文件名称:kinect_emgucv kinect 和 emgucv 结合使用 的 wpf 工程
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- 上传时间:2012-09-03
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文件大小:1002.64kb
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kinect 和 emgucv 结合使用 的 wpf 工程 -kinect and emgucv combination of wpf project
(系统自动生成,下载前可以参看下载内容)
下载文件列表
kinect_emgucv/
kinect_emgucv/kinect_emgucv/
kinect_emgucv/kinect_emgucv.sln
kinect_emgucv/kinect_emgucv.suo
kinect_emgucv/kinect_emgucv/App.xaml
kinect_emgucv/kinect_emgucv/App.xaml.cs
kinect_emgucv/kinect_emgucv/bin/
kinect_emgucv/kinect_emgucv/bin/Debug/
kinect_emgucv/kinect_emgucv/bin/Debug/Coding4Fun.Kinect.Wpf.dll
kinect_emgucv/kinect_emgucv/bin/Debug/Coding4Fun.Kinect.Wpf.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.dll
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.GPU.dll
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.GPU.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.GPU.xml
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.UI.dll
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.UI.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.UI.xml
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.xml
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.Util.dll
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.Util.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.Util.xml
kinect_emgucv/kinect_emgucv/bin/Debug/kinect_emgucv.exe
kinect_emgucv/kinect_emgucv/bin/Debug/kinect_emgucv.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/kinect_emgucv.vshost.exe
kinect_emgucv/kinect_emgucv/bin/Debug/kinect_emgucv.vshost.exe.manifest
kinect_emgucv/kinect_emgucv/bin/Debug/Microsoft.Expression.Drawing.dll
kinect_emgucv/kinect_emgucv/bin/Debug/ZedGraph.dll
kinect_emgucv/kinect_emgucv/bin/Debug/ZedGraph.xml
kinect_emgucv/kinect_emgucv/bin/Debug/zh-CN/
kinect_emgucv/kinect_emgucv/bin/Debug/zh-CN/Emgu.CV.UI.resources.dll
kinect_emgucv/kinect_emgucv/bin/Debug/zh-CN/ZedGraph.resources.dll
kinect_emgucv/kinect_emgucv/bin/Debug/zlib.net.dll
kinect_emgucv/kinect_emgucv/kinect_emgucv.csproj
kinect_emgucv/kinect_emgucv/MainWindow.xaml
kinect_emgucv/kinect_emgucv/MainWindow.xaml.cs
kinect_emgucv/kinect_emgucv/obj/
kinect_emgucv/kinect_emgucv/obj/x86/
kinect_emgucv/kinect_emgucv/obj/x86/Debug/
kinect_emgucv/kinect_emgucv/obj/x86/Debug/App.g.cs
kinect_emgucv/kinect_emgucv/obj/x86/Debug/App.g.i.cs
kinect_emgucv/kinect_emgucv/obj/x86/Debug/DesignTimeResolveAssemblyReferences.cache
kinect_emgucv/kinect_emgucv/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
kinect_emgucv/kinect_emgucv/obj/x86/Debug/GenerateResource.read.1.tlog
kinect_emgucv/kinect_emgucv/obj/x86/Debug/GenerateResource.write.1.tlog
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv.csproj.FileListAbsolute.txt
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv.exe
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv.g.resources
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv.pdb
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv.Properties.Resources.resources
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv_MarkupCompile.cache
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv_MarkupCompile.i.cache
kinect_emgucv/kinect_emgucv/obj/x86/Debug/MainWindow.baml
kinect_emgucv/kinect_emgucv/obj/x86/Debug/MainWindow.g.cs
kinect_emgucv/kinect_emgucv/obj/x86/Debug/MainWindow.g.i.cs
kinect_emgucv/kinect_emgucv/obj/x86/Debug/ResolveAssemblyReference.cache
kinect_emgucv/kinect_emgucv/obj/x86/Debug/TempPE/
kinect_emgucv/kinect_emgucv/obj/x86/Debug/TempPE/Properties.Resources.Designer.cs.dll
kinect_emgucv/kinect_emgucv/Properties/
kinect_emgucv/kinect_emgucv/Properties/AssemblyInfo.cs
kinect_emgucv/kinect_emgucv/Properties/Resources.Designer.cs
kinect_emgucv/kinect_emgucv/Properties/Resources.resx
kinect_emgucv/kinect_emgucv/Properties/Settings.Designer.cs
kinect_emgucv/kinect_emgucv/Properties/Settings.settings
kinect_emgucv/kinect_emgucv/
kinect_emgucv/kinect_emgucv.sln
kinect_emgucv/kinect_emgucv.suo
kinect_emgucv/kinect_emgucv/App.xaml
kinect_emgucv/kinect_emgucv/App.xaml.cs
kinect_emgucv/kinect_emgucv/bin/
kinect_emgucv/kinect_emgucv/bin/Debug/
kinect_emgucv/kinect_emgucv/bin/Debug/Coding4Fun.Kinect.Wpf.dll
kinect_emgucv/kinect_emgucv/bin/Debug/Coding4Fun.Kinect.Wpf.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.dll
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.GPU.dll
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.GPU.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.GPU.xml
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.UI.dll
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.UI.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.UI.xml
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.CV.xml
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.Util.dll
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.Util.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/Emgu.Util.xml
kinect_emgucv/kinect_emgucv/bin/Debug/kinect_emgucv.exe
kinect_emgucv/kinect_emgucv/bin/Debug/kinect_emgucv.pdb
kinect_emgucv/kinect_emgucv/bin/Debug/kinect_emgucv.vshost.exe
kinect_emgucv/kinect_emgucv/bin/Debug/kinect_emgucv.vshost.exe.manifest
kinect_emgucv/kinect_emgucv/bin/Debug/Microsoft.Expression.Drawing.dll
kinect_emgucv/kinect_emgucv/bin/Debug/ZedGraph.dll
kinect_emgucv/kinect_emgucv/bin/Debug/ZedGraph.xml
kinect_emgucv/kinect_emgucv/bin/Debug/zh-CN/
kinect_emgucv/kinect_emgucv/bin/Debug/zh-CN/Emgu.CV.UI.resources.dll
kinect_emgucv/kinect_emgucv/bin/Debug/zh-CN/ZedGraph.resources.dll
kinect_emgucv/kinect_emgucv/bin/Debug/zlib.net.dll
kinect_emgucv/kinect_emgucv/kinect_emgucv.csproj
kinect_emgucv/kinect_emgucv/MainWindow.xaml
kinect_emgucv/kinect_emgucv/MainWindow.xaml.cs
kinect_emgucv/kinect_emgucv/obj/
kinect_emgucv/kinect_emgucv/obj/x86/
kinect_emgucv/kinect_emgucv/obj/x86/Debug/
kinect_emgucv/kinect_emgucv/obj/x86/Debug/App.g.cs
kinect_emgucv/kinect_emgucv/obj/x86/Debug/App.g.i.cs
kinect_emgucv/kinect_emgucv/obj/x86/Debug/DesignTimeResolveAssemblyReferences.cache
kinect_emgucv/kinect_emgucv/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
kinect_emgucv/kinect_emgucv/obj/x86/Debug/GenerateResource.read.1.tlog
kinect_emgucv/kinect_emgucv/obj/x86/Debug/GenerateResource.write.1.tlog
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv.csproj.FileListAbsolute.txt
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv.exe
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv.g.resources
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv.pdb
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv.Properties.Resources.resources
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv_MarkupCompile.cache
kinect_emgucv/kinect_emgucv/obj/x86/Debug/kinect_emgucv_MarkupCompile.i.cache
kinect_emgucv/kinect_emgucv/obj/x86/Debug/MainWindow.baml
kinect_emgucv/kinect_emgucv/obj/x86/Debug/MainWindow.g.cs
kinect_emgucv/kinect_emgucv/obj/x86/Debug/MainWindow.g.i.cs
kinect_emgucv/kinect_emgucv/obj/x86/Debug/ResolveAssemblyReference.cache
kinect_emgucv/kinect_emgucv/obj/x86/Debug/TempPE/
kinect_emgucv/kinect_emgucv/obj/x86/Debug/TempPE/Properties.Resources.Designer.cs.dll
kinect_emgucv/kinect_emgucv/Properties/
kinect_emgucv/kinect_emgucv/Properties/AssemblyInfo.cs
kinect_emgucv/kinect_emgucv/Properties/Resources.Designer.cs
kinect_emgucv/kinect_emgucv/Properties/Resources.resx
kinect_emgucv/kinect_emgucv/Properties/Settings.Designer.cs
kinect_emgucv/kinect_emgucv/Properties/Settings.settings
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