文件名称:small_rpg_3DnetGame_ver1.0
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- 上传时间:2008-10-13
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文件大小:1.61mb
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已下载:0次
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介绍说明--下载内容来自于网络,使用问题请自行百度
这是一个服务端/客户端模式的小型网络游戏,1.0版。可连接多玩家,最多连多少个玩家视各位电脑的配置而定啰。根据Andre LaMothe游戏大师的 DirectX RPG Game Programming著作编成。比上次上存的版本有所完善。-This is a server / client model of a small network games, version 1.0. Multi-player can be connected up even as the number of players you computer configuration which 1,10. According to Andre LaMothe master of the game DirectX RPG Game Program ming organization works. On deposit from the last version is perfect.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Client/CharacterController.cpp
Client/CharICS.cpp
Client/CharICS.h
Client/Chars.cpp
Client/Chars.h
Client/Client.aps
Client/Client.cpp
Client/Client.dsp
Client/Client.dsw
Client/Client.exe
Client/Client.h
Client/Client.ncb
Client/Client.opt
Client/Client.plg
Client/Client.rc
Client/Debug
Client/Debug_log4cpp.log
Client/Extern.h
Client/Frustum.cpp
Client/Frustum.h
Client/Game_Chars.cpp
Client/Game_Chars.h
Client/Game_Script.cpp
Client/Game_Script.h
Client/Global.h
Client/MapICS.cpp
Client/MapICS.h
Client/MCL.h
Client/MIL.h
Client/MSL.h
Client/NodeTree.cpp
Client/NodeTree.h
Client/resource.h
Client/Save
Client/Script.cpp
Client/Script.h
Client/Spell.cpp
Client/Spell.h
Client/Window.cpp
Client/Window.h
Client/WinMain.cpp
Client/WinMain.h
Client
Data/Arena.x
Data/ArenaCM.x
Data/axe.bmp
Data/axe.x
Data/Bomb.x
Data/brick.bmp
Data/c1.mls
Data/c2.mls
Data/c3.mls
Data/c4.mls
Data/Char0.ci
Data/Chars.mla
Data/Cliff.bmp
Data/Default.MCL
Data/Default.mil
Data/Default.MSL
Data/dirt.bmp
Data/Explosion.x
Data/Fireball.bmp
Data/Fireball.x
Data/Force.bmp
Data/grass.bmp
Data/Groundball.x
Data/ice.bmp
Data/ice.x
Data/MapItems.mi
Data/MPotion.bmp
Data/MPotion.x
Data/ms3d.log
Data/Pillar.bmp
Data/potion.bmp
Data/potion.x
Data/Rock.bmp
Data/room.bmp
Data/shingle.bmp
Data/Stars.bmp
Data/Startup.mls
Data/StartupClient.mls
Data/stone.bmp
Data/Sword.bmp
Data/Sword.x
Data/Thumbs.db
Data/Warrior.bmp
Data/Warrior.x
Data/Wood.bmp
Data/Yodan.bmp
Data/Yodan.x
Data
Server/CharICS.cpp
Server/CharICS.h
Server/Chars.cpp
Server/Chars.h
Server/Debug
Server/Debug_log4cpp.log
Server/Extern.h
Server/Frustum.cpp
Server/Frustum.h
Server/Game_Chars.cpp
Server/Game_Chars.h
Server/Game_Script.cpp
Server/Game_Script.h
Server/Global.h
Server/MCL.h
Server/MIL.h
Server/MSL.h
Server/NodeTree.cpp
Server/NodeTree.h
Server/resource.h
Server/Save
Server/Script.cpp
Server/Script.h
Server/Server.aps
Server/Server.cpp
Server/Server.dsp
Server/Server.dsw
Server/Server.exe
Server/server.h
Server/Server.ncb
Server/Server.opt
Server/Server.plg
Server/Server.rc
Server/Spell.cpp
Server/Spell.h
Server/Window.cpp
Server/Window.h
Server/WinMain.cpp
Server/WinMain.h
Server
ReadMe.txt
GameCore/Core_Global.h
GameCore/Core_Graphics.cpp
GameCore/Core_Graphics.h
GameCore/Core_Input.cpp
GameCore/Core_Input.h
GameCore/Core_Network.cpp
GameCore/Core_Network.h
GameCore/Core_Sound.cpp
GameCore/Core_Sound.h
GameCore/Core_System.cpp
GameCore/Core_System.h
GameCore
www.dssz.com.txt
Client/CharICS.cpp
Client/CharICS.h
Client/Chars.cpp
Client/Chars.h
Client/Client.aps
Client/Client.cpp
Client/Client.dsp
Client/Client.dsw
Client/Client.exe
Client/Client.h
Client/Client.ncb
Client/Client.opt
Client/Client.plg
Client/Client.rc
Client/Debug
Client/Debug_log4cpp.log
Client/Extern.h
Client/Frustum.cpp
Client/Frustum.h
Client/Game_Chars.cpp
Client/Game_Chars.h
Client/Game_Script.cpp
Client/Game_Script.h
Client/Global.h
Client/MapICS.cpp
Client/MapICS.h
Client/MCL.h
Client/MIL.h
Client/MSL.h
Client/NodeTree.cpp
Client/NodeTree.h
Client/resource.h
Client/Save
Client/Script.cpp
Client/Script.h
Client/Spell.cpp
Client/Spell.h
Client/Window.cpp
Client/Window.h
Client/WinMain.cpp
Client/WinMain.h
Client
Data/Arena.x
Data/ArenaCM.x
Data/axe.bmp
Data/axe.x
Data/Bomb.x
Data/brick.bmp
Data/c1.mls
Data/c2.mls
Data/c3.mls
Data/c4.mls
Data/Char0.ci
Data/Chars.mla
Data/Cliff.bmp
Data/Default.MCL
Data/Default.mil
Data/Default.MSL
Data/dirt.bmp
Data/Explosion.x
Data/Fireball.bmp
Data/Fireball.x
Data/Force.bmp
Data/grass.bmp
Data/Groundball.x
Data/ice.bmp
Data/ice.x
Data/MapItems.mi
Data/MPotion.bmp
Data/MPotion.x
Data/ms3d.log
Data/Pillar.bmp
Data/potion.bmp
Data/potion.x
Data/Rock.bmp
Data/room.bmp
Data/shingle.bmp
Data/Stars.bmp
Data/Startup.mls
Data/StartupClient.mls
Data/stone.bmp
Data/Sword.bmp
Data/Sword.x
Data/Thumbs.db
Data/Warrior.bmp
Data/Warrior.x
Data/Wood.bmp
Data/Yodan.bmp
Data/Yodan.x
Data
Server/CharICS.cpp
Server/CharICS.h
Server/Chars.cpp
Server/Chars.h
Server/Debug
Server/Debug_log4cpp.log
Server/Extern.h
Server/Frustum.cpp
Server/Frustum.h
Server/Game_Chars.cpp
Server/Game_Chars.h
Server/Game_Script.cpp
Server/Game_Script.h
Server/Global.h
Server/MCL.h
Server/MIL.h
Server/MSL.h
Server/NodeTree.cpp
Server/NodeTree.h
Server/resource.h
Server/Save
Server/Script.cpp
Server/Script.h
Server/Server.aps
Server/Server.cpp
Server/Server.dsp
Server/Server.dsw
Server/Server.exe
Server/server.h
Server/Server.ncb
Server/Server.opt
Server/Server.plg
Server/Server.rc
Server/Spell.cpp
Server/Spell.h
Server/Window.cpp
Server/Window.h
Server/WinMain.cpp
Server/WinMain.h
Server
ReadMe.txt
GameCore/Core_Global.h
GameCore/Core_Graphics.cpp
GameCore/Core_Graphics.h
GameCore/Core_Input.cpp
GameCore/Core_Input.h
GameCore/Core_Network.cpp
GameCore/Core_Network.h
GameCore/Core_Sound.cpp
GameCore/Core_Sound.h
GameCore/Core_System.cpp
GameCore/Core_System.h
GameCore
www.dssz.com.txt
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