DrawGLScene procedure with the code below, or just add code to the DrawGLScene procedure that is not already in the last tutorial.
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下载文件列表
test3/test3.cpp
test3/test3.dsp
test3/test3.dsw
test3/test3.ncb
test3/test3.opt
test3/test3.plg
test3/Debug
test3
www.dssz.com.txt
test3/test3.dsp
test3/test3.dsw
test3/test3.ncb
test3/test3.opt
test3/test3.plg
test3/Debug
test3
www.dssz.com.txt
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