文件名称:VirtualFlyThrough
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- 上传时间:2012-11-16
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文件大小:280.96kb
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已下载:0次
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3维太空入侵者游戏-使用微软的XNA技术
和C#编程语言-3-dimensional Space Invaders game- the use of Microsoft s XNA technology and C# Programming language
和C#编程语言-3-dimensional Space Invaders game- the use of Microsoft s XNA technology and C# Programming language
(系统自动生成,下载前可以参看下载内容)
下载文件列表
VirtualFlyThrough/
VirtualFlyThrough/Library/
VirtualFlyThrough/Library/GenericClasses/
VirtualFlyThrough/Library/GenericClasses/Device.cpp
VirtualFlyThrough/Library/GenericClasses/Device.h
VirtualFlyThrough/Library/GenericClasses/List.cpp
VirtualFlyThrough/Library/GenericClasses/List.h
VirtualFlyThrough/Library/GraphicElements/
VirtualFlyThrough/Library/GraphicElements/IndexList.cpp
VirtualFlyThrough/Library/GraphicElements/IndexList.h
VirtualFlyThrough/Library/GraphicElements/InterList.cpp
VirtualFlyThrough/Library/GraphicElements/InterList.h
VirtualFlyThrough/Library/GraphicElements/Point.cpp
VirtualFlyThrough/Library/GraphicElements/Point.h
VirtualFlyThrough/Library/GraphicElements/Polygon.cpp
VirtualFlyThrough/Library/GraphicElements/Polygon.h
VirtualFlyThrough/Library/GraphicElements/Polyhedron.cpp
VirtualFlyThrough/Library/GraphicElements/Polyhedron.h
VirtualFlyThrough/Library/GraphicManagers/
VirtualFlyThrough/Library/GraphicManagers/RenderMngr.cpp
VirtualFlyThrough/Library/GraphicManagers/RenderMngr.h
VirtualFlyThrough/Library/GraphicManagers/TranslateMngr.cpp
VirtualFlyThrough/Library/GraphicManagers/TranslateMngr.h
VirtualFlyThrough/Library/VirtualFlyThrough.cpp
VirtualFlyThrough/Library/VirtualFlyThrough.h
VirtualFlyThrough/LibUser/
VirtualFlyThrough/LibUser/GenericUtilities/
VirtualFlyThrough/LibUser/GenericUtilities/Directory.cpp
VirtualFlyThrough/LibUser/GenericUtilities/Directory.h
VirtualFlyThrough/LibUser/GraphicHandlers/
VirtualFlyThrough/LibUser/GraphicHandlers/GluiMenu.cpp
VirtualFlyThrough/LibUser/GraphicHandlers/GluiMenu.h
VirtualFlyThrough/LibUser/GraphicHandlers/GlutDevice.cpp
VirtualFlyThrough/LibUser/GraphicHandlers/GlutDevice.h
VirtualFlyThrough/LibUser/GraphicInputFiles/
VirtualFlyThrough/LibUser/GraphicInputFiles/1701.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Asteroid.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Cube.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Diamond.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Dyna.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Glass1.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Intro.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Oct2Stel.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Pyramid.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Scene.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Shuttle.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Star.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Tank.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Two.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Vase.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Warbird.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/X29A.plg
VirtualFlyThrough/LibUser/MainInterface.cpp
VirtualFlyThrough/LibUser/MainInterface.h
VirtualFlyThrough/VirtualFlyThrough.doc
VirtualFlyThrough/VirtualFlyThrough.dsp
VirtualFlyThrough/VirtualFlyThrough.dsw
VirtualFlyThrough/Library/
VirtualFlyThrough/Library/GenericClasses/
VirtualFlyThrough/Library/GenericClasses/Device.cpp
VirtualFlyThrough/Library/GenericClasses/Device.h
VirtualFlyThrough/Library/GenericClasses/List.cpp
VirtualFlyThrough/Library/GenericClasses/List.h
VirtualFlyThrough/Library/GraphicElements/
VirtualFlyThrough/Library/GraphicElements/IndexList.cpp
VirtualFlyThrough/Library/GraphicElements/IndexList.h
VirtualFlyThrough/Library/GraphicElements/InterList.cpp
VirtualFlyThrough/Library/GraphicElements/InterList.h
VirtualFlyThrough/Library/GraphicElements/Point.cpp
VirtualFlyThrough/Library/GraphicElements/Point.h
VirtualFlyThrough/Library/GraphicElements/Polygon.cpp
VirtualFlyThrough/Library/GraphicElements/Polygon.h
VirtualFlyThrough/Library/GraphicElements/Polyhedron.cpp
VirtualFlyThrough/Library/GraphicElements/Polyhedron.h
VirtualFlyThrough/Library/GraphicManagers/
VirtualFlyThrough/Library/GraphicManagers/RenderMngr.cpp
VirtualFlyThrough/Library/GraphicManagers/RenderMngr.h
VirtualFlyThrough/Library/GraphicManagers/TranslateMngr.cpp
VirtualFlyThrough/Library/GraphicManagers/TranslateMngr.h
VirtualFlyThrough/Library/VirtualFlyThrough.cpp
VirtualFlyThrough/Library/VirtualFlyThrough.h
VirtualFlyThrough/LibUser/
VirtualFlyThrough/LibUser/GenericUtilities/
VirtualFlyThrough/LibUser/GenericUtilities/Directory.cpp
VirtualFlyThrough/LibUser/GenericUtilities/Directory.h
VirtualFlyThrough/LibUser/GraphicHandlers/
VirtualFlyThrough/LibUser/GraphicHandlers/GluiMenu.cpp
VirtualFlyThrough/LibUser/GraphicHandlers/GluiMenu.h
VirtualFlyThrough/LibUser/GraphicHandlers/GlutDevice.cpp
VirtualFlyThrough/LibUser/GraphicHandlers/GlutDevice.h
VirtualFlyThrough/LibUser/GraphicInputFiles/
VirtualFlyThrough/LibUser/GraphicInputFiles/1701.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Asteroid.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Cube.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Diamond.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Dyna.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Glass1.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Intro.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Oct2Stel.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Pyramid.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Scene.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Shuttle.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Star.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Tank.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Two.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Vase.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/Warbird.plg
VirtualFlyThrough/LibUser/GraphicInputFiles/X29A.plg
VirtualFlyThrough/LibUser/MainInterface.cpp
VirtualFlyThrough/LibUser/MainInterface.h
VirtualFlyThrough/VirtualFlyThrough.doc
VirtualFlyThrough/VirtualFlyThrough.dsp
VirtualFlyThrough/VirtualFlyThrough.dsw
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