文件名称:MetaBalls
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- 上传时间:2008-10-13
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文件大小:787.93kb
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已下载:1次
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This demo implements the marching cubes algorithm for constructing a polygonal model from an isosurface. The isosurface chosen here is a classical metaballs setup. Metaballs are isosurface chosen here is a classical metaballs setup. Metaballs are defined by field function that s the sum of R2 / ((ball.x - x)2 + (ball.y - y)2 + (ball.z - z)2) for all balls. The surface is defined to be where the sum is one.
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下载文件列表
MetaBalls/
MetaBalls/Main.cpp
MetaBalls/Main.h
MetaBalls/Makefile
MetaBalls/Metaballs.dsp
MetaBalls/Metaballs.dsw
MetaBalls/Metaballs.exe
MetaBalls/shader.shd
readme.txt
Textures/
Textures/CubeMaps/
Textures/CubeMaps/Glacier2/
Textures/CubeMaps/Glacier2/negx.jpg
Textures/CubeMaps/Glacier2/negy.jpg
Textures/CubeMaps/Glacier2/negz.jpg
Textures/CubeMaps/Glacier2/posx.jpg
Textures/CubeMaps/Glacier2/posy.jpg
Textures/CubeMaps/Glacier2/posz.jpg
Textures/Fonts/
Textures/Fonts/Future.dds
Textures/Fonts/Future.font
MetaBalls/Main.cpp
MetaBalls/Main.h
MetaBalls/Makefile
MetaBalls/Metaballs.dsp
MetaBalls/Metaballs.dsw
MetaBalls/Metaballs.exe
MetaBalls/shader.shd
readme.txt
Textures/
Textures/CubeMaps/
Textures/CubeMaps/Glacier2/
Textures/CubeMaps/Glacier2/negx.jpg
Textures/CubeMaps/Glacier2/negy.jpg
Textures/CubeMaps/Glacier2/negz.jpg
Textures/CubeMaps/Glacier2/posx.jpg
Textures/CubeMaps/Glacier2/posy.jpg
Textures/CubeMaps/Glacier2/posz.jpg
Textures/Fonts/
Textures/Fonts/Future.dds
Textures/Fonts/Future.font
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