文件名称:ocean 海浪仿真模拟
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- 上传时间:2012-11-02
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文件大小:2.28mb
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已下载:2次
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实现基于FFT、Perlin噪声、Gerstner三种模型的海浪仿真模拟,实现了海水的反射、折射、Fresnel现象的模拟。-Implementation based on FFT, Perlin noise, Gerstner wave simulation of the three models, to achieve the water reflection, refraction, Fresnel simulation of the phenomenon.
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下载文件列表
ocean/bin/Debug/ocean.vshost.exe
ocean/bin/Release/csgl.dll
ocean/bin/Release/ocean.pdb
ocean/bin/Release/ocean.xml
ocean/cubemap-evul.dds
ocean/cubemap-evul1.dds
ocean/cubemap-evul111.dds
ocean/cubemap-evul2.dds
ocean/Form1.Designer.vb
ocean/Form1.resx
ocean/Form1.vb
ocean/fresnel_water_linear.bmp
ocean/heightmap_generation.fs
ocean/heightmap_generation.vs
ocean/My Project/Application.Designer.vb
ocean/My Project/Application.myapp
ocean/My Project/AssemblyInfo.vb
ocean/My Project/Resources.Designer.vb
ocean/My Project/Resources.resx
ocean/My Project/Settings.Designer.vb
ocean/My Project/Settings.settings
ocean/nhmp.fs
ocean/nhmp.vs
ocean/obj/Debug/build.force
ocean/obj/Debug/ocean.exe
ocean/obj/Debug/ocean.Form1.resources
ocean/obj/Debug/ocean.pdb
ocean/obj/Debug/ocean.Resources.resources
ocean/obj/Debug/ocean.vbproj.GenerateResource.Cache
ocean/obj/Debug/ocean.xml
ocean/obj/Debug/ResolveAssemblyReference.cache
ocean/obj/Debug/TempPE/My Project.Resources.Designer.vb.dll
ocean/obj/ocean.vbproj.FileList.txt
ocean/obj/ocean.vbproj.FileListAbsolute.txt
ocean/obj/Release/build.force
ocean/obj/Release/ocean.Form1.resources
ocean/obj/Release/ocean.Resources.resources
ocean/obj/Release/ocean.vbproj.GenerateResource.Cache
ocean/obj/Release/TempPE/My Project.Resources.Designer.vb.dll
ocean/ocean.sln
ocean/ocean.suo
ocean/ocean.vb
ocean/ocean.vbproj
ocean/ocean.vbproj.user
ocean/Pillips.vb
ocean/water.fs
ocean/water.vs
ocean/obj/Debug/TempPE
ocean/obj/Release/TempPE
ocean/bin/Debug
ocean/bin/Release
ocean/obj/Debug
ocean/obj/Release
ocean/bin
ocean/My Project
ocean/obj
ocean/qq
ocean
ocean/bin/Release/csgl.dll
ocean/bin/Release/ocean.pdb
ocean/bin/Release/ocean.xml
ocean/cubemap-evul.dds
ocean/cubemap-evul1.dds
ocean/cubemap-evul111.dds
ocean/cubemap-evul2.dds
ocean/Form1.Designer.vb
ocean/Form1.resx
ocean/Form1.vb
ocean/fresnel_water_linear.bmp
ocean/heightmap_generation.fs
ocean/heightmap_generation.vs
ocean/My Project/Application.Designer.vb
ocean/My Project/Application.myapp
ocean/My Project/AssemblyInfo.vb
ocean/My Project/Resources.Designer.vb
ocean/My Project/Resources.resx
ocean/My Project/Settings.Designer.vb
ocean/My Project/Settings.settings
ocean/nhmp.fs
ocean/nhmp.vs
ocean/obj/Debug/build.force
ocean/obj/Debug/ocean.exe
ocean/obj/Debug/ocean.Form1.resources
ocean/obj/Debug/ocean.pdb
ocean/obj/Debug/ocean.Resources.resources
ocean/obj/Debug/ocean.vbproj.GenerateResource.Cache
ocean/obj/Debug/ocean.xml
ocean/obj/Debug/ResolveAssemblyReference.cache
ocean/obj/Debug/TempPE/My Project.Resources.Designer.vb.dll
ocean/obj/ocean.vbproj.FileList.txt
ocean/obj/ocean.vbproj.FileListAbsolute.txt
ocean/obj/Release/build.force
ocean/obj/Release/ocean.Form1.resources
ocean/obj/Release/ocean.Resources.resources
ocean/obj/Release/ocean.vbproj.GenerateResource.Cache
ocean/obj/Release/TempPE/My Project.Resources.Designer.vb.dll
ocean/ocean.sln
ocean/ocean.suo
ocean/ocean.vb
ocean/ocean.vbproj
ocean/ocean.vbproj.user
ocean/Pillips.vb
ocean/water.fs
ocean/water.vs
ocean/obj/Debug/TempPE
ocean/obj/Release/TempPE
ocean/bin/Debug
ocean/bin/Release
ocean/obj/Debug
ocean/obj/Release
ocean/bin
ocean/My Project
ocean/obj
ocean/qq
ocean
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