文件名称:promptshaderey
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- 上传时间:2012-11-16
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文件大小:3.09mb
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java实现的简单的分形树。简单易学!是学习分形知识的很好的例子。其java语法简单,只需要知道一些绘图函数即可!-java to achieve a simple fractal tree. Easy to learn! Fractal knowledge is to learn from good examples. Its java syntax is simple, only need to know a number of mapping function can be!
相关搜索: 分形
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下载文件列表
binaries/
binaries/data/
binaries/data/camera.txt
binaries/data/fx/
binaries/data/fx/cloud.fx
binaries/data/fx/cloudColorOnly.fx
binaries/data/fx/fallbackNormalZ.fx
binaries/data/fx/imgBleed.fx
binaries/data/fx/imgComposite.fx
binaries/data/fx/imgEdgeDetect.fx
binaries/data/fx/imgRemap3D.fx
binaries/data/fx/mesh.fx
binaries/data/fx/meshColorOnly.fx
binaries/data/fx/meshShadow.fx
binaries/data/fx/sky.fx
binaries/data/fx/terrain.fx
binaries/data/fx/terrainColorOnly.fx
binaries/data/fx/terrainNormalZOnly.fx
binaries/data/fx/water.fx
binaries/data/fx/waterColorOnly.fx
binaries/data/fx/waterNormalZOnly.fx
binaries/data/fx/_global.fx
binaries/data/fx/_library.fx
binaries/data/fx/_shared.fx
binaries/data/mesh/
binaries/data/mesh/billboard.x
binaries/data/mesh/CloudA.x
binaries/data/mesh/CloudB.x
binaries/data/mesh/House1.x
binaries/data/mesh/Lake1.x
binaries/data/mesh/Lake2.x
binaries/data/mesh/Lake3.x
binaries/data/mesh/Lake4.x
binaries/data/mesh/Lake5.x
binaries/data/mesh/Medis1.x
binaries/data/mesh/Pusis1.x
binaries/data/mesh/Pusis2.x
binaries/data/mesh/Pusis3.x
binaries/data/mesh/Skydome.x
binaries/data/scene.txt
binaries/data/tex/
binaries/data/tex/bleedB.dds
binaries/data/tex/bleedC.dds
binaries/data/tex/dirtA.dds
binaries/data/tex/grassA.dds
binaries/data/tex/grassB.dds
binaries/data/tex/hatch.png
binaries/data/tex/heightmap.png
binaries/data/tex/lapaiA.DDS
binaries/data/tex/lapaiB.DDS
binaries/data/tex/lapaiC.DDS
binaries/data/tex/medisA.DDS
binaries/data/tex/medisB.DDS
binaries/data/tex/noise0.dds
binaries/data/tex/siaudai.dds
binaries/data/tex/wave.dds
binaries/readme-dev.html
binaries/readme-why.html
binaries/readme.html
binaries/shaderey.exe
binaries/style.css
sourcecode/
sourcecode/dingus/
sourcecode/dingus/dingus/
sourcecode/dingus/dingus.dsp
sourcecode/dingus/dingus.dsw
sourcecode/dingus/dingus/console/
sourcecode/dingus/dingus/console/Console.cpp
sourcecode/dingus/dingus/console/Console.h
sourcecode/dingus/dingus/console/D3DConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/D3DConsoleRenderingContext.h
sourcecode/dingus/dingus/console/FileConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/FileConsoleRenderingContext.h
sourcecode/dingus/dingus/console/W32StdConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/W32StdConsoleRenderingContext.h
sourcecode/dingus/dingus/console/WDebugConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/WDebugConsoleRenderingContext.h
sourcecode/dingus/dingus/dxutils/
sourcecode/dingus/dingus/dxutils/D3DApplication.cpp
sourcecode/dingus/dingus/dxutils/D3DApplication.h
sourcecode/dingus/dingus/dxutils/D3DEnumeration.cpp
sourcecode/dingus/dingus/dxutils/D3DEnumeration.h
sourcecode/dingus/dingus/dxutils/D3DFont.cpp
sourcecode/dingus/dingus/dxutils/D3DFont.h
sourcecode/dingus/dingus/dxutils/D3DSettings.cpp
sourcecode/dingus/dingus/dxutils/D3DSettings.h
sourcecode/dingus/dingus/dxutils/D3Dutil.cpp
sourcecode/dingus/dingus/dxutils/D3Dutil.h
sourcecode/dingus/dingus/dxutils/DirectX.ico
sourcecode/dingus/dingus/dxutils/DXUtil.cpp
sourcecode/dingus/dingus/dxutils/DXUtil.h
sourcecode/dingus/dingus/dxutils/DXUtils.rc
sourcecode/dingus/dingus/dxutils/logo.bmp
sourcecode/dingus/dingus/dxutils/resource.h
sourcecode/dingus/dingus/gfx/
sourcecode/dingus/dingus/gfx/Mesh.cpp
sourcecode/dingus/dingus/gfx/Mesh.h
sourcecode/dingus/dingus/gfx/VertexFormat.cpp
sourcecode/dingus/dingus/gfx/VertexFormat.h
sourcecode/dingus/dingus/gfx/Vertices.h
sourcecode/dingus/dingus/kernel/
sourcecode/dingus/dingus/kernel/D3DDevice.cpp
sourcecode/dingus/dingus/kernel/D3DDevice.h
sourcecode/dingus/dingus/kernel/EffectStateManager.cpp
sourcecode/dingus/dingus/kernel/EffectStateManager.h
sourcecode/dingus/dingus/kernel/Proxies.h
sourcecode/dingus/dingus/kernel/ProxyEffect.cpp
sourcecode/dingus/dingus/kernel/ProxyEffect.h
sourcecode/dingus/dingus/kernel/RenderStats.cpp
sourcecode/dingus/dingus/kernel/RenderStats.h
sourcecode/dingus/dingus/kernel/SystemClock.cpp
sourcecode/dingus/dingus/kernel/SystemClock.h
sourcecode/dingus/dingus/math/
sourcecode/dingus/dingus/math/AABox.h
sourcecode/dingus/dingus/math/Constants.h
sourcecode/dingus/dingus/math/FPU.h
sourcecode/dingus/dingus/math/Interpolation.h
sourcecode/dingus/dingus/math/Line3.h
sourcecode/dingus/dingus/math/MathUtils.h
sourcecode/dingus/dingus/math/Matrix4x4.h
sourcecode/dingus/dingus/math/Plane.h
sourcecode/dingus/dingus/math/Primitives.h
sourcecode/dingus/dingus/math/Quaternion.h
sourcecode/dingus/dingus/math/Transform.cpp
sourcecode/dingus/dingus/math/Transform.h
sourcecode/dingus/dingus/math/Triangle.cpp
sourcecode/dingus/dingus/math/Triangle.h
sourcecode/dingus/dingus/math/TypeTraits.h
sourcecode/dingus/dingus/math/Vector2.h
sourcecode/dingus/dingus/math/Vector3.cpp
sourcecode/dingus/dingus/math/Vector3.h
sourcecode/dingus/dingus/math/Vector4.h
sourcecode/dingus/dingus/renderer/
sourcecode/dingus/dingus/renderer/EffectParams.cpp
sourcecode/dingus/dingus/renderer/EffectParams.h
sourcecode/dingus/dingus/renderer/EffectParamsNotifier.cpp
sourcecode/dingus/dingus/renderer/EffectParamsNotifier.h
sourcecode/dingus/dingus/renderer/Renderable.c
binaries/data/
binaries/data/camera.txt
binaries/data/fx/
binaries/data/fx/cloud.fx
binaries/data/fx/cloudColorOnly.fx
binaries/data/fx/fallbackNormalZ.fx
binaries/data/fx/imgBleed.fx
binaries/data/fx/imgComposite.fx
binaries/data/fx/imgEdgeDetect.fx
binaries/data/fx/imgRemap3D.fx
binaries/data/fx/mesh.fx
binaries/data/fx/meshColorOnly.fx
binaries/data/fx/meshShadow.fx
binaries/data/fx/sky.fx
binaries/data/fx/terrain.fx
binaries/data/fx/terrainColorOnly.fx
binaries/data/fx/terrainNormalZOnly.fx
binaries/data/fx/water.fx
binaries/data/fx/waterColorOnly.fx
binaries/data/fx/waterNormalZOnly.fx
binaries/data/fx/_global.fx
binaries/data/fx/_library.fx
binaries/data/fx/_shared.fx
binaries/data/mesh/
binaries/data/mesh/billboard.x
binaries/data/mesh/CloudA.x
binaries/data/mesh/CloudB.x
binaries/data/mesh/House1.x
binaries/data/mesh/Lake1.x
binaries/data/mesh/Lake2.x
binaries/data/mesh/Lake3.x
binaries/data/mesh/Lake4.x
binaries/data/mesh/Lake5.x
binaries/data/mesh/Medis1.x
binaries/data/mesh/Pusis1.x
binaries/data/mesh/Pusis2.x
binaries/data/mesh/Pusis3.x
binaries/data/mesh/Skydome.x
binaries/data/scene.txt
binaries/data/tex/
binaries/data/tex/bleedB.dds
binaries/data/tex/bleedC.dds
binaries/data/tex/dirtA.dds
binaries/data/tex/grassA.dds
binaries/data/tex/grassB.dds
binaries/data/tex/hatch.png
binaries/data/tex/heightmap.png
binaries/data/tex/lapaiA.DDS
binaries/data/tex/lapaiB.DDS
binaries/data/tex/lapaiC.DDS
binaries/data/tex/medisA.DDS
binaries/data/tex/medisB.DDS
binaries/data/tex/noise0.dds
binaries/data/tex/siaudai.dds
binaries/data/tex/wave.dds
binaries/readme-dev.html
binaries/readme-why.html
binaries/readme.html
binaries/shaderey.exe
binaries/style.css
sourcecode/
sourcecode/dingus/
sourcecode/dingus/dingus/
sourcecode/dingus/dingus.dsp
sourcecode/dingus/dingus.dsw
sourcecode/dingus/dingus/console/
sourcecode/dingus/dingus/console/Console.cpp
sourcecode/dingus/dingus/console/Console.h
sourcecode/dingus/dingus/console/D3DConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/D3DConsoleRenderingContext.h
sourcecode/dingus/dingus/console/FileConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/FileConsoleRenderingContext.h
sourcecode/dingus/dingus/console/W32StdConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/W32StdConsoleRenderingContext.h
sourcecode/dingus/dingus/console/WDebugConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/WDebugConsoleRenderingContext.h
sourcecode/dingus/dingus/dxutils/
sourcecode/dingus/dingus/dxutils/D3DApplication.cpp
sourcecode/dingus/dingus/dxutils/D3DApplication.h
sourcecode/dingus/dingus/dxutils/D3DEnumeration.cpp
sourcecode/dingus/dingus/dxutils/D3DEnumeration.h
sourcecode/dingus/dingus/dxutils/D3DFont.cpp
sourcecode/dingus/dingus/dxutils/D3DFont.h
sourcecode/dingus/dingus/dxutils/D3DSettings.cpp
sourcecode/dingus/dingus/dxutils/D3DSettings.h
sourcecode/dingus/dingus/dxutils/D3Dutil.cpp
sourcecode/dingus/dingus/dxutils/D3Dutil.h
sourcecode/dingus/dingus/dxutils/DirectX.ico
sourcecode/dingus/dingus/dxutils/DXUtil.cpp
sourcecode/dingus/dingus/dxutils/DXUtil.h
sourcecode/dingus/dingus/dxutils/DXUtils.rc
sourcecode/dingus/dingus/dxutils/logo.bmp
sourcecode/dingus/dingus/dxutils/resource.h
sourcecode/dingus/dingus/gfx/
sourcecode/dingus/dingus/gfx/Mesh.cpp
sourcecode/dingus/dingus/gfx/Mesh.h
sourcecode/dingus/dingus/gfx/VertexFormat.cpp
sourcecode/dingus/dingus/gfx/VertexFormat.h
sourcecode/dingus/dingus/gfx/Vertices.h
sourcecode/dingus/dingus/kernel/
sourcecode/dingus/dingus/kernel/D3DDevice.cpp
sourcecode/dingus/dingus/kernel/D3DDevice.h
sourcecode/dingus/dingus/kernel/EffectStateManager.cpp
sourcecode/dingus/dingus/kernel/EffectStateManager.h
sourcecode/dingus/dingus/kernel/Proxies.h
sourcecode/dingus/dingus/kernel/ProxyEffect.cpp
sourcecode/dingus/dingus/kernel/ProxyEffect.h
sourcecode/dingus/dingus/kernel/RenderStats.cpp
sourcecode/dingus/dingus/kernel/RenderStats.h
sourcecode/dingus/dingus/kernel/SystemClock.cpp
sourcecode/dingus/dingus/kernel/SystemClock.h
sourcecode/dingus/dingus/math/
sourcecode/dingus/dingus/math/AABox.h
sourcecode/dingus/dingus/math/Constants.h
sourcecode/dingus/dingus/math/FPU.h
sourcecode/dingus/dingus/math/Interpolation.h
sourcecode/dingus/dingus/math/Line3.h
sourcecode/dingus/dingus/math/MathUtils.h
sourcecode/dingus/dingus/math/Matrix4x4.h
sourcecode/dingus/dingus/math/Plane.h
sourcecode/dingus/dingus/math/Primitives.h
sourcecode/dingus/dingus/math/Quaternion.h
sourcecode/dingus/dingus/math/Transform.cpp
sourcecode/dingus/dingus/math/Transform.h
sourcecode/dingus/dingus/math/Triangle.cpp
sourcecode/dingus/dingus/math/Triangle.h
sourcecode/dingus/dingus/math/TypeTraits.h
sourcecode/dingus/dingus/math/Vector2.h
sourcecode/dingus/dingus/math/Vector3.cpp
sourcecode/dingus/dingus/math/Vector3.h
sourcecode/dingus/dingus/math/Vector4.h
sourcecode/dingus/dingus/renderer/
sourcecode/dingus/dingus/renderer/EffectParams.cpp
sourcecode/dingus/dingus/renderer/EffectParams.h
sourcecode/dingus/dingus/renderer/EffectParamsNotifier.cpp
sourcecode/dingus/dingus/renderer/EffectParamsNotifier.h
sourcecode/dingus/dingus/renderer/Renderable.c
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