文件名称:猛将OL源码
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压缩包 : 猛将server.rar 列表 server\BaseNetwork\accept.cpp server\BaseNetwork\accept.h server\BaseNetwork\BaseNetwork.cpp server\BaseNetwork\BaseNetwork.h server\BaseNetwork\BaseNetwork.ncb server\BaseNetwork\BaseNetwork.sln server\BaseNetwork\BaseNetwork.suo server\BaseNetwork\BaseNetwork.vcproj server\BaseNetwork\BaseNetwork.vcproj.vspscc server\BaseNetwork\BaseNetwork_TypeDefine.h server\BaseNetwork\connection.cpp server\BaseNetwork\connection.h server\BaseNetwork\create_index.cpp server\BaseNetwork\create_index.h server\BaseNetwork\define.h server\BaseNetwork\main_msg_que.cpp server\BaseNetwork\main_msg_que.h server\BaseNetwork\msgproc.cpp server\BaseNetwork\msgproc.h server\BaseNetwork\mssccprj.scc server\BaseNetwork\network.cpp server\BaseNetwork\network.h server\BaseNetwork\overlapped.cpp server\BaseNetwork\overlapped.h server\BaseNetwork\overlapped_recv.cpp server\BaseNetwork\overlapped_recv.h server\BaseNetwork\overlapped_send.cpp server\BaseNetwork\overlapped_send.h server\BaseNetwork\ReadMe.txt server\BaseNetwork\Release server\BaseNetwork\stdafx.cpp server\BaseNetwork\stdafx.h server\BaseNetwork\switch_que.cpp server\BaseNetwork\switch_que.h server\BaseNetwork\vssver.scc server\BaseNetwork\worker.cpp server\BaseNetwork\worker.h server\BaseNetwork server\LoginServer\DBAccount.h server\LoginServer\DBProc.cpp server\LoginServer\DBProc.h server\LoginServer\EncryptManager.cpp server\LoginServer\EncryptManager.h server\LoginServer\GameLoop.cpp server\LoginServer\GameLoop.h server\LoginServer\GlobalDefine.h server\LoginServer\HttpTool.dll server\LoginServer\HttpTool.lib server\LoginServer\HttpToolInterface.h server\LoginServer\LoginServer.cpp server\LoginServer\LoginServer.rc server\LoginServer\LoginServer.vcproj server\LoginServer\LoginServer.vcproj.vspscc server\LoginServer\ls.ini server\LoginServer\MsgProcess.cpp server\LoginServer\MsgProcess.h server\LoginServer\mssccprj.scc server\LoginServer\NetFunction.cpp server\LoginServer\NetFunction.h server\LoginServer\ReadMe.txt server\LoginServer\RecvMsg.cpp server\LoginServer\RecvMsg.h server\LoginServer\resource.h server\LoginServer\Server.cpp server\LoginServer\Server.h server\LoginServer\ServerFunction.cpp server\LoginServer\ServerFunction.h server\LoginServer\stdafx.cpp server\LoginServer\stdafx.h server\LoginServer\ThrowQuery.cpp server\LoginServer\ThrowQuery.h server\LoginServer\Tools.cpp server\LoginServer\Tools.h server\LoginServer\User.cpp server\LoginServer\User.h server\LoginServer\UserCheckTable.cpp server\LoginServer\UserCheckTable.h server\LoginServer\UserTable.cpp server\LoginServer\UserTable.h server\LoginServer\ValidationCode.bmp server\LoginServer\vssver.scc server\LoginServer\WaitingQueue.cpp server\LoginServer\WaitingQueue.h server\LoginServer\WorldServerTable.cpp server\LoginServer\WorldServerTable.h server\LoginServer\_CREATE_NEW_CHARACTER.sql server\LoginServer\_DELETE_CHARACTER.sql server\LoginServer\_ENUM_CHARACTER_INFO.sql server\LoginServer\_GAME_TIMER_INCREASE.sql server\LoginServer\_LOGIN.sql server\LoginServer\_LOGOUT_ALL_USER.sql server\LoginServer\_LOGOUT_USER.sql server\LoginServer server\lua-5.0.2-compiled server\MengjiangDefine\ActionDef.h server\MengjiangDefine\ActorDef.h server\MengjiangDefine\armor.h server\MengjiangDefine\AttachmentDef.h server\MengjiangDefine\BaseItem.h server\MengjiangDefine\BaseItemDef.h server\MengjiangDefine\CharacterDef.h server\MengjiangDefine\CharFriends.h server\MengjiangDefine\CharItems.h server\MengjiangDefine\charm.h server\MengjiangDefine\CharReserved.h server\MengjiangDefine\CharSettings.h server\MengjiangDefine\CharSkills.h server\MengjiangDefine\CharTask.h server\MengjiangDefine\ChatDef.h server\MengjiangDefine\CTLS.h server\MengjiangDefine\CTSS.h server\MengjiangDefine\CTSS_GMCmdDef.h server\MengjiangDefine\CTSS_ItemOperation.h server\MengjiangDefine\CTWS.h server\MengjiangDefine\DataStruct.h server\MengjiangDefine\DBDefine.h server\MengjiangDefine\DBInfo.cpp server\MengjiangDefine\DBInfo.h server\MengjiangDefine\desc.txt server\MengjiangDefine\ear.h server\MengjiangDefine\EncryptDef.cpp server\MengjiangDefine\EncryptDef.h server\MengjiangDefine\FightDef.h server\MengjiangDefine\ForbiddenStrDef.h server\MengjiangDefine\ForbiddenStrProcesser.cpp server\MengjiangDefine\ForbiddenStrProcesser.h server\MengjiangDefine\FriendDef.h server\MengjiangDefine\GlobalDef.h server\MengjiangDefine\GroundMagicObjDef.h server\MengjiangDefine\GuildDef.h server\MengjiangDefine\ItemDef.h server\MengjiangDefine\ItemShopDef.h server\MengjiangDefine\ItemStruct.cpp server\MengjiangDefine\ItemStructInfoMacro.h server\MengjiangDefine\ItemWarehouseDef.h server\MengjiangDefine\LSTC.h server\MengjiangDefine\LSTWS.h server\MengjiangDefine\ManagedVariable.h server\MengjiangDefine\MengJiangDefine.cpp server\MengjiangDefine\MengjiangDefine.vcproj server\MengjiangDefine\MengjiangDefine.vcproj.vspscc server\MengjiangDefine\miscItems.h server\MengjiangDefine\MJAsciiLogo.h server\MengjiangDefine\MonsterDef.h server\MengjiangDefine\mssccprj.scc server\MengjiangDefine\NetworkEngine.vcproj server\MengjiangDefine\NPCDef.h server\MengjiangDefine\PacketBaseDef.h server\MengjiangDefine\PacketDef.h server\MengjiangDefine\PetDef.h server\MengjiangDefine\Profile.cpp server\MengjiangDefine\Profile.h server\MengjiangDefine\Readme.txt server\MengjiangDefine\SceneDef.h server\MengjiangDefine\ScriptItems.h server\MengjiangDefine\SetItems.h server\MengjiangDefine\SkillDef.h server\MengjiangDefine\SSTC.h server\MengjiangDefine\SSTC_ItemOperation.h server\MengjiangDefine\SSTWS.h server\MengjiangDefine\StateDef.h server\MengjiangDefine\StreamManip.cpp server\MengjiangDefine\StreamManip.h server\MengjiangDefine\SystemBroadcastDef.h server\MengjiangDefine\TeamDef.h server\MengjiangDefine\TitleDef.h server\MengjiangDefine\TOOLS\BitSet.cpp server\MengjiangDefine\TOOLS\BitSet.h server\MengjiangDefine\TOOLS\dbghelp.dll server\MengjiangDefine\TOOLS\Debug.cpp server\MengjiangDefine\TOOLS\Debug.h server\MengjiangDefine\TOOLS\GlobalMutex.cpp server\MengjiangDefine\TOOLS\GlobalMutex.h server\MengjiangDefine\TOOLS\Log.cpp server\MengjiangDefine\TOOLS\Log.h server\MengjiangDefine\TOOLS\MT.cpp server\MengjiangDefine\TOOLS\MT.h server\MengjiangDefine\TOOLS\OS.cpp server\MengjiangDefine\TOOLS\OS.h server\MengjiangDefine\TOOLS\PostMortem.cpp server\MengjiangDefine\TOOLS\PostMortem.h server\MengjiangDefine\TOOLS\VMemPool.h server\MengjiangDefine\TOOLS\vssver.scc server\MengjiangDefine\TOOLS server\MengjiangDefine\UniqueIDManager.cpp server\MengjiangDefine\UniqueIDManager.h server\MengjiangDefine\UserAffirmDef.h server\MengjiangDefine\VarLenStruct.h server\MengjiangDefine\VerDef.h server\MengjiangDefine\vssver.scc server\MengjiangDefine\weapon.h server\MengjiangDefine\WSTC.h server\MengjiangDefine\WSTLS.h server\MengjiangDefine\WSTSS.h server\MengjiangDefine\物品typeid分段规则.txt server\MengjiangDefine server\NetworkEngine\accept.cpp server\NetworkEngine\accept.h server\NetworkEngine\conetwork.cpp server\NetworkEngine\conetwork.h server\NetworkEngine\connect.cpp server\NetworkEngine\connect.h server\NetworkEngine\connection.cpp server\NetworkEngine\connection.h server\NetworkEngine\connect_que.cpp server\NetworkEngine\connect_que.h server\NetworkEngine\cpio.cpp server\NetworkEngine\cpio.h server\NetworkEngine\create_index.cpp server\NetworkEngine\create_index.h server\NetworkEngine\define.h server\NetworkEngine\dynamic_memory.cpp server\NetworkEngine\dynamic_memory.h server\NetworkEngine\exception.cpp server\NetworkEngine\exception.h server\NetworkEngine\icode.h server\NetworkEngine\log.cpp server\NetworkEngine\log.h server\NetworkEngine\mainthread.cpp server\NetworkEngine\mainthread.h server\NetworkEngine\memory_object.cpp server\NetworkEngine\memory_object.h server\NetworkEngine\mssccprj.scc server\NetworkEngine\netbase.h server\NetworkEngine\network.cpp server\NetworkEngine\network.h server\NetworkEngine\NetworkEngine.cpp server\NetworkEngine\NetworkEngine.h server\NetworkEngine\NetworkEngine.rc server\NetworkEngine\NetworkEngine.vcproj server\NetworkEngine\NetworkEngine.vcproj.vspscc server\NetworkEngine\net_define.h server\NetworkEngine\net_global.cpp server\NetworkEngine\net_global.h server\NetworkEngine\overlapped.cpp server\NetworkEngine\overlapped.h server\NetworkEngine\overlapped_recv.cpp server\NetworkEngine\overlapped_recv.h server\NetworkEngine\overlapped_send.cpp server\NetworkEngine\overlapped_send.h server\NetworkEngine\overlapped_udp.cpp server\NetworkEngine\overlapped_udp.h server\NetworkEngine\pre_connect.cpp server\NetworkEngine\pre_connect.h server\NetworkEngine\que.cpp server\NetworkEngine\que.h server\NetworkEngine\quemanager.cpp server\NetworkEngine\quemanager.h server\NetworkEngine\ReadMe.txt server\NetworkEngine\read_memory_handle.cpp server\NetworkEngine\read_memory_handle.h server\NetworkEngine\resource.h server\NetworkEngine\stdafx.cpp server\NetworkEngine\stdafx.h server\NetworkEngine\switch_que.cpp server\NetworkEngine\switch_que.h server\NetworkEngine\timer.cpp server\NetworkEngine\timer.h server\NetworkEngine\typedef.h server\NetworkEngine\vssver.scc server\NetworkEngine\write_memory_handle.cpp server\NetworkEngine\write_memory_handle.h server\NetworkEngine server\OLEDBEngine\DBEngine.cpp server\OLEDBEngine\DBEngine.h server\OLEDBEngine\DBMessageQueue.cpp server\OLEDBEngine\DBMessageQueue.h server\OLEDBEngine\DBStruct.h server\OLEDBEngine\Define.h server\OLEDBEngine\Fileio.cpp server\OLEDBEngine\Fileio.h server\OLEDBEngine\global.h server\OLEDBEngine\IOleDBThread.h server\OLEDBEngine\look_aside_list.cpp server\OLEDBEngine\look_aside_list.h server\OLEDBEngine\math.inl server\OLEDBEngine\MemoryPool.cpp server\OLEDBEngine\MemoryPool.h server\OLEDBEngine\mesh_flag.h server\OLEDBEngine\mssccprj.scc server\OLEDBEngine\OLEDBEngine.cpp server\OLEDBEngine\OLEDBEngine.h server\OLEDBEngine\OLEDBEngine.vcproj server\OLEDBEngine\OLEDBEngine.vcproj.vspscc server\OLEDBEngine\OleDBThread.cpp server\OLEDBEngine\OleDBThread.h server\OLEDBEngine\OleDBThreadCls.cpp server\OLEDBEngine\OleDBThreadCls.h server\OLEDBEngine\ReadMe.txt server\OLEDBEngine\SeqStream.cpp server\OLEDBEngine\SeqStream.h server\OLEDBEngine\StaticMemoryPool.h server\OLEDBEngine\stdafx.cpp server\OLEDBEngine\stdafx.h server\OLEDBEngine\type.h server\OLEDBEngine\typedef.h server\OLEDBEngine\Voidlist.cpp server\OLEDBEngine\Voidlist.h server\OLEDBEngine\vssver.scc server\OLEDBEngine server\Runtime\db\DB\MengjiangCenterDB_CB2 server\Runtime\db\DB\MengjiangGameDB_CB2 server\Runtime\db\DB\MengjiangLogDB_CB2 server\Runtime\db\DB\MengjiangMemberDB_CB2 server\Runtime\db\DB server\Runtime\db server\Runtime\ls\ls.ini server\Runtime\ls server\Runtime\ss\ss.ini server\Runtime\ss server\Runtime\ws\ws.ini server\Runtime\ws server\Runtime server\SectionServer\AcceptTable.cpp server\SectionServer\AcceptTable.h server\SectionServer\ActionCheck.cpp server\SectionServer\ActionCheck.h server\SectionServer\Attachment.cpp server\SectionServer\Attachment.h server\SectionServer\DamageCalc.cpp server\SectionServer\DamageCalc.h server\SectionServer\DBAccount.h server\SectionServer\DBDefine.cpp server\SectionServer\DBDefine.h server\SectionServer\dbghelp.dll server\SectionServer\EncryptBase.cpp server\SectionServer\EncryptBase.h server\SectionServer\EncryptManager.cpp server\SectionServer\EncryptManager.h server\SectionServer\FightManager.cpp server\SectionServer\FightManager.h server\SectionServer\FriendManager.cpp server\SectionServer\FriendManager.h server\SectionServer\FSM.cpp server\SectionServer\FSM.h server\SectionServer\FSMPet.cpp server\SectionServer\FSMPet.h server\SectionServer\FSMPetState.cpp server\SectionServer\FSMPetState.h server\SectionServer\FSMPetStateFight.cpp server\SectionServer\FSMPetStateFight.h server\SectionServer\FSMPetStateFollow.cpp server\SectionServer\FSMPetStateFollow.h server\SectionServer\FSMPetStateSleep.cpp server\SectionServer\FSMPetStateSleep.h server\SectionServer\FSMState.cpp server\SectionServer\FSMState.h server\SectionServer\FSMStateBase.cpp server\SectionServer\FSMStateBase.h server\SectionServer\FSMStateBlink.cpp server\SectionServer\FSMStateBlink.h server\SectionServer\FSMStateBossFight.cpp server\SectionServer\FSMStateBossFight.h server\SectionServer\FSMStateDeliria.cpp server\SectionServer\FSMStateDeliria.h server\SectionServer\FSMStateDelude.cpp server\SectionServer\FSMStateDelude.h server\SectionServer\FSMStateFight.cpp server\SectionServer\FSMStateFight.h server\SectionServer\FSMStateFix.cpp server\SectionServer\FSMStateFix.h server\SectionServer\FSMStateFrenzy.cpp server\SectionServer\FSMStateFrenzy.h server\SectionServer\FSMStateGuard.cpp server\SectionServer\FSMStateGuard.h server\SectionServer\FSMStateIdle.cpp server\SectionServer\FSMStateIdle.h server\SectionServer\FSMStatePatrol.cpp server\SectionServer\FSMStatePatrol.h server\SectionServer\FSMStateRunaway.cpp server\SectionServer\FSMStateRunaway.h server\SectionServer\FSMStateSlow.cpp server\SectionServer\FSMStateSlow.h server\SectionServer\FSMStateTail.cpp server\SectionServer\FSMStateTail.h server\SectionServer\GameLoop.cpp server\SectionServer\GameLoop.h server\SectionServer\GlobalDefine.h server\SectionServer\GMCommandManager.cpp server\SectionServer\GMCommandManager.h server\SectionServer\GroundMagicObject.cpp server\SectionServer\GroundMagicObject.h server\SectionServer\Guild.cpp server\SectionServer\Guild.h server\SectionServer\GuildManager.cpp server\SectionServer\GuildManager.h server\SectionServer\HelixGen.cpp server\SectionServer\HelixGen.h server\SectionServer\IBAA_RandAlgorithm.h server\SectionServer\Item.cpp server\SectionServer\Item.h server\SectionServer\ItemAggregator.h server\SectionServer\ItemCell.h server\SectionServer\ItemDrop.cpp server\SectionServer\ItemDrop.h server\SectionServer\ItemExchange.cpp server\SectionServer\ItemExchange.h server\SectionServer\ItemExchange.inl server\SectionServer\ItemManager.cpp server\SectionServer\ItemManager.h server\SectionServer\ItemTrade.cpp server\SectionServer\ItemTrade.h server\SectionServer\ITEM_SELECT_ARMOR_PERTYPE.sql server\SectionServer\ITEM_SELECT_CHARM_PERTYPE.sql server\SectionServer\ITEM_SELECT_EAR_PERTYPE.sql server\SectionServer\ITEM_SELECT_ENCHASEITEM_PERTYPE.sql server\SectionServer\ITEM_SELECT_EXPENDABLE_PERTYPE.sql server\SectionServer\ITEM_SELECT_GOODS_PERTYPE.sql server\SectionServer\ITEM_SELECT_JEWELRY_PERTYPE.sql server\SectionServer\ITEM_SELECT_SCRIPTITEM_PERTYPE.sql server\SectionServer\ITEM_SELECT_STAMP_PERTYPE.sql server\SectionServer\ITEM_SELECT_STIRRUP_PERTYPE.sql server\SectionServer\ITEM_SELECT_WEAPONMATERIAL_PERTYPE.sql server\SectionServer\ITEM_SELECT_WEAPON_PERTYPE.sql server\SectionServer\LoopStack.h server\SectionServer\LUATINKER\call_luafunc.h server\SectionServer\LUATINKER\lua_class.h server\SectionServer\LUATINKER\lua_func.h server\SectionServer\LUATINKER\vssver.scc server\SectionServer\LUATINKER server\SectionServer\Monster.cpp server\SectionServer\Monster.h server\SectionServer\MsgProcForClient.cpp server\SectionServer\MsgProcForClient.h server\SectionServer\MsgProcForDB.cpp server\SectionServer\MsgProcForDB.h server\SectionServer\MsgProcForServer.cpp server\SectionServer\MsgProcForServer.h server\SectionServer\mssccprj.scc server\SectionServer\NetFunction.cpp server\SectionServer\NetFunction.h server\SectionServer\Npc.cpp server\SectionServer\Npc.h server\SectionServer\Pet.cpp server\SectionServer\Pet.h server\SectionServer\RandFuncs.h server\SectionServer\Random.cpp server\SectionServer\Random.h server\SectionServer\ReadMe.txt server\SectionServer\RecvMsg.cpp server\SectionServer\RecvMsg.h server\SectionServer\resource.h server\SectionServer\Scene.cpp server\SectionServer\Scene.h server\SectionServer\SceneTable.cpp server\SectionServer\SceneTable.h server\SectionServer\Scene_.cpp server\SectionServer\Scene_1.cpp server\SectionServer\Scene_2.cpp server\SectionServer\Scene_3.cpp server\SectionServer\Script.cpp server\SectionServer\Script.h server\SectionServer\SectionServer.cpp server\SectionServer\SectionServer.ncb server\SectionServer\SectionServer.rc server\SectionServer\SectionServer.vcproj server\SectionServer\SectionServer.vcproj.vspscc server\SectionServer\Server.cpp server\SectionServer\Server.h server\SectionServer\ServerFunction.cpp server\SectionServer\ServerFunction.h server\SectionServer\ServerTime.cpp server\SectionServer\ServerTime.h server\SectionServer\Session.h server\SectionServer\Skill.cpp server\SectionServer\Skill.h server\SectionServer\ss.ini.txt server\SectionServer\StateContainer.cpp server\SectionServer\StateContainer.h server\SectionServer\stdafx.cpp server\SectionServer\stdafx.h server\SectionServer\SwitchPointTable.cpp server\SectionServer\SwitchPointTable.h server\SectionServer\TeamManager.cpp server\SectionServer\TeamManager.h server\SectionServer\ThrowQuery.cpp server\SectionServer\ThrowQuery.h server\SectionServer\TlsPtr.h server\SectionServer\TSManager.cpp server\SectionServer\TSManager.h server\SectionServer\Unit.cpp server\SectionServer\Unit.h server\SectionServer\User.cpp server\SectionServer\User.h server\SectionServer\User.inl server\SectionServer\UserAction.cpp server\SectionServer\UserAction.h server\SectionServer\UserTable.cpp server\SectionServer\UserTable.h server\SectionServer\User_1.cpp server\SectionServer\User_2.cpp server\SectionServer\User_3.cpp server\SectionServer\User_4.cpp server\SectionServer\VoipManager.cpp server\SectionServer\VoipManager.h server\SectionServer\vssver.scc server\SectionServer\_DELETE_LEAVE_MSG.sql server\SectionServer\_GET_CHARACTER_INFO.sql server\SectionServer\_GET_LEAVE_MSG.sql server\SectionServer\_LOG_ONLINE_USERS_COUNT.sql server\SectionServer\_LOG_TEXT_INFO.sql server\SectionServer server\STLport-4.6.2-compiled server\WorldServer\AcceptTable.cpp server\WorldServer\AcceptTable.h server\WorldServer\DBAccount.h server\WorldServer\EncryptManager.cpp server\WorldServer\EncryptManager.h server\WorldServer\FriendManage.cpp server\WorldServer\FriendManage.h server\WorldServer\GameLoop.cpp server\WorldServer\GameLoop.h server\WorldServer\GlobalDefine.h server\WorldServer\Guild.cpp server\WorldServer\Guild.h server\WorldServer\GuildManager.cpp server\WorldServer\GuildManager.h server\WorldServer\IBAA_RandAlgorithm.h server\WorldServer\MsgProcFroDB.cpp server\WorldServer\MsgProcFroDB.h server\WorldServer\mssccprj.scc server\WorldServer\NetFunction.cpp server\WorldServer\NetFunction.h server\WorldServer\ReadMe.txt server\WorldServer\RecvMsg.cpp server\WorldServer\RecvMsg.h server\WorldServer\resource.h server\WorldServer\SceneTable.cpp server\WorldServer\SceneTable.h server\WorldServer\Server.cpp server\WorldServer\Server.h server\WorldServer\ServerFunction.cpp server\WorldServer\ServerFunction.h server\WorldServer\ServerMsgProcess.cpp server\WorldServer\ServerMsgProcess.h server\WorldServer\ServerTable.cpp server\WorldServer\ServerTable.h server\WorldServer\stdafx.cpp server\WorldServer\stdafx.h server\WorldServer\SystemBroadcast.cpp server\WorldServer\SystemBroadcast.h server\WorldServer\Team.cpp server\WorldServer\Team.h server\WorldServer\TeamManager.cpp server\WorldServer\TeamManager.h server\WorldServer\ThrowQuery.cpp server\WorldServer\ThrowQuery.h server\WorldServer\USBKEY\sense4.h server\WorldServer\USBKEY\Sense4ST.lib server\WorldServer\USBKEY\vssver.scc server\WorldServer\USBKEY\y_key.cpp server\WorldServer\USBKEY\y_key.h server\WorldServer\USBKEY server\WorldServer\User.cpp server\WorldServer\User.h server\WorldServer\UserConfirmMgr.cpp server\WorldServer\UserConfirmMgr.h server\WorldServer\UserTable.cpp server\WorldServer\UserTable.h server\WorldServer\VoipManager.cpp server\WorldServer\VoipManager.h server\WorldServer\vssver.scc server\WorldServer\WorldServer.cpp server\WorldServer\WorldServer.ncb server\WorldServer\WorldServer.rc server\WorldServer\WorldServer.vcproj server\WorldServer\WorldServer.vcproj.vspscc server\WorldServer\ws.ini server\WorldServer\_LEAVE_MSG.sql server\WorldServer server
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