文件名称:TextureMapping
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This the second tutorial of the Advanced section. In this tutorial we will examine what Texture Mapping is all about. Textures in 3D Graphics are a way of making something appear rich and complex even though it may not actually be. For example, if we want to create a carpeted floor, all we have to do is draw a polygon that models the floor and map the texture of the carpet on top of it. In this tutorial we will examine how to apply a texture onto a surface. We will cover some important topics such as Mipmapping, Texture Modes, Texture Filtering etc along the way
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下载文件列表
Apple.bmp
Fauve.bmp
Flower.bmp
MainFrm.cpp
MainFrm.h
OpenGL.cpp
OpenGL.dsp
OpenGL.dsw
OpenGL.exe
OpenGL.h
OpenGL.rc
OpenGLDoc.cpp
OpenGLDoc.h
OpenGLView.cpp
OpenGLView.h
ReadMe.txt
res/
resource.h
res/OpenGL.ico
res/OpenGL.rc2
res/OpenGLDoc.ico
res/Toolbar.bmp
StdAfx.cpp
StdAfx.h
Fauve.bmp
Flower.bmp
MainFrm.cpp
MainFrm.h
OpenGL.cpp
OpenGL.dsp
OpenGL.dsw
OpenGL.exe
OpenGL.h
OpenGL.rc
OpenGLDoc.cpp
OpenGLDoc.h
OpenGLView.cpp
OpenGLView.h
ReadMe.txt
res/
resource.h
res/OpenGL.ico
res/OpenGL.rc2
res/OpenGLDoc.ico
res/Toolbar.bmp
StdAfx.cpp
StdAfx.h
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