文件名称:winSocket(vs2008)
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- 上传时间:2012-10-23
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文件大小:9.24mb
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已下载:0次
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winsock TCP&UDP 交互例子
vs2008 编译通过-Winsock TCP&UDP interactive example
Vs2008 compile
vs2008 编译通过-Winsock TCP&UDP interactive example
Vs2008 compile
(系统自动生成,下载前可以参看下载内容)
下载文件列表
winSocket(vs2008)/serverTCP/client/client.ncb
winSocket(vs2008)/serverTCP/client/client.sln
winSocket(vs2008)/serverTCP/client/client.suo
winSocket(vs2008)/serverTCP/client/client/client.cpp
winSocket(vs2008)/serverTCP/client/client/client.vcproj
winSocket(vs2008)/serverTCP/client/client/client.vcproj.Brizzard-PC.Brizzard.user
winSocket(vs2008)/serverTCP/client/client/Debug/BuildLog.htm
winSocket(vs2008)/serverTCP/client/client/Debug/client.exe.embed.manifest
winSocket(vs2008)/serverTCP/client/client/Debug/client.exe.embed.manifest.res
winSocket(vs2008)/serverTCP/client/client/Debug/client.exe.intermediate.manifest
winSocket(vs2008)/serverTCP/client/client/Debug/client.obj
winSocket(vs2008)/serverTCP/client/client/Debug/mt.dep
winSocket(vs2008)/serverTCP/client/client/Debug/vc90.idb
winSocket(vs2008)/serverTCP/client/client/Debug/vc90.pdb
winSocket(vs2008)/serverTCP/client/Debug/client.exe
winSocket(vs2008)/serverTCP/client/Debug/client.ilk
winSocket(vs2008)/serverTCP/client/Debug/client.pdb
winSocket(vs2008)/serverTCP/server/server.ncb
winSocket(vs2008)/serverTCP/server/server.sln
winSocket(vs2008)/serverTCP/server/server.suo
winSocket(vs2008)/serverTCP/server/Debug/server.exe
winSocket(vs2008)/serverTCP/server/Debug/server.ilk
winSocket(vs2008)/serverTCP/server/Debug/server.pdb
winSocket(vs2008)/serverTCP/server/server/server.cpp
winSocket(vs2008)/serverTCP/server/server/server.vcproj
winSocket(vs2008)/serverTCP/server/server/server.vcproj.Brizzard-PC.Brizzard.user
winSocket(vs2008)/serverTCP/server/server/Debug/BuildLog.htm
winSocket(vs2008)/serverTCP/server/server/Debug/mt.dep
winSocket(vs2008)/serverTCP/server/server/Debug/server.exe.embed.manifest
winSocket(vs2008)/serverTCP/server/server/Debug/server.exe.embed.manifest.res
winSocket(vs2008)/serverTCP/server/server/Debug/server.exe.intermediate.manifest
winSocket(vs2008)/serverTCP/server/server/Debug/server.obj
winSocket(vs2008)/serverTCP/server/server/Debug/vc90.idb
winSocket(vs2008)/serverTCP/server/server/Debug/vc90.pdb
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP.ncb
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP.sln
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP.suo
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/clientUDP.vcproj
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/clientUDP.vcproj.Brizzard-PC.Brizzard.user
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/main.cpp
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/BuildLog.htm
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/clientUDP.exe.embed.manifest
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/clientUDP.exe.embed.manifest.res
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/clientUDP.exe.intermediate.manifest
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/main.obj
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/mt.dep
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/vc90.idb
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/vc90.pdb
winSocket(vs2008)/serverUDPmain/clientUDP/Debug/clientUDP.exe
winSocket(vs2008)/serverUDPmain/clientUDP/Debug/clientUDP.ilk
winSocket(vs2008)/serverUDPmain/clientUDP/Debug/clientUDP.pdb
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP.ncb
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP.sln
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP.suo
winSocket(vs2008)/serverUDPmain/serverUDP/Debug/serverUDP.exe
winSocket(vs2008)/serverUDPmain/serverUDP/Debug/serverUDP.ilk
winSocket(vs2008)/serverUDPmain/serverUDP/Debug/serverUDP.pdb
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/main.cpp
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/serverUDP.vcproj
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/serverUDP.vcproj.Brizzard-PC.Brizzard.user
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/BuildLog.htm
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/main.obj
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/mt.dep
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/serverUDP.exe.embed.manifest
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/serverUDP.exe.embed.manifest.res
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/serverUDP.exe.intermediate.manifest
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/vc90.idb
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/vc90.pdb
winSocket(vs2008)/serverTCP/client/client/Debug
winSocket(vs2008)/serverTCP/server/server/Debug
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug
winSocket(vs2008)/serverTCP/client/client
winSocket(vs2008)/serverTCP/client/Debug
winSocket(vs2008)/serverTCP/server/Debug
winSocket(vs2008)/serverTCP/server/server
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP
winSocket(vs2008)/serverUDPmain/clientUDP/Debug
winSocket(vs2008)/serverUDPmain/serverUDP/Debug
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP
winSocket(vs2008)/serverTCP/client
winSocket(vs2008)/serverTCP/server
winSocket(vs2008)/serverUDPmain/clientUDP
winSocket(vs2008)/serverUDPmain/serverUD
winSocket(vs2008)/serverTCP/client/client.sln
winSocket(vs2008)/serverTCP/client/client.suo
winSocket(vs2008)/serverTCP/client/client/client.cpp
winSocket(vs2008)/serverTCP/client/client/client.vcproj
winSocket(vs2008)/serverTCP/client/client/client.vcproj.Brizzard-PC.Brizzard.user
winSocket(vs2008)/serverTCP/client/client/Debug/BuildLog.htm
winSocket(vs2008)/serverTCP/client/client/Debug/client.exe.embed.manifest
winSocket(vs2008)/serverTCP/client/client/Debug/client.exe.embed.manifest.res
winSocket(vs2008)/serverTCP/client/client/Debug/client.exe.intermediate.manifest
winSocket(vs2008)/serverTCP/client/client/Debug/client.obj
winSocket(vs2008)/serverTCP/client/client/Debug/mt.dep
winSocket(vs2008)/serverTCP/client/client/Debug/vc90.idb
winSocket(vs2008)/serverTCP/client/client/Debug/vc90.pdb
winSocket(vs2008)/serverTCP/client/Debug/client.exe
winSocket(vs2008)/serverTCP/client/Debug/client.ilk
winSocket(vs2008)/serverTCP/client/Debug/client.pdb
winSocket(vs2008)/serverTCP/server/server.ncb
winSocket(vs2008)/serverTCP/server/server.sln
winSocket(vs2008)/serverTCP/server/server.suo
winSocket(vs2008)/serverTCP/server/Debug/server.exe
winSocket(vs2008)/serverTCP/server/Debug/server.ilk
winSocket(vs2008)/serverTCP/server/Debug/server.pdb
winSocket(vs2008)/serverTCP/server/server/server.cpp
winSocket(vs2008)/serverTCP/server/server/server.vcproj
winSocket(vs2008)/serverTCP/server/server/server.vcproj.Brizzard-PC.Brizzard.user
winSocket(vs2008)/serverTCP/server/server/Debug/BuildLog.htm
winSocket(vs2008)/serverTCP/server/server/Debug/mt.dep
winSocket(vs2008)/serverTCP/server/server/Debug/server.exe.embed.manifest
winSocket(vs2008)/serverTCP/server/server/Debug/server.exe.embed.manifest.res
winSocket(vs2008)/serverTCP/server/server/Debug/server.exe.intermediate.manifest
winSocket(vs2008)/serverTCP/server/server/Debug/server.obj
winSocket(vs2008)/serverTCP/server/server/Debug/vc90.idb
winSocket(vs2008)/serverTCP/server/server/Debug/vc90.pdb
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP.ncb
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP.sln
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP.suo
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/clientUDP.vcproj
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/clientUDP.vcproj.Brizzard-PC.Brizzard.user
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/main.cpp
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/BuildLog.htm
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/clientUDP.exe.embed.manifest
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/clientUDP.exe.embed.manifest.res
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/clientUDP.exe.intermediate.manifest
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/main.obj
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/mt.dep
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/vc90.idb
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug/vc90.pdb
winSocket(vs2008)/serverUDPmain/clientUDP/Debug/clientUDP.exe
winSocket(vs2008)/serverUDPmain/clientUDP/Debug/clientUDP.ilk
winSocket(vs2008)/serverUDPmain/clientUDP/Debug/clientUDP.pdb
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP.ncb
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP.sln
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP.suo
winSocket(vs2008)/serverUDPmain/serverUDP/Debug/serverUDP.exe
winSocket(vs2008)/serverUDPmain/serverUDP/Debug/serverUDP.ilk
winSocket(vs2008)/serverUDPmain/serverUDP/Debug/serverUDP.pdb
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/main.cpp
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/serverUDP.vcproj
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/serverUDP.vcproj.Brizzard-PC.Brizzard.user
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/BuildLog.htm
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/main.obj
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/mt.dep
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/serverUDP.exe.embed.manifest
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/serverUDP.exe.embed.manifest.res
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/serverUDP.exe.intermediate.manifest
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/vc90.idb
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug/vc90.pdb
winSocket(vs2008)/serverTCP/client/client/Debug
winSocket(vs2008)/serverTCP/server/server/Debug
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP/Debug
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP/Debug
winSocket(vs2008)/serverTCP/client/client
winSocket(vs2008)/serverTCP/client/Debug
winSocket(vs2008)/serverTCP/server/Debug
winSocket(vs2008)/serverTCP/server/server
winSocket(vs2008)/serverUDPmain/clientUDP/clientUDP
winSocket(vs2008)/serverUDPmain/clientUDP/Debug
winSocket(vs2008)/serverUDPmain/serverUDP/Debug
winSocket(vs2008)/serverUDPmain/serverUDP/serverUDP
winSocket(vs2008)/serverTCP/client
winSocket(vs2008)/serverTCP/server
winSocket(vs2008)/serverUDPmain/clientUDP
winSocket(vs2008)/serverUDPmain/serverUD
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