文件名称:95302940ogreapplayout
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- 上传时间:2012-11-16
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文件大小:32.01mb
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Ogre 与 ODE 结合
这个程序介绍如把图形引擎和其他物理引擎结合起来的,比如OGRE和ODE
-Ogre and ODE combination of this procedure, introduced as the graphics engine and other physics engine combined with, such as Ogre and ODE
这个程序介绍如把图形引擎和其他物理引擎结合起来的,比如OGRE和ODE
-Ogre and ODE combination of this procedure, introduced as the graphics engine and other physics engine combined with, such as Ogre and ODE
(系统自动生成,下载前可以参看下载内容)
下载文件列表
小程序/OGREDemo/OGREDemo.suo
media/DeferredShadingMedia/COPYING
media/DeferredShadingMedia/deferred.glsl.program
media/DeferredShadingMedia/deferred.hlsl.program
media/DeferredShadingMedia/deferred.material
media/DeferredShadingMedia/deferreddemo.material
media/DeferredShadingMedia/DeferredShading/material/glsl/nm_notex_ps.glsl
media/DeferredShadingMedia/DeferredShading/material/glsl/nm_ps.glsl
media/DeferredShadingMedia/DeferredShading/material/glsl/nm_vs.glsl
media/DeferredShadingMedia/DeferredShading/material/glsl/notex_ps.glsl
media/DeferredShadingMedia/DeferredShading/material/glsl/ps.glsl
media/DeferredShadingMedia/DeferredShading/material/glsl/vs.glsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_notex_ps.hlsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_ps.hlsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_vs.hlsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/notex_ps.hlsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/ps.hlsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/vs.hlsl
media/DeferredShadingMedia/DeferredShading/post/glsl/Ambient_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/GlobalLight_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_vs.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/ShowColour_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/ShowDS_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/ShowNormal_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/SinglePass_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/vs.glsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/Ambient_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/GlobalLight_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_vs.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowColour_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowDS_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowNormal_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/SinglePass_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/vs.hlsl
media/DeferredShadingMedia/deferred_post_debug.glsl.program
media/DeferredShadingMedia/deferred_post_debug.hlsl.program
media/DeferredShadingMedia/deferred_post_debug.material
media/DeferredShadingMedia/deferred_post_minilight.glsl.program
media/DeferredShadingMedia/deferred_post_minilight.hlsl.program
media/DeferredShadingMedia/deferred_post_minilight.material
media/DeferredShadingMedia/deferred_post_multipass.glsl.program
media/DeferredShadingMedia/deferred_post_multipass.hlsl.program
media/DeferredShadingMedia/deferred_post_multipass.material
media/DeferredShadingMedia/deferred_post_onepass.glsl.program
media/DeferredShadingMedia/deferred_post_onepass.hlsl.program
media/DeferredShadingMedia/deferred_post_onepass.material
media/fonts/bluebold.ttf
media/fonts/bluecond.ttf
media/fonts/bluehigh.ttf
media/fonts/read_me.html
media/fonts/sample.fontdef
media/fonts/solo5.ttf
media/gui/bluehighway-10.font
media/gui/bluehighway-12.font
media/gui/bluehighway-8.font
media/gui/cegui8.layout
media/gui/CompositorDemo.layout
media/gui/CompositorDemoCegui.config
media/gui/CrowdDemo.layout
media/gui/facial.layout
media/gui/Falagard.xsd
media/gui/Font.xsd
media/gui/GUILayout.xsd
media/gui/GUIScheme.xsd
media/gui/Imageset.xsd
media/gui/InstancingDemo.layout
media/gui/OceanDemoCegui.config
media/gui/OceanDemoLayout.xml
media/gui/ogregui.layout
media/gui/shadows.layout
media/gui/TaharezLook.imageset
media/gui/TaharezLook.looknfeel
media/gui/TaharezLook.tga
media/gui/TaharezLookSkin.scheme
media/gui/TaharezLookWidgetAliases.scheme
media/materials/programs/AmbientOneTexture.glsl
media/materials/programs/Bloom_ps20.hlsl
media/materials/programs/Bloom_vs11.hlsl
media/materials/programs/Blur0_ps20.hlsl
media/materials/programs/Blur0_vs.glsl
media/materials/programs/Blur0_vs11.hlsl
media/materials/programs/Blur1_ps20.hlsl
media/materials/programs/Blur1_vs.glsl
media/materials/programs/Blur1_vs11.hlsl
media/materials/programs/Blur_ps.glsl
media/materials/programs/Combine_fp.cg
media/materials/programs/crowdVp.glsl
media/materials/programs/DepthShadowmap.hlsl
media/materials/programs/DepthShadowmapCasterFp.glsl
media/materials/programs/DepthShadowmapCasterVp.glsl
media/materials/programs/DepthShadowmapNormalMapReceiverFp.glsl
media/materials/programs/DepthShadowmapNormalMapReceiverVp.glsl
media/materials/programs/DepthShadowmapReceiverFp.glsl
media/materials/programs/DepthShadowmapReceiverVp.glsl
media/materials/programs/DOF_ps.cg
media/materials/programs/Example_Basic.cg
media/materials/programs/Example_Basic.hlsl
media/materials/programs/Example_BumpMapping.cg
media/materials/programs/Example_CelShading.cg
media/materials/programs/Example_Fresnel.cg
media/materials/programs/Example_FresnelPS.asm
media/materials/programs/Example_Projection.cg
medi
media/DeferredShadingMedia/COPYING
media/DeferredShadingMedia/deferred.glsl.program
media/DeferredShadingMedia/deferred.hlsl.program
media/DeferredShadingMedia/deferred.material
media/DeferredShadingMedia/deferreddemo.material
media/DeferredShadingMedia/DeferredShading/material/glsl/nm_notex_ps.glsl
media/DeferredShadingMedia/DeferredShading/material/glsl/nm_ps.glsl
media/DeferredShadingMedia/DeferredShading/material/glsl/nm_vs.glsl
media/DeferredShadingMedia/DeferredShading/material/glsl/notex_ps.glsl
media/DeferredShadingMedia/DeferredShading/material/glsl/ps.glsl
media/DeferredShadingMedia/DeferredShading/material/glsl/vs.glsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_notex_ps.hlsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_ps.hlsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_vs.hlsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/notex_ps.hlsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/ps.hlsl
media/DeferredShadingMedia/DeferredShading/material/hlsl/vs.hlsl
media/DeferredShadingMedia/DeferredShading/post/glsl/Ambient_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/GlobalLight_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_vs.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/ShowColour_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/ShowDS_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/ShowNormal_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/SinglePass_ps.glsl
media/DeferredShadingMedia/DeferredShading/post/glsl/vs.glsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/Ambient_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/GlobalLight_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_vs.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowColour_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowDS_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowNormal_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/SinglePass_ps.hlsl
media/DeferredShadingMedia/DeferredShading/post/hlsl/vs.hlsl
media/DeferredShadingMedia/deferred_post_debug.glsl.program
media/DeferredShadingMedia/deferred_post_debug.hlsl.program
media/DeferredShadingMedia/deferred_post_debug.material
media/DeferredShadingMedia/deferred_post_minilight.glsl.program
media/DeferredShadingMedia/deferred_post_minilight.hlsl.program
media/DeferredShadingMedia/deferred_post_minilight.material
media/DeferredShadingMedia/deferred_post_multipass.glsl.program
media/DeferredShadingMedia/deferred_post_multipass.hlsl.program
media/DeferredShadingMedia/deferred_post_multipass.material
media/DeferredShadingMedia/deferred_post_onepass.glsl.program
media/DeferredShadingMedia/deferred_post_onepass.hlsl.program
media/DeferredShadingMedia/deferred_post_onepass.material
media/fonts/bluebold.ttf
media/fonts/bluecond.ttf
media/fonts/bluehigh.ttf
media/fonts/read_me.html
media/fonts/sample.fontdef
media/fonts/solo5.ttf
media/gui/bluehighway-10.font
media/gui/bluehighway-12.font
media/gui/bluehighway-8.font
media/gui/cegui8.layout
media/gui/CompositorDemo.layout
media/gui/CompositorDemoCegui.config
media/gui/CrowdDemo.layout
media/gui/facial.layout
media/gui/Falagard.xsd
media/gui/Font.xsd
media/gui/GUILayout.xsd
media/gui/GUIScheme.xsd
media/gui/Imageset.xsd
media/gui/InstancingDemo.layout
media/gui/OceanDemoCegui.config
media/gui/OceanDemoLayout.xml
media/gui/ogregui.layout
media/gui/shadows.layout
media/gui/TaharezLook.imageset
media/gui/TaharezLook.looknfeel
media/gui/TaharezLook.tga
media/gui/TaharezLookSkin.scheme
media/gui/TaharezLookWidgetAliases.scheme
media/materials/programs/AmbientOneTexture.glsl
media/materials/programs/Bloom_ps20.hlsl
media/materials/programs/Bloom_vs11.hlsl
media/materials/programs/Blur0_ps20.hlsl
media/materials/programs/Blur0_vs.glsl
media/materials/programs/Blur0_vs11.hlsl
media/materials/programs/Blur1_ps20.hlsl
media/materials/programs/Blur1_vs.glsl
media/materials/programs/Blur1_vs11.hlsl
media/materials/programs/Blur_ps.glsl
media/materials/programs/Combine_fp.cg
media/materials/programs/crowdVp.glsl
media/materials/programs/DepthShadowmap.hlsl
media/materials/programs/DepthShadowmapCasterFp.glsl
media/materials/programs/DepthShadowmapCasterVp.glsl
media/materials/programs/DepthShadowmapNormalMapReceiverFp.glsl
media/materials/programs/DepthShadowmapNormalMapReceiverVp.glsl
media/materials/programs/DepthShadowmapReceiverFp.glsl
media/materials/programs/DepthShadowmapReceiverVp.glsl
media/materials/programs/DOF_ps.cg
media/materials/programs/Example_Basic.cg
media/materials/programs/Example_Basic.hlsl
media/materials/programs/Example_BumpMapping.cg
media/materials/programs/Example_CelShading.cg
media/materials/programs/Example_Fresnel.cg
media/materials/programs/Example_FresnelPS.asm
media/materials/programs/Example_Projection.cg
medi
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