文件名称:雷神之锤3游戏源代码
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- 上传时间:2010-03-10
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文件大小:5.46mb
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还记得吗,绚丽的效果,劲爆的场面。却只需要386就能运行的极品游戏。著名的雷神之锤3游戏源码,里面没一个function都是经典。
相关搜索: quake3 游戏
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压缩包 : quake3-1.32b-source.zip 列表 quake3-1.32b/ quake3-1.32b/code/ quake3-1.32b/code/botlib/ quake3-1.32b/code/botlib/aasfile.h quake3-1.32b/code/botlib/be_aas_bsp.h quake3-1.32b/code/botlib/be_aas_bspq3.c quake3-1.32b/code/botlib/be_aas_cluster.c quake3-1.32b/code/botlib/be_aas_cluster.h quake3-1.32b/code/botlib/be_aas_debug.c quake3-1.32b/code/botlib/be_aas_debug.h quake3-1.32b/code/botlib/be_aas_def.h quake3-1.32b/code/botlib/be_aas_entity.c quake3-1.32b/code/botlib/be_aas_entity.h quake3-1.32b/code/botlib/be_aas_file.c quake3-1.32b/code/botlib/be_aas_file.h quake3-1.32b/code/botlib/be_aas_funcs.h quake3-1.32b/code/botlib/be_aas_main.c quake3-1.32b/code/botlib/be_aas_main.h quake3-1.32b/code/botlib/be_aas_move.c quake3-1.32b/code/botlib/be_aas_move.h quake3-1.32b/code/botlib/be_aas_optimize.c quake3-1.32b/code/botlib/be_aas_optimize.h quake3-1.32b/code/botlib/be_aas_reach.c quake3-1.32b/code/botlib/be_aas_reach.h quake3-1.32b/code/botlib/be_aas_route.c quake3-1.32b/code/botlib/be_aas_route.h quake3-1.32b/code/botlib/be_aas_routealt.c quake3-1.32b/code/botlib/be_aas_routealt.h quake3-1.32b/code/botlib/be_aas_sample.c quake3-1.32b/code/botlib/be_aas_sample.h quake3-1.32b/code/botlib/be_ai_char.c quake3-1.32b/code/botlib/be_ai_chat.c quake3-1.32b/code/botlib/be_ai_gen.c quake3-1.32b/code/botlib/be_ai_goal.c quake3-1.32b/code/botlib/be_ai_move.c quake3-1.32b/code/botlib/be_ai_weap.c quake3-1.32b/code/botlib/be_ai_weight.c quake3-1.32b/code/botlib/be_ai_weight.h quake3-1.32b/code/botlib/be_ea.c quake3-1.32b/code/botlib/be_interface.c quake3-1.32b/code/botlib/be_interface.h quake3-1.32b/code/botlib/botlib.vcproj quake3-1.32b/code/botlib/lcc.mak quake3-1.32b/code/botlib/linux-i386.mak quake3-1.32b/code/botlib/l_crc.c quake3-1.32b/code/botlib/l_crc.h quake3-1.32b/code/botlib/l_libvar.c quake3-1.32b/code/botlib/l_libvar.h quake3-1.32b/code/botlib/l_log.c quake3-1.32b/code/botlib/l_log.h quake3-1.32b/code/botlib/l_memory.c quake3-1.32b/code/botlib/l_memory.h quake3-1.32b/code/botlib/l_precomp.c quake3-1.32b/code/botlib/l_precomp.h quake3-1.32b/code/botlib/l_script.c quake3-1.32b/code/botlib/l_script.h quake3-1.32b/code/botlib/l_struct.c quake3-1.32b/code/botlib/l_struct.h quake3-1.32b/code/botlib/l_utils.h quake3-1.32b/code/bspc/ quake3-1.32b/code/bspc/aasfile.h quake3-1.32b/code/bspc/aas_areamerging.c quake3-1.32b/code/bspc/aas_areamerging.h quake3-1.32b/code/bspc/aas_cfg.c quake3-1.32b/code/bspc/aas_cfg.h quake3-1.32b/code/bspc/aas_create.c quake3-1.32b/code/bspc/aas_create.h quake3-1.32b/code/bspc/aas_edgemelting.c quake3-1.32b/code/bspc/aas_edgemelting.h quake3-1.32b/code/bspc/aas_facemerging.c quake3-1.32b/code/bspc/aas_facemerging.h quake3-1.32b/code/bspc/aas_file.c quake3-1.32b/code/bspc/aas_file.h quake3-1.32b/code/bspc/aas_gsubdiv.c quake3-1.32b/code/bspc/aas_gsubdiv.h quake3-1.32b/code/bspc/aas_map.c quake3-1.32b/code/bspc/aas_map.h quake3-1.32b/code/bspc/aas_prunenodes.c quake3-1.32b/code/bspc/aas_prunenodes.h quake3-1.32b/code/bspc/aas_store.c quake3-1.32b/code/bspc/aas_store.h quake3-1.32b/code/bspc/be_aas_bspc.c quake3-1.32b/code/bspc/be_aas_bspc.h quake3-1.32b/code/bspc/brushbsp.c quake3-1.32b/code/bspc/bspc.c quake3-1.32b/code/bspc/bspc.sln quake3-1.32b/code/bspc/bspc.vcproj quake3-1.32b/code/bspc/cfgq3.c quake3-1.32b/code/bspc/Conscript quake3-1.32b/code/bspc/csg.c quake3-1.32b/code/bspc/faces.c quake3-1.32b/code/bspc/gldraw.c quake3-1.32b/code/bspc/glfile.c quake3-1.32b/code/bspc/lcc.mak quake3-1.32b/code/bspc/leakfile.c quake3-1.32b/code/bspc/linux-i386.mak quake3-1.32b/code/bspc/l_bsp_ent.c quake3-1.32b/code/bspc/l_bsp_ent.h quake3-1.32b/code/bspc/l_bsp_hl.c quake3-1.32b/code/bspc/l_bsp_hl.h quake3-1.32b/code/bspc/l_bsp_q1.c quake3-1.32b/code/bspc/l_bsp_q1.h quake3-1.32b/code/bspc/l_bsp_q2.c quake3-1.32b/code/bspc/l_bsp_q2.h quake3-1.32b/code/bspc/l_bsp_q3.c quake3-1.32b/code/bspc/l_bsp_q3.h quake3-1.32b/code/bspc/l_bsp_sin.c quake3-1.32b/code/bspc/l_bsp_sin.h quake3-1.32b/code/bspc/l_cmd.c quake3-1.32b/code/bspc/l_cmd.h quake3-1.32b/code/bspc/l_log.c quake3-1.32b/code/bspc/l_log.h quake3-1.32b/code/bspc/l_math.c quake3-1.32b/code/bspc/l_math.h quake3-1.32b/code/bspc/l_mem.c quake3-1.32b/code/bspc/l_mem.h quake3-1.32b/code/bspc/l_poly.c quake3-1.32b/code/bspc/l_poly.h quake3-1.32b/code/bspc/l_qfiles.c quake3-1.32b/code/bspc/l_qfiles.h quake3-1.32b/code/bspc/l_threads.c quake3-1.32b/code/bspc/l_threads.h quake3-1.32b/code/bspc/l_utils.c quake3-1.32b/code/bspc/l_utils.h quake3-1.32b/code/bspc/Makefile quake3-1.32b/code/bspc/map.c quake3-1.32b/code/bspc/map_hl.c quake3-1.32b/code/bspc/map_q1.c quake3-1.32b/code/bspc/map_q2.c quake3-1.32b/code/bspc/map_q3.c quake3-1.32b/code/bspc/map_sin.c quake3-1.32b/code/bspc/nodraw.c quake3-1.32b/code/bspc/portals.c quake3-1.32b/code/bspc/prtfile.c quake3-1.32b/code/bspc/q2files.h quake3-1.32b/code/bspc/q3files.h quake3-1.32b/code/bspc/qbsp.h quake3-1.32b/code/bspc/qfiles.h quake3-1.32b/code/bspc/sinfiles.h quake3-1.32b/code/bspc/tetrahedron.c quake3-1.32b/code/bspc/tetrahedron.h quake3-1.32b/code/bspc/textures.c quake3-1.32b/code/bspc/tree.c quake3-1.32b/code/bspc/writebsp.c quake3-1.32b/code/bspc/_files.c quake3-1.32b/code/cgame/ quake3-1.32b/code/cgame/cgame.bat quake3-1.32b/code/cgame/cgame.def quake3-1.32b/code/cgame/cgame.plg quake3-1.32b/code/cgame/cgame.q3asm quake3-1.32b/code/cgame/cgame.sh quake3-1.32b/code/cgame/cgame.vcproj quake3-1.32b/code/cgame/cgame_ta.bat quake3-1.32b/code/cgame/cgame_ta.q3asm quake3-1.32b/code/cgame/cgame_ta.sh quake3-1.32b/code/cgame/cg_consolecmds.c quake3-1.32b/code/cgame/cg_draw.c quake3-1.32b/code/cgame/cg_drawtools.c quake3-1.32b/code/cgame/cg_effects.c quake3-1.32b/code/cgame/cg_ents.c quake3-1.32b/code/cgame/cg_event.c quake3-1.32b/code/cgame/cg_info.c quake3-1.32b/code/cgame/cg_local.h quake3-1.32b/code/cgame/cg_localents.c quake3-1.32b/code/cgame/cg_main.c quake3-1.32b/code/cgame/cg_marks.c quake3-1.32b/code/cgame/cg_newdraw.c quake3-1.32b/code/cgame/cg_particles.c quake3-1.32b/code/cgame/cg_players.c quake3-1.32b/code/cgame/cg_playerstate.c quake3-1.32b/code/cgame/cg_predict.c quake3-1.32b/code/cgame/cg_public.h quake3-1.32b/code/cgame/cg_scoreboard.c quake3-1.32b/code/cgame/cg_servercmds.c quake3-1.32b/code/cgame/cg_snapshot.c quake3-1.32b/code/cgame/cg_syscalls.asm quake3-1.32b/code/cgame/cg_syscalls.c quake3-1.32b/code/cgame/cg_view.c quake3-1.32b/code/cgame/cg_weapons.c quake3-1.32b/code/cgame/Conscript quake3-1.32b/code/cgame/tr_types.h quake3-1.32b/code/cgame.lnt quake3-1.32b/code/clean.bat quake3-1.32b/code/client/ quake3-1.32b/code/client/client.h quake3-1.32b/code/client/cl_cgame.c quake3-1.32b/code/client/cl_cin.c quake3-1.32b/code/client/cl_console.c quake3-1.32b/code/client/cl_input.c quake3-1.32b/code/client/cl_keys.c quake3-1.32b/code/client/cl_main.c quake3-1.32b/code/client/cl_net_chan.c quake3-1.32b/code/client/cl_parse.c quake3-1.32b/code/client/cl_scrn.c quake3-1.32b/code/client/cl_ui.c quake3-1.32b/code/client/keys.h quake3-1.32b/code/client/snd_adpcm.c quake3-1.32b/code/client/snd_dma.c quake3-1.32b/code/client/snd_local.h quake3-1.32b/code/client/snd_mem.c quake3-1.32b/code/client/snd_mix.c quake3-1.32b/code/client/snd_public.h quake3-1.32b/code/client/snd_wavelet.c quake3-1.32b/code/Construct quake3-1.32b/code/game/ quake3-1.32b/code/game/ai_chat.c quake3-1.32b/code/game/ai_chat.h quake3-1.32b/code/game/ai_cmd.c quake3-1.32b/code/game/ai_cmd.h quake3-1.32b/code/game/ai_dmnet.c quake3-1.32b/code/game/ai_dmnet.h quake3-1.32b/code/game/ai_dmq3.c quake3-1.32b/code/game/ai_dmq3.h quake3-1.32b/code/game/ai_main.c quake3-1.32b/code/game/ai_main.h quake3-1.32b/code/game/ai_team.c quake3-1.32b/code/game/ai_team.h quake3-1.32b/code/game/ai_vcmd.c quake3-1.32b/code/game/ai_vcmd.h quake3-1.32b/code/game/be_aas.h quake3-1.32b/code/game/be_ai_char.h quake3-1.32b/code/game/be_ai_chat.h quake3-1.32b/code/game/be_ai_gen.h quake3-1.32b/code/game/be_ai_goal.h quake3-1.32b/code/game/be_ai_move.h quake3-1.32b/code/game/be_ai_weap.h quake3-1.32b/code/game/be_ea.h quake3-1.32b/code/game/bg_lib.c quake3-1.32b/code/game/bg_lib.h quake3-1.32b/code/game/bg_local.h quake3-1.32b/code/game/bg_misc.c quake3-1.32b/code/game/bg_pmove.c quake3-1.32b/code/game/bg_public.h quake3-1.32b/code/game/bg_slidemove.c quake3-1.32b/code/game/botlib.h quake3-1.32b/code/game/chars.h quake3-1.32b/code/game/Conscript quake3-1.32b/code/game/game.bat quake3-1.32b/code/game/game.def quake3-1.32b/code/game/game.q3asm quake3-1.32b/code/game/game.sh quake3-1.32b/code/game/game.vcproj quake3-1.32b/code/game/game_ta.bat quake3-1.32b/code/game/game_ta.q3asm quake3-1.32b/code/game/game_ta.sh quake3-1.32b/code/game/g_active.c quake3-1.32b/code/game/g_arenas.c quake3-1.32b/code/game/g_bot.c quake3-1.32b/code/game/g_client.c quake3-1.32b/code/game/g_cmds.c quake3-1.32b/code/game/g_combat.c quake3-1.32b/code/game/g_items.c quake3-1.32b/code/game/g_local.h quake3-1.32b/code/game/g_main.c quake3-1.32b/code/game/g_mem.c quake3-1.32b/code/game/g_misc.c quake3-1.32b/code/game/g_missile.c quake3-1.32b/code/game/g_mover.c quake3-1.32b/code/game/g_public.h quake3-1.32b/code/game/g_rankings.c quake3-1.32b/code/game/g_rankings.h quake3-1.32b/code/game/g_session.c quake3-1.32b/code/game/g_spawn.c quake3-1.32b/code/game/g_svcmds.c quake3-1.32b/code/game/g_syscalls.asm quake3-1.32b/code/game/g_syscalls.c quake3-1.32b/code/game/g_target.c quake3-1.32b/code/game/g_team.c quake3-1.32b/code/game/g_team.h quake3-1.32b/code/game/g_trigger.c quake3-1.32b/code/game/g_utils.c quake3-1.32b/code/game/g_weapon.c quake3-1.32b/code/game/inv.h quake3-1.32b/code/game/match.h quake3-1.32b/code/game/q_math.c quake3-1.32b/code/game/q_shared.c quake3-1.32b/code/game/q_shared.h quake3-1.32b/code/game/surfaceflags.h quake3-1.32b/code/game/syn.h quake3-1.32b/code/game.lnt quake3-1.32b/code/installdebug.bat quake3-1.32b/code/installrelease.bat quake3-1.32b/code/installvms.bat quake3-1.32b/code/jpeg-6/ quake3-1.32b/code/jpeg-6/jcapimin.c quake3-1.32b/code/jpeg-6/jcapistd.c quake3-1.32b/code/jpeg-6/jccoefct.c quake3-1.32b/code/jpeg-6/jccolor.c quake3-1.32b/code/jpeg-6/jcdctmgr.c quake3-1.32b/code/jpeg-6/jchuff.c quake3-1.32b/code/jpeg-6/jchuff.h quake3-1.32b/code/jpeg-6/jcinit.c quake3-1.32b/code/jpeg-6/jcmainct.c quake3-1.32b/code/jpeg-6/jcmarker.c quake3-1.32b/code/jpeg-6/jcmaster.c quake3-1.32b/code/jpeg-6/jcomapi.c quake3-1.32b/code/jpeg-6/jconfig.h quake3-1.32b/code/jpeg-6/jcparam.c quake3-1.32b/code/jpeg-6/jcphuff.c quake3-1.32b/code/jpeg-6/jcprepct.c quake3-1.32b/code/jpeg-6/jcsample.c quake3-1.32b/code/jpeg-6/jctrans.c quake3-1.32b/code/jpeg-6/jdapimin.c quake3-1.32b/code/jpeg-6/jdapistd.c quake3-1.32b/code/jpeg-6/jdatadst.c quake3-1.32b/code/jpeg-6/jdatasrc.c quake3-1.32b/code/jpeg-6/jdcoefct.c quake3-1.32b/code/jpeg-6/jdcolor.c quake3-1.32b/code/jpeg-6/jdct.h quake3-1.32b/code/jpeg-6/jddctmgr.c quake3-1.32b/code/jpeg-6/jdhuff.c quake3-1.32b/code/jpeg-6/jdhuff.h quake3-1.32b/code/jpeg-6/jdinput.c quake3-1.32b/code/jpeg-6/jdmainct.c quake3-1.32b/code/jpeg-6/jdmarker.c quake3-1.32b/code/jpeg-6/jdmaster.c quake3-1.32b/code/jpeg-6/jdmerge.c quake3-1.32b/code/jpeg-6/jdphuff.c quake3-1.32b/code/jpeg-6/jdpostct.c quake3-1.32b/code/jpeg-6/jdsample.c quake3-1.32b/code/jpeg-6/jdtrans.c quake3-1.32b/code/jpeg-6/jerror.c quake3-1.32b/code/jpeg-6/jerror.h quake3-1.32b/code/jpeg-6/jfdctflt.c quake3-1.32b/code/jpeg-6/jfdctfst.c quake3-1.32b/code/jpeg-6/jfdctint.c quake3-1.32b/code/jpeg-6/jidctflt.c quake3-1.32b/code/jpeg-6/jidctfst.c quake3-1.32b/code/jpeg-6/jidctint.c quake3-1.32b/code/jpeg-6/jidctred.c quake3-1.32b/code/jpeg-6/jinclude.h quake3-1.32b/code/jpeg-6/jload.c quake3-1.32b/code/jpeg-6/jmemansi.c quake3-1.32b/code/jpeg-6/jmemdos.c quake3-1.32b/code/jpeg-6/jmemmgr.c quake3-1.32b/code/jpeg-6/jmemname.c quake3-1.32b/code/jpeg-6/jmemnobs.c quake3-1.32b/code/jpeg-6/jmemsys.h quake3-1.32b/code/jpeg-6/jmorecfg.h quake3-1.32b/code/jpeg-6/jpegint.h quake3-1.32b/code/jpeg-6/jpeglib.h quake3-1.32b/code/jpeg-6/jpegtran.c quake3-1.32b/code/jpeg-6/jquant1.c quake3-1.32b/code/jpeg-6/jquant2.c quake3-1.32b/code/jpeg-6/jutils.c quake3-1.32b/code/jpeg-6/jversion.h quake3-1.32b/code/jpeg-6/README quake3-1.32b/code/macosx/ quake3-1.32b/code/macosx/banner.jpg quake3-1.32b/code/macosx/botlib.log quake3-1.32b/code/macosx/BuildRelease quake3-1.32b/code/macosx/CGMouseDeltaFix.h quake3-1.32b/code/macosx/CGMouseDeltaFix.m quake3-1.32b/code/macosx/CGPrivateAPI.h quake3-1.32b/code/macosx/GenerateQGL.pl quake3-1.32b/code/macosx/macosx_display.h quake3-1.32b/code/macosx/macosx_display.m quake3-1.32b/code/macosx/macosx_glimp.h quake3-1.32b/code/macosx/macosx_glimp.m quake3-1.32b/code/macosx/macosx_glsmp_mutex.m quake3-1.32b/code/macosx/macosx_glsmp_null.m quake3-1.32b/code/macosx/macosx_glsmp_ports.m quake3-1.32b/code/macosx/macosx_input.m quake3-1.32b/code/macosx/macosx_local.h quake3-1.32b/code/macosx/macosx_qgl.h quake3-1.32b/code/macosx/macosx_sndcore.m quake3-1.32b/code/macosx/macosx_snddma.m quake3-1.32b/code/macosx/macosx_sys.m quake3-1.32b/code/macosx/macosx_timers.h quake3-1.32b/code/macosx/macosx_timers.m quake3-1.32b/code/macosx/Performance.rtf quake3-1.32b/code/macosx/Q3Controller.h quake3-1.32b/code/macosx/Q3Controller.m quake3-1.32b/code/macosx/Quake3.icns quake3-1.32b/code/macosx/Quake3.nib/ quake3-1.32b/code/macosx/Quake3.nib/classes.nib quake3-1.32b/code/macosx/Quake3.nib/info.nib quake3-1.32b/code/macosx/Quake3.nib/objects.nib quake3-1.32b/code/macosx/Quake3.pbproj/ quake3-1.32b/code/macosx/Quake3.pbproj/apple.pbxuser quake3-1.32b/code/macosx/Quake3.pbproj/project.pbxproj quake3-1.32b/code/macosx/RecordDemo.zsh quake3-1.32b/code/macosx/timedemo.zsh quake3-1.32b/code/Makefile quake3-1.32b/code/null/ quake3-1.32b/code/null/mac_net.c quake3-1.32b/code/null/null_client.c quake3-1.32b/code/null/null_glimp.c 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quake3-1.32b/q3map/surface.c quake3-1.32b/q3map/terrain.c quake3-1.32b/q3map/tjunction.c quake3-1.32b/q3map/tree.c quake3-1.32b/q3map/vis.c quake3-1.32b/q3map/vis.h quake3-1.32b/q3map/visflow.c quake3-1.32b/q3map/writebsp.c quake3-1.32b/q3radiant/ quake3-1.32b/q3radiant/Bmp.cpp quake3-1.32b/q3radiant/BMP.H quake3-1.32b/q3radiant/Brush.cpp quake3-1.32b/q3radiant/BRUSH.H quake3-1.32b/q3radiant/BrushScript.cpp quake3-1.32b/q3radiant/brush_primit.cpp quake3-1.32b/q3radiant/BSInput.cpp quake3-1.32b/q3radiant/BSInput.h quake3-1.32b/q3radiant/BSPFILE.H quake3-1.32b/q3radiant/CAMERA.H quake3-1.32b/q3radiant/cameratargetdlg.cpp quake3-1.32b/q3radiant/cameratargetdlg.h quake3-1.32b/q3radiant/CamWnd.cpp quake3-1.32b/q3radiant/CamWnd.h quake3-1.32b/q3radiant/CapDialog.cpp quake3-1.32b/q3radiant/CapDialog.h quake3-1.32b/q3radiant/cbrushstub.cpp quake3-1.32b/q3radiant/CharBuffer.h quake3-1.32b/q3radiant/ChildFrm.cpp quake3-1.32b/q3radiant/ChildFrm.h quake3-1.32b/q3radiant/CommandsDlg.cpp quake3-1.32b/q3radiant/CommandsDlg.h quake3-1.32b/q3radiant/CSG.CPP quake3-1.32b/q3radiant/DialogInfo.cpp quake3-1.32b/q3radiant/DialogInfo.h quake3-1.32b/q3radiant/DialogTextures.cpp quake3-1.32b/q3radiant/DialogTextures.h quake3-1.32b/q3radiant/DialogThick.cpp quake3-1.32b/q3radiant/DialogThick.h quake3-1.32b/q3radiant/dlgcamera.cpp quake3-1.32b/q3radiant/dlgcamera.h quake3-1.32b/q3radiant/DlgEvent.cpp quake3-1.32b/q3radiant/DlgEvent.h quake3-1.32b/q3radiant/DRAG.CPP quake3-1.32b/q3radiant/ECLASS.CPP quake3-1.32b/q3radiant/EditWnd.cpp quake3-1.32b/q3radiant/EditWnd.h quake3-1.32b/q3radiant/ENTITY.CPP quake3-1.32b/q3radiant/ENTITY.H quake3-1.32b/q3radiant/EntityListDlg.cpp quake3-1.32b/q3radiant/EntityListDlg.h quake3-1.32b/q3radiant/ENTITYW.H quake3-1.32b/q3radiant/EPAIRS.H quake3-1.32b/q3radiant/EpairsWrapper.h quake3-1.32b/q3radiant/FindTextureDlg.cpp quake3-1.32b/q3radiant/FindTextureDlg.h quake3-1.32b/q3radiant/FNMATCH.CPP quake3-1.32b/q3radiant/FNMATCH.H quake3-1.32b/q3radiant/GLINGR.H quake3-1.32b/q3radiant/GLInterface.cpp quake3-1.32b/q3radiant/GLW_WIN.H quake3-1.32b/q3radiant/GroupBar.cpp quake3-1.32b/q3radiant/GroupBar.h quake3-1.32b/q3radiant/GroupDlg.cpp quake3-1.32b/q3radiant/GroupDlg.h quake3-1.32b/q3radiant/IBSPFrontend.h quake3-1.32b/q3radiant/ICON1.ICO quake3-1.32b/q3radiant/IEpairs.cpp quake3-1.32b/q3radiant/IEpairs.h quake3-1.32b/q3radiant/igl.h quake3-1.32b/q3radiant/IMessaging.h quake3-1.32b/q3radiant/IPluginEntities.h quake3-1.32b/q3radiant/iscriplib.h quake3-1.32b/q3radiant/ISelectedFace.h quake3-1.32b/q3radiant/IShaders.cpp quake3-1.32b/q3radiant/IShaders.h quake3-1.32b/q3radiant/isurfaceplugin.h quake3-1.32b/q3radiant/LBMLIB.CPP quake3-1.32b/q3radiant/LBMLIB.H quake3-1.32b/q3radiant/LstToolBar.cpp quake3-1.32b/q3radiant/LstToolBar.h quake3-1.32b/q3radiant/MainFrm.cpp quake3-1.32b/q3radiant/MainFrm.h quake3-1.32b/q3radiant/MAP.CPP quake3-1.32b/q3radiant/MAP.H quake3-1.32b/q3radiant/MapInfo.cpp quake3-1.32b/q3radiant/MapInfo.h quake3-1.32b/q3radiant/MATHLIB.CPP quake3-1.32b/q3radiant/MATHLIB.H quake3-1.32b/q3radiant/Messaging.cpp quake3-1.32b/q3radiant/Messaging.h quake3-1.32b/q3radiant/MRU.CPP quake3-1.32b/q3radiant/MRU.H quake3-1.32b/q3radiant/NameDlg.cpp quake3-1.32b/q3radiant/NameDlg.h quake3-1.32b/q3radiant/NewProjDlg.cpp quake3-1.32b/q3radiant/NewProjDlg.h quake3-1.32b/q3radiant/PARSE.CPP quake3-1.32b/q3radiant/PARSE.H quake3-1.32b/q3radiant/PatchDensityDlg.cpp quake3-1.32b/q3radiant/PatchDensityDlg.h quake3-1.32b/q3radiant/PatchDialog.cpp quake3-1.32b/q3radiant/PatchDialog.h quake3-1.32b/q3radiant/PlugIn.cpp quake3-1.32b/q3radiant/PlugIn.h quake3-1.32b/q3radiant/PluginEntities.cpp quake3-1.32b/q3radiant/PlugInManager.cpp quake3-1.32b/q3radiant/PlugInManager.h quake3-1.32b/q3radiant/PMESH.CPP quake3-1.32b/q3radiant/PMESH.H quake3-1.32b/q3radiant/POINTS.CPP quake3-1.32b/q3radiant/PrefsDlg.cpp quake3-1.32b/q3radiant/PrefsDlg.h quake3-1.32b/q3radiant/QE3.CPP quake3-1.32b/q3radiant/QE3.H quake3-1.32b/q3radiant/QEDEFS.H quake3-1.32b/q3radiant/qerplugin.h quake3-1.32b/q3radiant/QERTYPES.H quake3-1.32b/q3radiant/QFILES.H quake3-1.32b/q3radiant/QGL.H quake3-1.32b/q3radiant/QGL_WIN.C quake3-1.32b/q3radiant/QGL_WIN.CPP quake3-1.32b/q3radiant/RADBSP.CPP quake3-1.32b/q3radiant/RADEditView.cpp quake3-1.32b/q3radiant/RADEditView.h quake3-1.32b/q3radiant/RADEditWnd.cpp quake3-1.32b/q3radiant/RADEditWnd.h quake3-1.32b/q3radiant/Radiant.clw quake3-1.32b/q3radiant/Radiant.cpp quake3-1.32b/q3radiant/Radiant.h quake3-1.32b/q3radiant/Radiant.rc quake3-1.32b/q3radiant/Radiant.sln quake3-1.32b/q3radiant/Radiant.vcproj quake3-1.32b/q3radiant/RadiantDoc.cpp quake3-1.32b/q3radiant/RadiantDoc.h quake3-1.32b/q3radiant/RadiantView.cpp quake3-1.32b/q3radiant/RadiantView.h quake3-1.32b/q3radiant/RADKEYS.INI quake3-1.32b/q3radiant/res/ quake3-1.32b/q3radiant/res/BEVEL.BMP quake3-1.32b/q3radiant/res/BITMAP2.BMP quake3-1.32b/q3radiant/res/BMP00001.BMP quake3-1.32b/q3radiant/res/BMP00002.BMP quake3-1.32b/q3radiant/res/bmp00003.bmp quake3-1.32b/q3radiant/res/BMP0002.BMP quake3-1.32b/q3radiant/res/DEFTEX.WAL quake3-1.32b/q3radiant/res/ENDCAP.BMP quake3-1.32b/q3radiant/res/IBEVEL.BMP quake3-1.32b/q3radiant/res/icon2.ico quake3-1.32b/q3radiant/res/IENDCAP.BMP quake3-1.32b/q3radiant/res/logo_sm3dfx.bmp quake3-1.32b/q3radiant/res/Q.BMP quake3-1.32b/q3radiant/res/Radiant.ico quake3-1.32b/q3radiant/res/Radiant.rc2 quake3-1.32b/q3radiant/res/RADIANT3.GIF quake3-1.32b/q3radiant/res/RadiantDoc.ico quake3-1.32b/q3radiant/res/shaderbar.bmp quake3-1.32b/q3radiant/res/shaderdoc.ico quake3-1.32b/q3radiant/res/shaderframe.ico quake3-1.32b/q3radiant/res/Toolbar.bmp quake3-1.32b/q3radiant/res/TOOLBAR1.BMP quake3-1.32b/q3radiant/res/TOOLBAR2.BMP quake3-1.32b/q3radiant/res/VIEWDEFA.BMP quake3-1.32b/q3radiant/res/VIEWOPPO.BMP quake3-1.32b/q3radiant/resource.h quake3-1.32b/q3radiant/RotateDlg.cpp quake3-1.32b/q3radiant/RotateDlg.h quake3-1.32b/q3radiant/ScaleDialog.cpp quake3-1.32b/q3radiant/ScaleDialog.h quake3-1.32b/q3radiant/ScriptDlg.cpp quake3-1.32b/q3radiant/ScriptDlg.h quake3-1.32b/q3radiant/SELECT.CPP quake3-1.32b/q3radiant/SELECT.H quake3-1.32b/q3radiant/SelectedFace.cpp quake3-1.32b/q3radiant/ShaderEdit.cpp quake3-1.32b/q3radiant/ShaderEdit.h quake3-1.32b/q3radiant/ShaderInfo.cpp quake3-1.32b/q3radiant/ShaderInfo.h quake3-1.32b/q3radiant/splines/ quake3-1.32b/q3radiant/splines/math_angles.cpp quake3-1.32b/q3radiant/splines/math_angles.h quake3-1.32b/q3radiant/splines/math_matrix.cpp quake3-1.32b/q3radiant/splines/math_matrix.h quake3-1.32b/q3radiant/splines/math_quaternion.cpp quake3-1.32b/q3radiant/splines/math_quaternion.h quake3-1.32b/q3radiant/splines/math_vector.cpp quake3-1.32b/q3radiant/splines/math_vector.h quake3-1.32b/q3radiant/splines/q_parse.cpp quake3-1.32b/q3radiant/splines/q_shared.cpp quake3-1.32b/q3radiant/splines/q_shared.h quake3-1.32b/q3radiant/splines/splines.cpp quake3-1.32b/q3radiant/splines/splines.h quake3-1.32b/q3radiant/splines/Splines.vcproj quake3-1.32b/q3radiant/splines/util_list.h quake3-1.32b/q3radiant/splines/util_str.cpp quake3-1.32b/q3radiant/splines/util_str.h quake3-1.32b/q3radiant/StdAfx.cpp quake3-1.32b/q3radiant/StdAfx.h quake3-1.32b/q3radiant/SurfaceDlg.cpp quake3-1.32b/q3radiant/SurfaceDlg.h quake3-1.32b/q3radiant/SurfacePlugin.cpp quake3-1.32b/q3radiant/terrain.cpp quake3-1.32b/q3radiant/terrain.h quake3-1.32b/q3radiant/TexEdit.cpp quake3-1.32b/q3radiant/TexEdit.h quake3-1.32b/q3radiant/TextureBar.cpp quake3-1.32b/q3radiant/TextureBar.h quake3-1.32b/q3radiant/TextureLayout.cpp quake3-1.32b/q3radiant/TextureLayout.h quake3-1.32b/q3radiant/TextureLoad.cpp quake3-1.32b/q3radiant/TextureLoad.h quake3-1.32b/q3radiant/Textures.h quake3-1.32b/q3radiant/TexWnd.cpp quake3-1.32b/q3radiant/TexWnd.h quake3-1.32b/q3radiant/ToolWnd.cpp quake3-1.32b/q3radiant/ToolWnd.h quake3-1.32b/q3radiant/Undo.cpp quake3-1.32b/q3radiant/Undo.h quake3-1.32b/q3radiant/VERTSEL.CPP quake3-1.32b/q3radiant/VIEW.H quake3-1.32b/q3radiant/WaveOpen.cpp quake3-1.32b/q3radiant/WaveOpen.h quake3-1.32b/q3radiant/Winding.cpp quake3-1.32b/q3radiant/Winding.h quake3-1.32b/q3radiant/WIN_CAM.CPP quake3-1.32b/q3radiant/WIN_DLG.CPP quake3-1.32b/q3radiant/Win_ent.cpp quake3-1.32b/q3radiant/Win_main.cpp quake3-1.32b/q3radiant/WIN_QE3.CPP quake3-1.32b/q3radiant/WIN_QE3.RC2 quake3-1.32b/q3radiant/WIN_XY.CPP quake3-1.32b/q3radiant/WIN_Z.CPP quake3-1.32b/q3radiant/XY.H quake3-1.32b/q3radiant/XYWnd.cpp quake3-1.32b/q3radiant/XYWnd.h quake3-1.32b/q3radiant/Z.CPP quake3-1.32b/q3radiant/Z.H quake3-1.32b/q3radiant/ZView.cpp quake3-1.32b/q3radiant/ZView.h quake3-1.32b/q3radiant/ZWnd.cpp quake3-1.32b/q3radiant/ZWnd.h quake3-1.32b/README.txt quake3-1.32b/ui/ quake3-1.32b/ui/hud.txt quake3-1.32b/ui/hud2.txt quake3-1.32b/ui/ingame.txt quake3-1.32b/ui/menudef.h quake3-1.32b/ui/menus.txt quake3-1.32b/GameRes Readme.txt
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