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龙族服务器源代码.rar,用C语言写的,完整的龙族服务端原代码!-Maronite server source code. Rar, written in C language, full-service Maronite original code!
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下载文件列表
Library
Mapserver/Debug
Mapserver/GameDefine.cpp
Mapserver/GameDefine.h
Mapserver/GameFactory.cpp
Mapserver/GameFactory.h
Mapserver/GameSystem.cpp
Mapserver/GameSystem.h
Mapserver/HigherLayers/Ability.cpp
Mapserver/HigherLayers/Ability.h
Mapserver/HigherLayers/AdventManager.cpp
Mapserver/HigherLayers/AdventManager.h
Mapserver/HigherLayers/AIDefine.h
Mapserver/HigherLayers/AIManager.cpp
Mapserver/HigherLayers/AIManager.h
Mapserver/HigherLayers/Area.cpp
Mapserver/HigherLayers/Area.h
Mapserver/HigherLayers/ArenaDef.cpp
Mapserver/HigherLayers/ArenaDef.h
Mapserver/HigherLayers/ArenaManager.cpp
Mapserver/HigherLayers/ArenaManager.h
Mapserver/HigherLayers/AssistanceMagic.cpp
Mapserver/HigherLayers/AssistanceMagic.h
Mapserver/HigherLayers/AttackMagic.cpp
Mapserver/HigherLayers/AttackMagic.h
Mapserver/HigherLayers/Auction.cpp
Mapserver/HigherLayers/Auction.h
Mapserver/HigherLayers/BaseArena.cpp
Mapserver/HigherLayers/BaseArena.h
Mapserver/HigherLayers/Battle.cpp
Mapserver/HigherLayers/Battle.h
Mapserver/HigherLayers/BattleManager.cpp
Mapserver/HigherLayers/BattleManager.h
Mapserver/HigherLayers/CharInfo.cpp
Mapserver/HigherLayers/CharInfo.h
Mapserver/HigherLayers/CharList.h
Mapserver/HigherLayers/Chatting.cpp
Mapserver/HigherLayers/Chatting.h
Mapserver/HigherLayers/ChrLog.cpp
Mapserver/HigherLayers/ChrLog.h
Mapserver/HigherLayers/Cinfo.cpp
Mapserver/HigherLayers/Cinfo.h
Mapserver/HigherLayers/CItem.cpp
Mapserver/HigherLayers/CItem.h
Mapserver/HigherLayers/CoreArena.cpp
Mapserver/HigherLayers/CoreArena.h
Mapserver/HigherLayers/CrackMgr.cpp
Mapserver/HigherLayers/CrackMgr.h
Mapserver/HigherLayers/CursingMagic.cpp
Mapserver/HigherLayers/CursingMagic.h
Mapserver/HigherLayers/DarkCombat.cpp
Mapserver/HigherLayers/DarkCombat.h
Mapserver/HigherLayers/Debug.h
Mapserver/HigherLayers/DefaultHeader.h
Mapserver/HigherLayers/DragonServer.cpp
Mapserver/HigherLayers/dragonserver2.cpp
Mapserver/HigherLayers/Dr_Network.h
Mapserver/HigherLayers/DualManager.cpp
Mapserver/HigherLayers/DualManager.h
Mapserver/HigherLayers/dungeon.cpp
Mapserver/HigherLayers/dungeon.h
Mapserver/HigherLayers/EarthCombat.cpp
Mapserver/HigherLayers/EarthCombat.h
Mapserver/HigherLayers/eventmgr.cpp
Mapserver/HigherLayers/eventmgr.h
Mapserver/HigherLayers/EventTreasureBoxMgr.cpp
Mapserver/HigherLayers/EventTreasureBoxMgr.h
Mapserver/HigherLayers/exchangemgr.cpp
Mapserver/HigherLayers/exchangemgr.h
Mapserver/HigherLayers/ExtraMagic.cpp
Mapserver/HigherLayers/ExtraMagic.h
Mapserver/HigherLayers/FileMgr.h
Mapserver/HigherLayers/FlameCombat.cpp
Mapserver/HigherLayers/FlameCombat.h
Mapserver/HigherLayers/FreezeCombat.cpp
Mapserver/HigherLayers/FreezeCombat.h
Mapserver/HigherLayers/gamblerate.h
Mapserver/HigherLayers/GMMgr.cpp
Mapserver/HigherLayers/GMMgr.h
Mapserver/HigherLayers/GuildManager.cpp
Mapserver/HigherLayers/GuildManager.h
Mapserver/HigherLayers/Hong_sub.cpp
Mapserver/HigherLayers/Hong_sub.h
Mapserver/HigherLayers/ImportantListMgr.cpp
Mapserver/HigherLayers/ImportantListMgr.h
Mapserver/HigherLayers/init_magic_tbl.cpp
Mapserver/HigherLayers/init_npc_table.cpp
Mapserver/HigherLayers/ItemList.cpp
Mapserver/HigherLayers/Itemlist.h
Mapserver/HigherLayers/ItemMgr.cpp
Mapserver/HigherLayers/ItemMgr.h
Mapserver/HigherLayers/Jnpcenum.h
Mapserver/HigherLayers/Kein_item.cpp
Mapserver/HigherLayers/Kein_item.h
Mapserver/HigherLayers/KickOffAll.cpp
Mapserver/HigherLayers/KickOffAll.h
Mapserver/HigherLayers/LocalizingMgr.cpp
Mapserver/HigherLayers/LocalizingMgr.h
Mapserver/HigherLayers/LogManager.cpp
Mapserver/HigherLayers/LogManager.h
Mapserver/HigherLayers/LottoSystem.cpp
Mapserver/HigherLayers/LottoSystem.h
Mapserver/HigherLayers/LTSSupport.cpp
Mapserver/HigherLayers/LTSSupport.h
Mapserver/HigherLayers/MagicState.cpp
Mapserver/HigherLayers/MagicState.h
Mapserver/HigherLayers/mailmgr.cpp
Mapserver/HigherLayers/mailmgr.h
Mapserver/HigherLayers/Map.cpp
Mapserver/HigherLayers/Map.h
Mapserver/HigherLayers/MapInfo.cpp
Mapserver/HigherLayers/MapInfo.h
Mapserver/HigherLayers/MenuDefine.h
Mapserver/HigherLayers/MenuFuction.cpp
Mapserver/HigherLayers/Menuserver.cpp
Mapserver/HigherLayers/MenuServer.h
Mapserver/HigherLayers/MenuServer2.cpp
Mapserver/HigherLayers/MonsterArena.cpp
Mapserver/HigherLayers/MonsterArena.h
Mapserver/HigherLayers/MySql.cpp
Mapserver/HigherLayers/Mysql.h
Mapserver/HigherLayers/nation.cpp
Mapserver/HigherLayers/nation.h
Mapserver/HigherLayers/nationsupport.cpp
Mapserver/HigherLayers/NationSys.cpp
Mapserver/HigherLayers/NationSys.h
Mapserver/HigherLayers/NationSys_Define.h
Mapserver/HigherLayers/Network2.h
Mapserver/HigherLayers/Network3.h
Mapserver/HigherLayers/NetWork4.h
Mapserver/HigherLayers/Network5.h
Mapserver/HigherLayers/Network6.cpp
Mapserver/HigherLayers/Network6.h
Mapserver/HigherLayers/network7.cpp
Mapserver/HigherLayers/network7.h
Mapserver/HigherLayers/Npclist.cpp
Mapserver/HigherLayers/Npclist.h
Mapserver/HigherLayers/NPC_pattern.cpp
Mapserver/HigherLayers/Npc_pattern.h
Mapserver/HigherLayers/Object.cpp
Mapserver/HigherLayers/Object.h
Mapserver/HigherLayers/OP_Battle.cpp
Mapserver/HigherLayers/Op_Battle.h
Mapserver/HigherLayers/OP_Chr_Status.cpp
Mapserver/Hi
Mapserver/Debug
Mapserver/GameDefine.cpp
Mapserver/GameDefine.h
Mapserver/GameFactory.cpp
Mapserver/GameFactory.h
Mapserver/GameSystem.cpp
Mapserver/GameSystem.h
Mapserver/HigherLayers/Ability.cpp
Mapserver/HigherLayers/Ability.h
Mapserver/HigherLayers/AdventManager.cpp
Mapserver/HigherLayers/AdventManager.h
Mapserver/HigherLayers/AIDefine.h
Mapserver/HigherLayers/AIManager.cpp
Mapserver/HigherLayers/AIManager.h
Mapserver/HigherLayers/Area.cpp
Mapserver/HigherLayers/Area.h
Mapserver/HigherLayers/ArenaDef.cpp
Mapserver/HigherLayers/ArenaDef.h
Mapserver/HigherLayers/ArenaManager.cpp
Mapserver/HigherLayers/ArenaManager.h
Mapserver/HigherLayers/AssistanceMagic.cpp
Mapserver/HigherLayers/AssistanceMagic.h
Mapserver/HigherLayers/AttackMagic.cpp
Mapserver/HigherLayers/AttackMagic.h
Mapserver/HigherLayers/Auction.cpp
Mapserver/HigherLayers/Auction.h
Mapserver/HigherLayers/BaseArena.cpp
Mapserver/HigherLayers/BaseArena.h
Mapserver/HigherLayers/Battle.cpp
Mapserver/HigherLayers/Battle.h
Mapserver/HigherLayers/BattleManager.cpp
Mapserver/HigherLayers/BattleManager.h
Mapserver/HigherLayers/CharInfo.cpp
Mapserver/HigherLayers/CharInfo.h
Mapserver/HigherLayers/CharList.h
Mapserver/HigherLayers/Chatting.cpp
Mapserver/HigherLayers/Chatting.h
Mapserver/HigherLayers/ChrLog.cpp
Mapserver/HigherLayers/ChrLog.h
Mapserver/HigherLayers/Cinfo.cpp
Mapserver/HigherLayers/Cinfo.h
Mapserver/HigherLayers/CItem.cpp
Mapserver/HigherLayers/CItem.h
Mapserver/HigherLayers/CoreArena.cpp
Mapserver/HigherLayers/CoreArena.h
Mapserver/HigherLayers/CrackMgr.cpp
Mapserver/HigherLayers/CrackMgr.h
Mapserver/HigherLayers/CursingMagic.cpp
Mapserver/HigherLayers/CursingMagic.h
Mapserver/HigherLayers/DarkCombat.cpp
Mapserver/HigherLayers/DarkCombat.h
Mapserver/HigherLayers/Debug.h
Mapserver/HigherLayers/DefaultHeader.h
Mapserver/HigherLayers/DragonServer.cpp
Mapserver/HigherLayers/dragonserver2.cpp
Mapserver/HigherLayers/Dr_Network.h
Mapserver/HigherLayers/DualManager.cpp
Mapserver/HigherLayers/DualManager.h
Mapserver/HigherLayers/dungeon.cpp
Mapserver/HigherLayers/dungeon.h
Mapserver/HigherLayers/EarthCombat.cpp
Mapserver/HigherLayers/EarthCombat.h
Mapserver/HigherLayers/eventmgr.cpp
Mapserver/HigherLayers/eventmgr.h
Mapserver/HigherLayers/EventTreasureBoxMgr.cpp
Mapserver/HigherLayers/EventTreasureBoxMgr.h
Mapserver/HigherLayers/exchangemgr.cpp
Mapserver/HigherLayers/exchangemgr.h
Mapserver/HigherLayers/ExtraMagic.cpp
Mapserver/HigherLayers/ExtraMagic.h
Mapserver/HigherLayers/FileMgr.h
Mapserver/HigherLayers/FlameCombat.cpp
Mapserver/HigherLayers/FlameCombat.h
Mapserver/HigherLayers/FreezeCombat.cpp
Mapserver/HigherLayers/FreezeCombat.h
Mapserver/HigherLayers/gamblerate.h
Mapserver/HigherLayers/GMMgr.cpp
Mapserver/HigherLayers/GMMgr.h
Mapserver/HigherLayers/GuildManager.cpp
Mapserver/HigherLayers/GuildManager.h
Mapserver/HigherLayers/Hong_sub.cpp
Mapserver/HigherLayers/Hong_sub.h
Mapserver/HigherLayers/ImportantListMgr.cpp
Mapserver/HigherLayers/ImportantListMgr.h
Mapserver/HigherLayers/init_magic_tbl.cpp
Mapserver/HigherLayers/init_npc_table.cpp
Mapserver/HigherLayers/ItemList.cpp
Mapserver/HigherLayers/Itemlist.h
Mapserver/HigherLayers/ItemMgr.cpp
Mapserver/HigherLayers/ItemMgr.h
Mapserver/HigherLayers/Jnpcenum.h
Mapserver/HigherLayers/Kein_item.cpp
Mapserver/HigherLayers/Kein_item.h
Mapserver/HigherLayers/KickOffAll.cpp
Mapserver/HigherLayers/KickOffAll.h
Mapserver/HigherLayers/LocalizingMgr.cpp
Mapserver/HigherLayers/LocalizingMgr.h
Mapserver/HigherLayers/LogManager.cpp
Mapserver/HigherLayers/LogManager.h
Mapserver/HigherLayers/LottoSystem.cpp
Mapserver/HigherLayers/LottoSystem.h
Mapserver/HigherLayers/LTSSupport.cpp
Mapserver/HigherLayers/LTSSupport.h
Mapserver/HigherLayers/MagicState.cpp
Mapserver/HigherLayers/MagicState.h
Mapserver/HigherLayers/mailmgr.cpp
Mapserver/HigherLayers/mailmgr.h
Mapserver/HigherLayers/Map.cpp
Mapserver/HigherLayers/Map.h
Mapserver/HigherLayers/MapInfo.cpp
Mapserver/HigherLayers/MapInfo.h
Mapserver/HigherLayers/MenuDefine.h
Mapserver/HigherLayers/MenuFuction.cpp
Mapserver/HigherLayers/Menuserver.cpp
Mapserver/HigherLayers/MenuServer.h
Mapserver/HigherLayers/MenuServer2.cpp
Mapserver/HigherLayers/MonsterArena.cpp
Mapserver/HigherLayers/MonsterArena.h
Mapserver/HigherLayers/MySql.cpp
Mapserver/HigherLayers/Mysql.h
Mapserver/HigherLayers/nation.cpp
Mapserver/HigherLayers/nation.h
Mapserver/HigherLayers/nationsupport.cpp
Mapserver/HigherLayers/NationSys.cpp
Mapserver/HigherLayers/NationSys.h
Mapserver/HigherLayers/NationSys_Define.h
Mapserver/HigherLayers/Network2.h
Mapserver/HigherLayers/Network3.h
Mapserver/HigherLayers/NetWork4.h
Mapserver/HigherLayers/Network5.h
Mapserver/HigherLayers/Network6.cpp
Mapserver/HigherLayers/Network6.h
Mapserver/HigherLayers/network7.cpp
Mapserver/HigherLayers/network7.h
Mapserver/HigherLayers/Npclist.cpp
Mapserver/HigherLayers/Npclist.h
Mapserver/HigherLayers/NPC_pattern.cpp
Mapserver/HigherLayers/Npc_pattern.h
Mapserver/HigherLayers/Object.cpp
Mapserver/HigherLayers/Object.h
Mapserver/HigherLayers/OP_Battle.cpp
Mapserver/HigherLayers/Op_Battle.h
Mapserver/HigherLayers/OP_Chr_Status.cpp
Mapserver/Hi
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