文件名称:stoneage8.0
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石器时代8.0服务端完整源代码。可以直接编译,源码为SMO服务端。-Stone Age 8.0 server source code integrity. Can be directly compiled, source code for the SMO server.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
gmsv2.28_code/gmsv/autil.c
gmsv2.28_code/gmsv/battle/battle.c
gmsv2.28_code/gmsv/battle/battle.c.bak
gmsv2.28_code/gmsv/battle/battle_ai.c
gmsv2.28_code/gmsv/battle/battle_command.c
gmsv2.28_code/gmsv/battle/battle_event.c
gmsv2.28_code/gmsv/battle/battle_item.c
gmsv2.28_code/gmsv/battle/battle_magic.c
gmsv2.28_code/gmsv/battle/makefile
gmsv2.28_code/gmsv/battle/makefile.bak
gmsv2.28_code/gmsv/battle/pet_skill.c
gmsv2.28_code/gmsv/battle/profession_skill.c
gmsv2.28_code/gmsv/buf.c
gmsv2.28_code/gmsv/callfromac.c
gmsv2.28_code/gmsv/callfromcli.c
gmsv2.28_code/gmsv/char/addressbook.c
gmsv2.28_code/gmsv/char/char.c
gmsv2.28_code/gmsv/char/char.c.bak
gmsv2.28_code/gmsv/char/char_angel.c
gmsv2.28_code/gmsv/char/char_base.c
gmsv2.28_code/gmsv/char/char_base.c.bak
gmsv2.28_code/gmsv/char/char_data.c
gmsv2.28_code/gmsv/char/char_data.c.bak
gmsv2.28_code/gmsv/char/char_event.c
gmsv2.28_code/gmsv/char/char_item.c
gmsv2.28_code/gmsv/char/char_item.c.bak
gmsv2.28_code/gmsv/char/char_party.c
gmsv2.28_code/gmsv/char/char_talk.c
gmsv2.28_code/gmsv/char/char_walk.c
gmsv2.28_code/gmsv/char/chatmagic.c
gmsv2.28_code/gmsv/char/chatmagic.c.bak
gmsv2.28_code/gmsv/char/chatroom.c
gmsv2.28_code/gmsv/char/deathcontend.c
gmsv2.28_code/gmsv/char/defaultGroundEnemy.h
gmsv2.28_code/gmsv/char/defaultPlayer.h
gmsv2.28_code/gmsv/char/defend.c
gmsv2.28_code/gmsv/char/encount.c
gmsv2.28_code/gmsv/char/enemy.c
gmsv2.28_code/gmsv/char/event.c
gmsv2.28_code/gmsv/char/family.c
gmsv2.28_code/gmsv/char/family.c.bak
gmsv2.28_code/gmsv/char/ls2data.h
gmsv2.28_code/gmsv/char/makefile
gmsv2.28_code/gmsv/char/makefile.bak
gmsv2.28_code/gmsv/char/pet.c
gmsv2.28_code/gmsv/char/petmail.c
gmsv2.28_code/gmsv/char/pet_event.c
gmsv2.28_code/gmsv/char/skill.c
gmsv2.28_code/gmsv/char/title.c
gmsv2.28_code/gmsv/char/trade.c
gmsv2.28_code/gmsv/configfile.c
gmsv2.28_code/gmsv/function.c
gmsv2.28_code/gmsv/genver.h
gmsv2.28_code/gmsv/genver.sh
gmsv2.28_code/gmsv/handletime.c
gmsv2.28_code/gmsv/include/addressbook.h
gmsv2.28_code/gmsv/include/anim_tbl.h
gmsv2.28_code/gmsv/include/autil.h
gmsv2.28_code/gmsv/include/battle.h
gmsv2.28_code/gmsv/include/battle_ai.h
gmsv2.28_code/gmsv/include/battle_command.h
gmsv2.28_code/gmsv/include/battle_event.h
gmsv2.28_code/gmsv/include/battle_item.h
gmsv2.28_code/gmsv/include/battle_magic.h
gmsv2.28_code/gmsv/include/buf.h
gmsv2.28_code/gmsv/include/char.h
gmsv2.28_code/gmsv/include/char_base.h
gmsv2.28_code/gmsv/include/char_data.h
gmsv2.28_code/gmsv/include/char_event.h
gmsv2.28_code/gmsv/include/char_talk.h
gmsv2.28_code/gmsv/include/chatmagic.h
gmsv2.28_code/gmsv/include/chatroom.h
gmsv2.28_code/gmsv/include/common.h
gmsv2.28_code/gmsv/include/configfile.h
gmsv2.28_code/gmsv/include/correct_bug.h
gmsv2.28_code/gmsv/include/deathcontend.h
gmsv2.28_code/gmsv/include/defend.h
gmsv2.28_code/gmsv/include/encount.h
gmsv2.28_code/gmsv/include/enemy.h
gmsv2.28_code/gmsv/include/enemyexptbl.h
gmsv2.28_code/gmsv/include/event.h
gmsv2.28_code/gmsv/include/family.h
gmsv2.28_code/gmsv/include/function.h
gmsv2.28_code/gmsv/include/handletime.h
gmsv2.28_code/gmsv/include/init.h
gmsv2.28_code/gmsv/include/item.h
gmsv2.28_code/gmsv/include/item_event.h
gmsv2.28_code/gmsv/include/item_gen.h
gmsv2.28_code/gmsv/include/item_trade.h
gmsv2.28_code/gmsv/include/levelup.h
gmsv2.28_code/gmsv/include/link.h
gmsv2.28_code/gmsv/include/log.h
gmsv2.28_code/gmsv/include/lssproto_serv.h
gmsv2.28_code/gmsv/include/lssproto_util.h
gmsv2.28_code/gmsv/include/magic.h
gmsv2.28_code/gmsv/include/magic_base.h
gmsv2.28_code/gmsv/include/magic_field.h
gmsv2.28_code/gmsv/include/map_deal.h
gmsv2.28_code/gmsv/include/map_util.h
gmsv2.28_code/gmsv/include/map_warppoint.h
gmsv2.28_code/gmsv/include/mclient.h
gmsv2.28_code/gmsv/include/msignal.h
gmsv2.28_code/gmsv/include/net.h
gmsv2.28_code/gmsv/include/npccreate.h
gmsv2.28_code/gmsv/include/npcgen.h
gmsv2.28_code/gmsv/include/npcserver.h
gmsv2.28_code/gmsv/include/npcshandle.h
gmsv2.28_code/gmsv/include/npctemplate.h
gmsv2.28_code/gmsv/include/npcutil.h
gmsv2.28_code/gmsv/include/npc_action.h
gmsv2.28_code/gmsv/include/npc_airplane.h
gmsv2.28_code/gmsv/include/npc_alldoman.h
gmsv2.28_code/gmsv/include/npc_auctioneer.h
gmsv2.28_code/gmsv/include/npc_bankman.h
gmsv2.28_code/gmsv/include/npc_bigsmallmaster.h
gmsv2.28_code/gmsv/include/npc_bigsmallpet.h
gmsv2.28_code/gmsv/include/npc_blackmarket.h
gmsv2.28_code/gmsv/include/npc_bodylan.h
gmsv2.28_code/gmsv/include/npc_bus.h
gmsv2.28_code/gmsv/include/npc_charm.h
gmsv2.28_code/gmsv/include/npc_checkman.h
gmsv2.28_code/gmsv/include/npc_Dengon.h
gmsv2.28_code/gmsv/include/npc_door.h
gmsv2.28_code/gmsv/include/npc_doorman.h
gmsv2.28_code/gmsv/include/npc_duelranking.h
gmsv2.28_code/gmsv/include/npc_eventaction.h
gmsv2.28_code/gmsv/include/npc_exchangeman.h
gmsv2.28_code/gmsv/include/npc_familyman.h
gmsv2.28_code/gmsv/include/npc_fmdengon.h
gmsv2.28_code/gmsv/include/npc_fmhealer.h
gmsv2.28_code/gmsv/include/npc_fmletter.h
gmsv2.28_code/gmsv/include/npc_fmpkcallman.h
gmsv2.28_code/gmsv/include/npc_fmpkman.h
gmsv2.28_code/gmsv/include/npc_fmwarpman.h
gmsv2.28_code/gmsv/include/npc_freepetskill
gmsv2.28_code/gmsv/battle/battle.c
gmsv2.28_code/gmsv/battle/battle.c.bak
gmsv2.28_code/gmsv/battle/battle_ai.c
gmsv2.28_code/gmsv/battle/battle_command.c
gmsv2.28_code/gmsv/battle/battle_event.c
gmsv2.28_code/gmsv/battle/battle_item.c
gmsv2.28_code/gmsv/battle/battle_magic.c
gmsv2.28_code/gmsv/battle/makefile
gmsv2.28_code/gmsv/battle/makefile.bak
gmsv2.28_code/gmsv/battle/pet_skill.c
gmsv2.28_code/gmsv/battle/profession_skill.c
gmsv2.28_code/gmsv/buf.c
gmsv2.28_code/gmsv/callfromac.c
gmsv2.28_code/gmsv/callfromcli.c
gmsv2.28_code/gmsv/char/addressbook.c
gmsv2.28_code/gmsv/char/char.c
gmsv2.28_code/gmsv/char/char.c.bak
gmsv2.28_code/gmsv/char/char_angel.c
gmsv2.28_code/gmsv/char/char_base.c
gmsv2.28_code/gmsv/char/char_base.c.bak
gmsv2.28_code/gmsv/char/char_data.c
gmsv2.28_code/gmsv/char/char_data.c.bak
gmsv2.28_code/gmsv/char/char_event.c
gmsv2.28_code/gmsv/char/char_item.c
gmsv2.28_code/gmsv/char/char_item.c.bak
gmsv2.28_code/gmsv/char/char_party.c
gmsv2.28_code/gmsv/char/char_talk.c
gmsv2.28_code/gmsv/char/char_walk.c
gmsv2.28_code/gmsv/char/chatmagic.c
gmsv2.28_code/gmsv/char/chatmagic.c.bak
gmsv2.28_code/gmsv/char/chatroom.c
gmsv2.28_code/gmsv/char/deathcontend.c
gmsv2.28_code/gmsv/char/defaultGroundEnemy.h
gmsv2.28_code/gmsv/char/defaultPlayer.h
gmsv2.28_code/gmsv/char/defend.c
gmsv2.28_code/gmsv/char/encount.c
gmsv2.28_code/gmsv/char/enemy.c
gmsv2.28_code/gmsv/char/event.c
gmsv2.28_code/gmsv/char/family.c
gmsv2.28_code/gmsv/char/family.c.bak
gmsv2.28_code/gmsv/char/ls2data.h
gmsv2.28_code/gmsv/char/makefile
gmsv2.28_code/gmsv/char/makefile.bak
gmsv2.28_code/gmsv/char/pet.c
gmsv2.28_code/gmsv/char/petmail.c
gmsv2.28_code/gmsv/char/pet_event.c
gmsv2.28_code/gmsv/char/skill.c
gmsv2.28_code/gmsv/char/title.c
gmsv2.28_code/gmsv/char/trade.c
gmsv2.28_code/gmsv/configfile.c
gmsv2.28_code/gmsv/function.c
gmsv2.28_code/gmsv/genver.h
gmsv2.28_code/gmsv/genver.sh
gmsv2.28_code/gmsv/handletime.c
gmsv2.28_code/gmsv/include/addressbook.h
gmsv2.28_code/gmsv/include/anim_tbl.h
gmsv2.28_code/gmsv/include/autil.h
gmsv2.28_code/gmsv/include/battle.h
gmsv2.28_code/gmsv/include/battle_ai.h
gmsv2.28_code/gmsv/include/battle_command.h
gmsv2.28_code/gmsv/include/battle_event.h
gmsv2.28_code/gmsv/include/battle_item.h
gmsv2.28_code/gmsv/include/battle_magic.h
gmsv2.28_code/gmsv/include/buf.h
gmsv2.28_code/gmsv/include/char.h
gmsv2.28_code/gmsv/include/char_base.h
gmsv2.28_code/gmsv/include/char_data.h
gmsv2.28_code/gmsv/include/char_event.h
gmsv2.28_code/gmsv/include/char_talk.h
gmsv2.28_code/gmsv/include/chatmagic.h
gmsv2.28_code/gmsv/include/chatroom.h
gmsv2.28_code/gmsv/include/common.h
gmsv2.28_code/gmsv/include/configfile.h
gmsv2.28_code/gmsv/include/correct_bug.h
gmsv2.28_code/gmsv/include/deathcontend.h
gmsv2.28_code/gmsv/include/defend.h
gmsv2.28_code/gmsv/include/encount.h
gmsv2.28_code/gmsv/include/enemy.h
gmsv2.28_code/gmsv/include/enemyexptbl.h
gmsv2.28_code/gmsv/include/event.h
gmsv2.28_code/gmsv/include/family.h
gmsv2.28_code/gmsv/include/function.h
gmsv2.28_code/gmsv/include/handletime.h
gmsv2.28_code/gmsv/include/init.h
gmsv2.28_code/gmsv/include/item.h
gmsv2.28_code/gmsv/include/item_event.h
gmsv2.28_code/gmsv/include/item_gen.h
gmsv2.28_code/gmsv/include/item_trade.h
gmsv2.28_code/gmsv/include/levelup.h
gmsv2.28_code/gmsv/include/link.h
gmsv2.28_code/gmsv/include/log.h
gmsv2.28_code/gmsv/include/lssproto_serv.h
gmsv2.28_code/gmsv/include/lssproto_util.h
gmsv2.28_code/gmsv/include/magic.h
gmsv2.28_code/gmsv/include/magic_base.h
gmsv2.28_code/gmsv/include/magic_field.h
gmsv2.28_code/gmsv/include/map_deal.h
gmsv2.28_code/gmsv/include/map_util.h
gmsv2.28_code/gmsv/include/map_warppoint.h
gmsv2.28_code/gmsv/include/mclient.h
gmsv2.28_code/gmsv/include/msignal.h
gmsv2.28_code/gmsv/include/net.h
gmsv2.28_code/gmsv/include/npccreate.h
gmsv2.28_code/gmsv/include/npcgen.h
gmsv2.28_code/gmsv/include/npcserver.h
gmsv2.28_code/gmsv/include/npcshandle.h
gmsv2.28_code/gmsv/include/npctemplate.h
gmsv2.28_code/gmsv/include/npcutil.h
gmsv2.28_code/gmsv/include/npc_action.h
gmsv2.28_code/gmsv/include/npc_airplane.h
gmsv2.28_code/gmsv/include/npc_alldoman.h
gmsv2.28_code/gmsv/include/npc_auctioneer.h
gmsv2.28_code/gmsv/include/npc_bankman.h
gmsv2.28_code/gmsv/include/npc_bigsmallmaster.h
gmsv2.28_code/gmsv/include/npc_bigsmallpet.h
gmsv2.28_code/gmsv/include/npc_blackmarket.h
gmsv2.28_code/gmsv/include/npc_bodylan.h
gmsv2.28_code/gmsv/include/npc_bus.h
gmsv2.28_code/gmsv/include/npc_charm.h
gmsv2.28_code/gmsv/include/npc_checkman.h
gmsv2.28_code/gmsv/include/npc_Dengon.h
gmsv2.28_code/gmsv/include/npc_door.h
gmsv2.28_code/gmsv/include/npc_doorman.h
gmsv2.28_code/gmsv/include/npc_duelranking.h
gmsv2.28_code/gmsv/include/npc_eventaction.h
gmsv2.28_code/gmsv/include/npc_exchangeman.h
gmsv2.28_code/gmsv/include/npc_familyman.h
gmsv2.28_code/gmsv/include/npc_fmdengon.h
gmsv2.28_code/gmsv/include/npc_fmhealer.h
gmsv2.28_code/gmsv/include/npc_fmletter.h
gmsv2.28_code/gmsv/include/npc_fmpkcallman.h
gmsv2.28_code/gmsv/include/npc_fmpkman.h
gmsv2.28_code/gmsv/include/npc_fmwarpman.h
gmsv2.28_code/gmsv/include/npc_freepetskill
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