文件名称:WildMagic4
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很好用的3D动画引擎源代码,计算机图形学几何工具算法详解/Geometric Tools for Computer Graphics 配套源代码。由于网络不通畅,我去掉了原包中的例子和数据,仅留下代码库。
(系统自动生成,下载前可以参看下载内容)
下载文件列表
WildMagic4/Bin/ForceWinZipToInclude.txt
WildMagic4/SDK/Include/ForceWinZipToInclude.txt
WildMagic4/SDK/Library/DebugDLL/ForceWinZipToInclude.txt
WildMagic4/SDK/Library/DebugMemory/ForceWinZipToInclude.txt
WildMagic4/SDK/Library/NoPCH/ForceWinZipToInclude.txt
WildMagic4/SDK/Library/ReleaseMemory/ForceWinZipToInclude.txt
WildMagic4/ToolUtility/ScenePrinter/SkinnedBipedPN.txt
WildMagic4/Wm4CgBatchInputs.txt
WildMagic4/Wm4p0To4p1UpdateLog.txt
WildMagic4/Wm4p1To4p2UpdateLog.txt
WildMagic4/Wm4p2To4p3UpdateLog.txt
WildMagic4/Wm4p3To4p4UpdateLog.txt
WildMagic4/BuildVC60.bat
WildMagic4/BuildVC70.bat
WildMagic4/BuildVC71.bat
WildMagic4/BuildVC80.bat
WildMagic4/BuildVC80e.bat
WildMagic4/Bin/DXPProgram.bat
WildMagic4/Bin/DXVProgram.bat
WildMagic4/Bin/GLPProgram.bat
WildMagic4/Bin/GLVProgram.bat
WildMagic4/ToolUtility/Bmp24ToWmif/Bmp24ToWmif.h
WildMagic4/ToolUtility/CreateNormalMap/CreateNormalMap.h
WildMagic4/LibRenderers/OpenGLRenderer/GTglExtensions.h
WildMagic4/LibRenderers/OpenGLRenderer/GTglPlugin.h
WildMagic4/LibRenderers/OpenGLRenderer/GTglUtility.h
WildMagic4/LibRenderers/OpenGLRenderer/GTglxExtensions.h
WildMagic4/LibRenderers/OpenGLRenderer/GTwglExtensions.h
WildMagic4/ToolImportExport/Max9ToWm4/Max9ToWm4.h
WildMagic4/ToolImportExport/Max9ToWm4/resource.h
WildMagic4/ToolUtility/ScenePrinter/ScenePrinter.h
WildMagic4/LibApplications/Dx9Application/TreeControl/TreeControl.h
WildMagic4/LibApplications/OpenGLApplication/TreeControl/TreeControl.h
WildMagic4/LibApplications/SoftApplication/TreeControl/TreeControl.h
WildMagic4/ToolImportExport/Max9ToWm4/WClassDesc.h
WildMagic4/ToolImportExport/Max9ToWm4/WExportSettings.h
WildMagic4/LibRenderers/OpenGLRenderer/Wm4AglRenderer.h
WildMagic4/LibGraphics/Rendering/Wm4AlphaState.h
WildMagic4/LibApplications/Dx9Application/Wm4Application.h
WildMagic4/LibApplications/OpenGLApplication/Wm4Application.h
WildMagic4/LibApplications/SoftApplication/Wm4Application.h
WildMagic4/LibApplications/Dx9Application/Wm4ApplicationMCR.h
WildMagic4/LibApplications/OpenGLApplication/Wm4ApplicationMCR.h
WildMagic4/LibApplications/SoftApplication/Wm4ApplicationMCR.h
WildMagic4/LibApplications/Dx9Application/Wm4ApplicationPCH.h
WildMagic4/LibApplications/OpenGLApplication/Wm4ApplicationPCH.h
WildMagic4/LibApplications/SoftApplication/Wm4ApplicationPCH.h
WildMagic4/LibFoundation/Approximation/Wm4ApprCircleFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprCylinderFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprEllipseFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprEllipsoidFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprGaussPointsFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprGaussPointsFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprLineFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprLineFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprParaboloidFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprPlaneFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprPolyFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprPolyFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprPolyFit4.h
WildMagic4/LibFoundation/Approximation/Wm4ApprQuadraticFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprQuadraticFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprSphereFit3.h
WildMagic4/LibFoundation/Mathematics/Wm4Arc2.h
WildMagic4/LibGraphics/SceneGraph/Wm4Attributes.h
WildMagic4/LibFoundation/Mathematics/Wm4AxisAlignedBox2.h
WildMagic4/LibFoundation/Mathematics/Wm4AxisAlignedBox3.h
WildMagic4/LibFoundation/Mathematics/Wm4BandedMatrix.h
WildMagic4/LibFoundation/Meshes/Wm4BasicMesh.h
WildMagic4/LibFoundation/Curves/Wm4BezierCurve2.h
WildMagic4/LibFoundation/Curves/Wm4BezierCurve3.h
WildMagic4/LibGraphics/Detail/Wm4BillboardNode.h
WildMagic4/LibImagics/BinaryOperations/Wm4Binary2D.h
WildMagic4/LibImagics/BinaryOperations/Wm4Binary3D.h
WildMagic4/LibGraphics/Rendering/Wm4Bindable.h
WildMagic4/LibFoundation/NumericalAnalysis/Wm4Bisect1.h
WildMagic4/LibFoundation/NumericalAnalysis/Wm4Bisect2.h
WildMagic4/LibFoundation/NumericalAnalysis/Wm4Bisect3.h
WildMagic4/LibFoundation/Mathematics/Wm4BitHacks.h
WildMagic4/LibGraphics/Mathematics/Wm4Bool.h
WildMagic4/LibGraphics/Mathematics/Wm4BoolBase.h
WildMagic4/LibGraphics/SceneGraph/Wm4BoundingVolume.h
WildMagic4/LibGraphics/Collision/Wm4BoundingVolumeTree.h
WildMagic4/LibFoundation/Mathematics/Wm4Box2.h
WildMagic4/LibFoundation/Mathematics/Wm4Box3.h
WildMagic4/LibGraphics/SceneGraph/Wm4BoxBV.h
WildMagic4/LibGraphics/Collision/Wm4BoxBVTree.h
WildMagic4/LibGraphics/Surfaces/Wm4BoxSurface.h
WildMagic4/LibFoundation/Curves/Wm4BSplineBasis.h
WildMagic4/LibFoundation/Curves/Wm4BSplineCurve2.h
WildMagic4/LibFoundation/Curves/Wm4BSplineCurve3.h
WildMagic4/LibFoundation/Curves/Wm4BSplineFit.h
WildMagic4/LibFoundation/Curves/Wm4BSplineFitBasis.h
WildMagic4/LibFoundation/Curves/Wm4BSplineGeodesic.h
WildMagic4/LibFoundation/Surfaces/Wm4BSplineRectangle.h
WildMagic4/LibFoundation/Curves/Wm4BSplineReduction.h
WildMagic4/LibGraphics/Surfaces/Wm4BSplineSurfacePatch.h
WildMagic4/LibFoundation/Mathematics/Wm4BSplineVolume.h
WildMagic4/LibGraphics/Sorting/Wm4BspNode.h
WildMa
WildMagic4/SDK/Include/ForceWinZipToInclude.txt
WildMagic4/SDK/Library/DebugDLL/ForceWinZipToInclude.txt
WildMagic4/SDK/Library/DebugMemory/ForceWinZipToInclude.txt
WildMagic4/SDK/Library/NoPCH/ForceWinZipToInclude.txt
WildMagic4/SDK/Library/ReleaseMemory/ForceWinZipToInclude.txt
WildMagic4/ToolUtility/ScenePrinter/SkinnedBipedPN.txt
WildMagic4/Wm4CgBatchInputs.txt
WildMagic4/Wm4p0To4p1UpdateLog.txt
WildMagic4/Wm4p1To4p2UpdateLog.txt
WildMagic4/Wm4p2To4p3UpdateLog.txt
WildMagic4/Wm4p3To4p4UpdateLog.txt
WildMagic4/BuildVC60.bat
WildMagic4/BuildVC70.bat
WildMagic4/BuildVC71.bat
WildMagic4/BuildVC80.bat
WildMagic4/BuildVC80e.bat
WildMagic4/Bin/DXPProgram.bat
WildMagic4/Bin/DXVProgram.bat
WildMagic4/Bin/GLPProgram.bat
WildMagic4/Bin/GLVProgram.bat
WildMagic4/ToolUtility/Bmp24ToWmif/Bmp24ToWmif.h
WildMagic4/ToolUtility/CreateNormalMap/CreateNormalMap.h
WildMagic4/LibRenderers/OpenGLRenderer/GTglExtensions.h
WildMagic4/LibRenderers/OpenGLRenderer/GTglPlugin.h
WildMagic4/LibRenderers/OpenGLRenderer/GTglUtility.h
WildMagic4/LibRenderers/OpenGLRenderer/GTglxExtensions.h
WildMagic4/LibRenderers/OpenGLRenderer/GTwglExtensions.h
WildMagic4/ToolImportExport/Max9ToWm4/Max9ToWm4.h
WildMagic4/ToolImportExport/Max9ToWm4/resource.h
WildMagic4/ToolUtility/ScenePrinter/ScenePrinter.h
WildMagic4/LibApplications/Dx9Application/TreeControl/TreeControl.h
WildMagic4/LibApplications/OpenGLApplication/TreeControl/TreeControl.h
WildMagic4/LibApplications/SoftApplication/TreeControl/TreeControl.h
WildMagic4/ToolImportExport/Max9ToWm4/WClassDesc.h
WildMagic4/ToolImportExport/Max9ToWm4/WExportSettings.h
WildMagic4/LibRenderers/OpenGLRenderer/Wm4AglRenderer.h
WildMagic4/LibGraphics/Rendering/Wm4AlphaState.h
WildMagic4/LibApplications/Dx9Application/Wm4Application.h
WildMagic4/LibApplications/OpenGLApplication/Wm4Application.h
WildMagic4/LibApplications/SoftApplication/Wm4Application.h
WildMagic4/LibApplications/Dx9Application/Wm4ApplicationMCR.h
WildMagic4/LibApplications/OpenGLApplication/Wm4ApplicationMCR.h
WildMagic4/LibApplications/SoftApplication/Wm4ApplicationMCR.h
WildMagic4/LibApplications/Dx9Application/Wm4ApplicationPCH.h
WildMagic4/LibApplications/OpenGLApplication/Wm4ApplicationPCH.h
WildMagic4/LibApplications/SoftApplication/Wm4ApplicationPCH.h
WildMagic4/LibFoundation/Approximation/Wm4ApprCircleFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprCylinderFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprEllipseFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprEllipsoidFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprGaussPointsFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprGaussPointsFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprLineFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprLineFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprParaboloidFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprPlaneFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprPolyFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprPolyFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprPolyFit4.h
WildMagic4/LibFoundation/Approximation/Wm4ApprQuadraticFit2.h
WildMagic4/LibFoundation/Approximation/Wm4ApprQuadraticFit3.h
WildMagic4/LibFoundation/Approximation/Wm4ApprSphereFit3.h
WildMagic4/LibFoundation/Mathematics/Wm4Arc2.h
WildMagic4/LibGraphics/SceneGraph/Wm4Attributes.h
WildMagic4/LibFoundation/Mathematics/Wm4AxisAlignedBox2.h
WildMagic4/LibFoundation/Mathematics/Wm4AxisAlignedBox3.h
WildMagic4/LibFoundation/Mathematics/Wm4BandedMatrix.h
WildMagic4/LibFoundation/Meshes/Wm4BasicMesh.h
WildMagic4/LibFoundation/Curves/Wm4BezierCurve2.h
WildMagic4/LibFoundation/Curves/Wm4BezierCurve3.h
WildMagic4/LibGraphics/Detail/Wm4BillboardNode.h
WildMagic4/LibImagics/BinaryOperations/Wm4Binary2D.h
WildMagic4/LibImagics/BinaryOperations/Wm4Binary3D.h
WildMagic4/LibGraphics/Rendering/Wm4Bindable.h
WildMagic4/LibFoundation/NumericalAnalysis/Wm4Bisect1.h
WildMagic4/LibFoundation/NumericalAnalysis/Wm4Bisect2.h
WildMagic4/LibFoundation/NumericalAnalysis/Wm4Bisect3.h
WildMagic4/LibFoundation/Mathematics/Wm4BitHacks.h
WildMagic4/LibGraphics/Mathematics/Wm4Bool.h
WildMagic4/LibGraphics/Mathematics/Wm4BoolBase.h
WildMagic4/LibGraphics/SceneGraph/Wm4BoundingVolume.h
WildMagic4/LibGraphics/Collision/Wm4BoundingVolumeTree.h
WildMagic4/LibFoundation/Mathematics/Wm4Box2.h
WildMagic4/LibFoundation/Mathematics/Wm4Box3.h
WildMagic4/LibGraphics/SceneGraph/Wm4BoxBV.h
WildMagic4/LibGraphics/Collision/Wm4BoxBVTree.h
WildMagic4/LibGraphics/Surfaces/Wm4BoxSurface.h
WildMagic4/LibFoundation/Curves/Wm4BSplineBasis.h
WildMagic4/LibFoundation/Curves/Wm4BSplineCurve2.h
WildMagic4/LibFoundation/Curves/Wm4BSplineCurve3.h
WildMagic4/LibFoundation/Curves/Wm4BSplineFit.h
WildMagic4/LibFoundation/Curves/Wm4BSplineFitBasis.h
WildMagic4/LibFoundation/Curves/Wm4BSplineGeodesic.h
WildMagic4/LibFoundation/Surfaces/Wm4BSplineRectangle.h
WildMagic4/LibFoundation/Curves/Wm4BSplineReduction.h
WildMagic4/LibGraphics/Surfaces/Wm4BSplineSurfacePatch.h
WildMagic4/LibFoundation/Mathematics/Wm4BSplineVolume.h
WildMagic4/LibGraphics/Sorting/Wm4BspNode.h
WildMa
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