文件名称:real-time-bookcode25-30
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- 上传时间:2012-11-16
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real-time(实时渲染技术DirectX)25-30(1)-real-time (real-time rendering technology DirectX) 25-30 (1)
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下载文件列表
Chapter30 Part 1 (Per pixel spot lighting)/Application.cpp
Chapter30 Part 1 (Per pixel spot lighting)/Application.h
Chapter30 Part 1 (Per pixel spot lighting)/DirectXFont.cpp
Chapter30 Part 1 (Per pixel spot lighting)/DirectXFont.h
Chapter30 Part 1 (Per pixel spot lighting)/Executable.cpp
Chapter30 Part 1 (Per pixel spot lighting)/Executable.h
Chapter30 Part 1 (Per pixel spot lighting)/Technique.dsp
Chapter30 Part 1 (Per pixel spot lighting)/Technique.dsw
Chapter30 Part 1 (Per pixel spot lighting)/Technique.exe
Chapter30 Part 1 (Per pixel spot lighting)/Technique.ncb
Chapter30 Part 1 (Per pixel spot lighting)/Technique.opt
Chapter30 Part 1 (Per pixel spot lighting)/Technique.plg
Chapter30 Part 1 (Per pixel spot lighting)/TechniqueApplication.cpp
Chapter30 Part 1 (Per pixel spot lighting)/TechniqueApplication.h
Chapter25 (Cartoon Rendering)/Application.cpp
Chapter25 (Cartoon Rendering)/Application.h
Chapter25 (Cartoon Rendering)/DirectXFont.cpp
Chapter25 (Cartoon Rendering)/DirectXFont.h
Chapter25 (Cartoon Rendering)/Executable.cpp
Chapter25 (Cartoon Rendering)/Executable.h
Chapter25 (Cartoon Rendering)/Technique.dsp
Chapter25 (Cartoon Rendering)/Technique.dsw
Chapter25 (Cartoon Rendering)/Technique.exe
Chapter25 (Cartoon Rendering)/Technique.ncb
Chapter25 (Cartoon Rendering)/Technique.opt
Chapter25 (Cartoon Rendering)/Technique.plg
Chapter25 (Cartoon Rendering)/TechniqueApplication.cpp
Chapter25 (Cartoon Rendering)/TechniqueApplication.h
Chapter26 (Reflection - Refraction)/Application.cpp
Chapter26 (Reflection - Refraction)/Application.h
Chapter26 (Reflection - Refraction)/DirectXFont.cpp
Chapter26 (Reflection - Refraction)/DirectXFont.h
Chapter26 (Reflection - Refraction)/Executable.cpp
Chapter26 (Reflection - Refraction)/Executable.h
Chapter26 (Reflection - Refraction)/Technique.dsp
Chapter26 (Reflection - Refraction)/Technique.dsw
Chapter26 (Reflection - Refraction)/Technique.exe
Chapter26 (Reflection - Refraction)/Technique.ncb
Chapter26 (Reflection - Refraction)/Technique.opt
Chapter26 (Reflection - Refraction)/Technique.plg
Chapter26 (Reflection - Refraction)/TechniqueApplication.cpp
Chapter26 (Reflection - Refraction)/TechniqueApplication.h
Chapter27 (Planar Shadows)/Application.cpp
Chapter27 (Planar Shadows)/Application.h
Chapter27 (Planar Shadows)/DirectXFont.cpp
Chapter27 (Planar Shadows)/DirectXFont.h
Chapter27 (Planar Shadows)/Executable.cpp
Chapter27 (Planar Shadows)/Executable.h
Chapter27 (Planar Shadows)/Technique.dsp
Chapter27 (Planar Shadows)/Technique.dsw
Chapter27 (Planar Shadows)/Technique.exe
Chapter27 (Planar Shadows)/Technique.ncb
Chapter27 (Planar Shadows)/Technique.opt
Chapter27 (Planar Shadows)/Technique.plg
Chapter27 (Planar Shadows)/TechniqueApplication.cpp
Chapter27 (Planar Shadows)/TechniqueApplication.h
Chapter28 (Shadow Volumes)/Application.cpp
Chapter28 (Shadow Volumes)/Application.h
Chapter28 (Shadow Volumes)/DirectXFont.cpp
Chapter28 (Shadow Volumes)/DirectXFont.h
Chapter28 (Shadow Volumes)/Executable.cpp
Chapter28 (Shadow Volumes)/Executable.h
Chapter28 (Shadow Volumes)/Technique.dsp
Chapter28 (Shadow Volumes)/Technique.dsw
Chapter28 (Shadow Volumes)/Technique.exe
Chapter28 (Shadow Volumes)/Technique.ncb
Chapter28 (Shadow Volumes)/Technique.opt
Chapter28 (Shadow Volumes)/Technique.plg
Chapter28 (Shadow Volumes)/TechniqueApplication.cpp
Chapter28 (Shadow Volumes)/TechniqueApplication.h
Chapter29 (Shadow Mapping)/Application.cpp
Chapter29 (Shadow Mapping)/Application.h
Chapter29 (Shadow Mapping)/DirectXFont.cpp
Chapter29 (Shadow Mapping)/DirectXFont.h
Chapter29 (Shadow Mapping)/Executable.cpp
Chapter29 (Shadow Mapping)/Executable.h
Chapter29 (Shadow Mapping)/Technique.dsp
Chapter29 (Shadow Mapping)/Technique.dsw
Chapter29 (Shadow Mapping)/Technique.exe
Chapter29 (Shadow Mapping)/Technique.ncb
Chapter29 (Shadow Mapping)/Technique.opt
Chapter29 (Shadow Mapping)/Technique.plg
Chapter29 (Shadow Mapping)/TechniqueApplication.cpp
Chapter29 (Shadow Mapping)/TechniqueApplication.h
Chapter30 Part 1 (Per pixel spot lighting)
Chapter25 (Cartoon Rendering)
Chapter26 (Reflection - Refraction)
Chapter27 (Planar Shadows)
Chapter28 (Shadow Volumes)
Chapter29 (Shadow Mapping)
Chapter30 Part 1 (Per pixel spot lighting)/Application.h
Chapter30 Part 1 (Per pixel spot lighting)/DirectXFont.cpp
Chapter30 Part 1 (Per pixel spot lighting)/DirectXFont.h
Chapter30 Part 1 (Per pixel spot lighting)/Executable.cpp
Chapter30 Part 1 (Per pixel spot lighting)/Executable.h
Chapter30 Part 1 (Per pixel spot lighting)/Technique.dsp
Chapter30 Part 1 (Per pixel spot lighting)/Technique.dsw
Chapter30 Part 1 (Per pixel spot lighting)/Technique.exe
Chapter30 Part 1 (Per pixel spot lighting)/Technique.ncb
Chapter30 Part 1 (Per pixel spot lighting)/Technique.opt
Chapter30 Part 1 (Per pixel spot lighting)/Technique.plg
Chapter30 Part 1 (Per pixel spot lighting)/TechniqueApplication.cpp
Chapter30 Part 1 (Per pixel spot lighting)/TechniqueApplication.h
Chapter25 (Cartoon Rendering)/Application.cpp
Chapter25 (Cartoon Rendering)/Application.h
Chapter25 (Cartoon Rendering)/DirectXFont.cpp
Chapter25 (Cartoon Rendering)/DirectXFont.h
Chapter25 (Cartoon Rendering)/Executable.cpp
Chapter25 (Cartoon Rendering)/Executable.h
Chapter25 (Cartoon Rendering)/Technique.dsp
Chapter25 (Cartoon Rendering)/Technique.dsw
Chapter25 (Cartoon Rendering)/Technique.exe
Chapter25 (Cartoon Rendering)/Technique.ncb
Chapter25 (Cartoon Rendering)/Technique.opt
Chapter25 (Cartoon Rendering)/Technique.plg
Chapter25 (Cartoon Rendering)/TechniqueApplication.cpp
Chapter25 (Cartoon Rendering)/TechniqueApplication.h
Chapter26 (Reflection - Refraction)/Application.cpp
Chapter26 (Reflection - Refraction)/Application.h
Chapter26 (Reflection - Refraction)/DirectXFont.cpp
Chapter26 (Reflection - Refraction)/DirectXFont.h
Chapter26 (Reflection - Refraction)/Executable.cpp
Chapter26 (Reflection - Refraction)/Executable.h
Chapter26 (Reflection - Refraction)/Technique.dsp
Chapter26 (Reflection - Refraction)/Technique.dsw
Chapter26 (Reflection - Refraction)/Technique.exe
Chapter26 (Reflection - Refraction)/Technique.ncb
Chapter26 (Reflection - Refraction)/Technique.opt
Chapter26 (Reflection - Refraction)/Technique.plg
Chapter26 (Reflection - Refraction)/TechniqueApplication.cpp
Chapter26 (Reflection - Refraction)/TechniqueApplication.h
Chapter27 (Planar Shadows)/Application.cpp
Chapter27 (Planar Shadows)/Application.h
Chapter27 (Planar Shadows)/DirectXFont.cpp
Chapter27 (Planar Shadows)/DirectXFont.h
Chapter27 (Planar Shadows)/Executable.cpp
Chapter27 (Planar Shadows)/Executable.h
Chapter27 (Planar Shadows)/Technique.dsp
Chapter27 (Planar Shadows)/Technique.dsw
Chapter27 (Planar Shadows)/Technique.exe
Chapter27 (Planar Shadows)/Technique.ncb
Chapter27 (Planar Shadows)/Technique.opt
Chapter27 (Planar Shadows)/Technique.plg
Chapter27 (Planar Shadows)/TechniqueApplication.cpp
Chapter27 (Planar Shadows)/TechniqueApplication.h
Chapter28 (Shadow Volumes)/Application.cpp
Chapter28 (Shadow Volumes)/Application.h
Chapter28 (Shadow Volumes)/DirectXFont.cpp
Chapter28 (Shadow Volumes)/DirectXFont.h
Chapter28 (Shadow Volumes)/Executable.cpp
Chapter28 (Shadow Volumes)/Executable.h
Chapter28 (Shadow Volumes)/Technique.dsp
Chapter28 (Shadow Volumes)/Technique.dsw
Chapter28 (Shadow Volumes)/Technique.exe
Chapter28 (Shadow Volumes)/Technique.ncb
Chapter28 (Shadow Volumes)/Technique.opt
Chapter28 (Shadow Volumes)/Technique.plg
Chapter28 (Shadow Volumes)/TechniqueApplication.cpp
Chapter28 (Shadow Volumes)/TechniqueApplication.h
Chapter29 (Shadow Mapping)/Application.cpp
Chapter29 (Shadow Mapping)/Application.h
Chapter29 (Shadow Mapping)/DirectXFont.cpp
Chapter29 (Shadow Mapping)/DirectXFont.h
Chapter29 (Shadow Mapping)/Executable.cpp
Chapter29 (Shadow Mapping)/Executable.h
Chapter29 (Shadow Mapping)/Technique.dsp
Chapter29 (Shadow Mapping)/Technique.dsw
Chapter29 (Shadow Mapping)/Technique.exe
Chapter29 (Shadow Mapping)/Technique.ncb
Chapter29 (Shadow Mapping)/Technique.opt
Chapter29 (Shadow Mapping)/Technique.plg
Chapter29 (Shadow Mapping)/TechniqueApplication.cpp
Chapter29 (Shadow Mapping)/TechniqueApplication.h
Chapter30 Part 1 (Per pixel spot lighting)
Chapter25 (Cartoon Rendering)
Chapter26 (Reflection - Refraction)
Chapter27 (Planar Shadows)
Chapter28 (Shadow Volumes)
Chapter29 (Shadow Mapping)
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