文件名称:Kinect 控制3DMAX应用
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- 上传时间:2012-08-22
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文件大小:223.24kb
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Kinect 控制3DMAX应用 可是实现扑捉人体动作-But to achieve application control 3DMAX Kinect capture human motion
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下载文件列表
KinectAnd3DMax/
KinectAnd3DMax/KinectAnd3DMax/
KinectAnd3DMax/KinectAnd3DMax.sln
KinectAnd3DMax/KinectAnd3DMax/App.cpp
KinectAnd3DMax/KinectAnd3DMax/Config.xml
KinectAnd3DMax/KinectAnd3DMax/glut32.dll
KinectAnd3DMax/KinectAnd3DMax/KinectAnd3DMax.vcproj
KinectAnd3DMax/KinectAnd3DMax/KT_Callback.cpp
KinectAnd3DMax/KinectAnd3DMax/KT_Callback.h
KinectAnd3DMax/KinectAnd3DMax/KT_Drawer.cpp
KinectAnd3DMax/KinectAnd3DMax/KT_Drawer.h
KinectAnd3DMax/KinectAnd3DMax/KT_Header.h
KinectAnd3DMax/KinectAnd3DMax/KT_Root.cpp
KinectAnd3DMax/KinectAnd3DMax/KT_Root.h
KinectAnd3DMax/KinectAnd3DMax/KT_Skeleton.cpp
KinectAnd3DMax/KinectAnd3DMax/KT_Skeleton.h
KinectAnd3DMax/KinectAnd3DMax/KT_Types.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/gl.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glext.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_array.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_convenience.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_cube_map.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_extensions.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_genext.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_glut.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_glut2.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_glut_callfunc.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_glut_replay.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_glut_text.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_interactors.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_linear.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_mipmaps.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_obs.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_text.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glut.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/wglext.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Lib/
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Lib/glut32.lib
KinectAnd3DMax/KinectAnd3DMax/
KinectAnd3DMax/KinectAnd3DMax.sln
KinectAnd3DMax/KinectAnd3DMax/App.cpp
KinectAnd3DMax/KinectAnd3DMax/Config.xml
KinectAnd3DMax/KinectAnd3DMax/glut32.dll
KinectAnd3DMax/KinectAnd3DMax/KinectAnd3DMax.vcproj
KinectAnd3DMax/KinectAnd3DMax/KT_Callback.cpp
KinectAnd3DMax/KinectAnd3DMax/KT_Callback.h
KinectAnd3DMax/KinectAnd3DMax/KT_Drawer.cpp
KinectAnd3DMax/KinectAnd3DMax/KT_Drawer.h
KinectAnd3DMax/KinectAnd3DMax/KT_Header.h
KinectAnd3DMax/KinectAnd3DMax/KT_Root.cpp
KinectAnd3DMax/KinectAnd3DMax/KT_Root.h
KinectAnd3DMax/KinectAnd3DMax/KT_Skeleton.cpp
KinectAnd3DMax/KinectAnd3DMax/KT_Skeleton.h
KinectAnd3DMax/KinectAnd3DMax/KT_Types.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/gl.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glext.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_array.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_convenience.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_cube_map.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_extensions.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_genext.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_glut.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_glut2.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_glut_callfunc.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_glut_replay.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_glut_text.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_interactors.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_linear.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_mipmaps.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_obs.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glh_text.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/glut.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Include/wglext.h
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Lib/
KinectAnd3DMax/KinectAnd3DMax/OpenGL/Lib/glut32.lib
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