文件名称:light_project
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- 上传时间:2012-11-16
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文件大小:1.25mb
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已下载:0次
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基于光线投射变换的三维模型特征提取,以三维模型的重心为球心的最小包围球剖分成一系列同心球壳,落入每个球壳的射线与模型表面的交点定义一个球坐标方程。一般地,对于每条射线,它与模型表面的多个交点同时落入一个球壳的几率大大降低了,这样就可以尽可能的减少信息的丢失。-Transform-based ray-casting feature extraction of three-dimensional model to three-dimensional model for the core focus of the post-mortem into the smallest ball surrounded by a series of concentric spherical shell, falling into the hands of each spherical shell model of the surface-ray intersection with the definition of a spherical coordinate equation. In general, for each ray, the surface of it with the model number of intersection points falling into the hands of a spherical shell at the same time greatly reduces the probability that such a reduction could be as much as possible the loss of information.
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下载文件列表
体素方法/3DFace.cpp
体素方法/3DFace.h
体素方法/3dobject.cpp
体素方法/3DObject.h
体素方法/3DVector.cpp
体素方法/3DVector.h
体素方法/ArrayMatrix.cpp
体素方法/ArrayMatrix.h
体素方法/fftw3.dll
体素方法/fftw3.lib
体素方法/Methods.cpp
体素方法/Methods.h
体素方法/RayBased_Mesh.aps
体素方法/RayBased_Mesh.cpp
体素方法/RayBased_Mesh.h
体素方法/RayBased_Mesh.ncb
体素方法/RayBased_Mesh.rc
体素方法/RayBased_Mesh.sln
体素方法/RayBased_Mesh.suo
体素方法/RayBased_Mesh.vcproj
体素方法/ReadMe.txt
体素方法/Resource.h
体素方法/stdafx.cpp
体素方法/stdafx.h
体素方法/Voxtri.cpp
体素方法/Voxtri.h
体素方法/RayBased_Mesh/3dobject.cpp
体素方法/RayBased_Mesh/ArrayMatrix.cpp
体素方法/RayBased_Mesh/ArrayMatrix.h
体素方法/RayBased_Mesh/fftw3.dll
体素方法/RayBased_Mesh/fftw3.lib
体素方法/RayBased_Mesh/Methods.cpp
体素方法/RayBased_Mesh/Methods.h
体素方法/RayBased_Mesh/RayBased_Mesh.aps
体素方法/RayBased_Mesh/RayBased_Mesh.cpp
体素方法/RayBased_Mesh/RayBased_Mesh.h
体素方法/RayBased_Mesh/RayBased_Mesh.rc
体素方法/RayBased_Mesh/RayBased_Mesh.vcproj
体素方法/RayBased_Mesh/Resource.h
体素方法/RayBased_Mesh/stdafx.cpp
体素方法/RayBased_Mesh/stdafx.h
体素方法/RayBased_Mesh/Voxtri.cpp
体素方法/RayBased_Mesh/Voxtri.h
体素方法/S2kit/cospmls.cpp
体素方法/S2kit/cospmls.h
体素方法/S2kit/csecond.h
体素方法/S2kit/fftw3.h
体素方法/S2kit/FST_semi_memo.cpp
体素方法/S2kit/FST_semi_memo.h
体素方法/S2kit/makeweights.cpp
体素方法/S2kit/makeweights.h
体素方法/S2kit/naive_synthesis.cpp
体素方法/S2kit/naive_synthesis.h
体素方法/S2kit/pmls.cpp
体素方法/S2kit/pmls.h
体素方法/S2kit/primitive.cpp
体素方法/S2kit/primitive.h
体素方法/S2kit/seminaive.cpp
体素方法/S2kit/seminaive.h
体素方法/RayBased_Mesh
体素方法/S2kit
体素方法
体素方法/3DFace.h
体素方法/3dobject.cpp
体素方法/3DObject.h
体素方法/3DVector.cpp
体素方法/3DVector.h
体素方法/ArrayMatrix.cpp
体素方法/ArrayMatrix.h
体素方法/fftw3.dll
体素方法/fftw3.lib
体素方法/Methods.cpp
体素方法/Methods.h
体素方法/RayBased_Mesh.aps
体素方法/RayBased_Mesh.cpp
体素方法/RayBased_Mesh.h
体素方法/RayBased_Mesh.ncb
体素方法/RayBased_Mesh.rc
体素方法/RayBased_Mesh.sln
体素方法/RayBased_Mesh.suo
体素方法/RayBased_Mesh.vcproj
体素方法/ReadMe.txt
体素方法/Resource.h
体素方法/stdafx.cpp
体素方法/stdafx.h
体素方法/Voxtri.cpp
体素方法/Voxtri.h
体素方法/RayBased_Mesh/3dobject.cpp
体素方法/RayBased_Mesh/ArrayMatrix.cpp
体素方法/RayBased_Mesh/ArrayMatrix.h
体素方法/RayBased_Mesh/fftw3.dll
体素方法/RayBased_Mesh/fftw3.lib
体素方法/RayBased_Mesh/Methods.cpp
体素方法/RayBased_Mesh/Methods.h
体素方法/RayBased_Mesh/RayBased_Mesh.aps
体素方法/RayBased_Mesh/RayBased_Mesh.cpp
体素方法/RayBased_Mesh/RayBased_Mesh.h
体素方法/RayBased_Mesh/RayBased_Mesh.rc
体素方法/RayBased_Mesh/RayBased_Mesh.vcproj
体素方法/RayBased_Mesh/Resource.h
体素方法/RayBased_Mesh/stdafx.cpp
体素方法/RayBased_Mesh/stdafx.h
体素方法/RayBased_Mesh/Voxtri.cpp
体素方法/RayBased_Mesh/Voxtri.h
体素方法/S2kit/cospmls.cpp
体素方法/S2kit/cospmls.h
体素方法/S2kit/csecond.h
体素方法/S2kit/fftw3.h
体素方法/S2kit/FST_semi_memo.cpp
体素方法/S2kit/FST_semi_memo.h
体素方法/S2kit/makeweights.cpp
体素方法/S2kit/makeweights.h
体素方法/S2kit/naive_synthesis.cpp
体素方法/S2kit/naive_synthesis.h
体素方法/S2kit/pmls.cpp
体素方法/S2kit/pmls.h
体素方法/S2kit/primitive.cpp
体素方法/S2kit/primitive.h
体素方法/S2kit/seminaive.cpp
体素方法/S2kit/seminaive.h
体素方法/RayBased_Mesh
体素方法/S2kit
体素方法
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