文件名称:网络仿真-纯ALOHA曲线
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- 上传时间:2008-10-13
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文件大小:43.55kb
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纯ALOHA协议
在该协议下,用户只要有帧产生,就会传送出去,发生冲突时,就等待一个随机时间后再重发。
所以对当前帧时,只有两种情况下可以发送成功:
1)当前帧时只有一帧要发送,且当前帧时的前一帧时无帧发送;
2)当前帧时只有一帧要发送(发送时刻为t),且前一帧时的最后一帧的发送时间不在(t- FRAMETIME)~ t这段时间内。
其他情况下都会产生冲突。
发生冲突时,错误帧继续传送,用户重新发送帧,设定一个随机数Rt,将该帧添加到第Rt/ FRAMETIME帧时上去,并设该帧的相对时间为Rt% FRAMETIME。这样即相当于用户等待一随机时间后重发。
对每一帧时进行上述控制,最终可得到成功发送的次数Suc,将其除以Suc = Suc /ARRAYLENGTH即得平均每帧时发送成功的帧数。
对于不同G,得到不同FrameArray,所得的Suc也不同,用一个数组来保存G与Suc的对应关系,再将其画出来。
-pure ALOHA agreement under the agreement, as long as users have a frame, it will transmit out, conflict, will wait for a random period of time before re-issued. Therefore, the current frame, there are only two circumstances can this success : 1) the current frame only one to send, and the current frame before one-time frame sent; 2) the current frame only to send a (t this moment), but before a final of a transmission time not (t-FRAMETIME) ~ t this time. Other cases will have conflict. Conflict, to continue to disseminate the wrong frame, users re-sending frames, set a random number Rt, this frame added to the first Rt / FRAMETIME frames up, and established the time frame for the relative% FRAMETIME Rt. This is equivalent to that user for a random period of time after re-issued. For each
在该协议下,用户只要有帧产生,就会传送出去,发生冲突时,就等待一个随机时间后再重发。
所以对当前帧时,只有两种情况下可以发送成功:
1)当前帧时只有一帧要发送,且当前帧时的前一帧时无帧发送;
2)当前帧时只有一帧要发送(发送时刻为t),且前一帧时的最后一帧的发送时间不在(t- FRAMETIME)~ t这段时间内。
其他情况下都会产生冲突。
发生冲突时,错误帧继续传送,用户重新发送帧,设定一个随机数Rt,将该帧添加到第Rt/ FRAMETIME帧时上去,并设该帧的相对时间为Rt% FRAMETIME。这样即相当于用户等待一随机时间后重发。
对每一帧时进行上述控制,最终可得到成功发送的次数Suc,将其除以Suc = Suc /ARRAYLENGTH即得平均每帧时发送成功的帧数。
对于不同G,得到不同FrameArray,所得的Suc也不同,用一个数组来保存G与Suc的对应关系,再将其画出来。
-pure ALOHA agreement under the agreement, as long as users have a frame, it will transmit out, conflict, will wait for a random period of time before re-issued. Therefore, the current frame, there are only two circumstances can this success : 1) the current frame only one to send, and the current frame before one-time frame sent; 2) the current frame only to send a (t this moment), but before a final of a transmission time not (t-FRAMETIME) ~ t this time. Other cases will have conflict. Conflict, to continue to disseminate the wrong frame, users re-sending frames, set a random number Rt, this frame added to the first Rt / FRAMETIME frames up, and established the time frame for the relative% FRAMETIME Rt. This is equivalent to that user for a random period of time after re-issued. For each
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下载文件列表
纯ALOHA曲线/MProtocol.aps
纯ALOHA曲线/MProtocol.plg
纯ALOHA曲线/MProtocol.rc
纯ALOHA曲线/MProtocolView.h
纯ALOHA曲线/Resource.h
纯ALOHA曲线/MProtocol.clw
纯ALOHA曲线/ReadMe.txt
纯ALOHA曲线/MProtocol.h
纯ALOHA曲线/MProtocol.cpp
纯ALOHA曲线/StdAfx.h
纯ALOHA曲线/StdAfx.cpp
纯ALOHA曲线/MainFrm.h
纯ALOHA曲线/MainFrm.cpp
纯ALOHA曲线/MProtocolDoc.h
纯ALOHA曲线/MProtocolDoc.cpp
纯ALOHA曲线/MProtocolView.cpp
纯ALOHA曲线/MProtocol.opt
纯ALOHA曲线/MProtocolDlg.h
纯ALOHA曲线/MProtocol.dsp
纯ALOHA曲线/MProtocolDlg.cpp
纯ALOHA曲线/MProtocol.dsw
纯ALOHA曲线/MProtocol.ncb
纯ALOHA曲线/res/MProtocol.rc2
纯ALOHA曲线/res/MProtocolDoc.ico
纯ALOHA曲线/res/MProtocol.ico
纯ALOHA曲线/res/Toolbar.bmp
纯ALOHA曲线/res
纯ALOHA曲线
www.dssz.com.txt
纯ALOHA曲线/MProtocol.plg
纯ALOHA曲线/MProtocol.rc
纯ALOHA曲线/MProtocolView.h
纯ALOHA曲线/Resource.h
纯ALOHA曲线/MProtocol.clw
纯ALOHA曲线/ReadMe.txt
纯ALOHA曲线/MProtocol.h
纯ALOHA曲线/MProtocol.cpp
纯ALOHA曲线/StdAfx.h
纯ALOHA曲线/StdAfx.cpp
纯ALOHA曲线/MainFrm.h
纯ALOHA曲线/MainFrm.cpp
纯ALOHA曲线/MProtocolDoc.h
纯ALOHA曲线/MProtocolDoc.cpp
纯ALOHA曲线/MProtocolView.cpp
纯ALOHA曲线/MProtocol.opt
纯ALOHA曲线/MProtocolDlg.h
纯ALOHA曲线/MProtocol.dsp
纯ALOHA曲线/MProtocolDlg.cpp
纯ALOHA曲线/MProtocol.dsw
纯ALOHA曲线/MProtocol.ncb
纯ALOHA曲线/res/MProtocol.rc2
纯ALOHA曲线/res/MProtocolDoc.ico
纯ALOHA曲线/res/MProtocol.ico
纯ALOHA曲线/res/Toolbar.bmp
纯ALOHA曲线/res
纯ALOHA曲线
www.dssz.com.txt
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