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文件名称:MegaParticlesDemo

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  • 上传时间:
    2012-11-16
  • 文件大小:
    1.59mb
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    0次
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Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
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下载文件列表

bin/
bin/release/
bin/release/cg.dll
bin/release/cgGL.dll
bin/release/glut32.dll
bin/release/MegaParticles.exe
libs/
libs/implib/
libs/implib/debug/
libs/implib/debug/glut32.lib
libs/implib/release/
libs/implib/release/glut32.lib
libs/inc/
libs/inc/expat/
libs/inc/expat/xmlparse.h
libs/inc/GL/
libs/inc/GL/gl.h
libs/inc/GL/glext.h
libs/inc/GL/glut.h
libs/inc/GL/wglext.h
libs/inc/glh/
libs/inc/glh/glh_array.h
libs/inc/glh/glh_convenience.h
libs/inc/glh/glh_cube_map.h
libs/inc/glh/glh_extensions.h
libs/inc/glh/glh_genext.h
libs/inc/glh/glh_glut.h
libs/inc/glh/glh_glut_callfunc.h
libs/inc/glh/glh_glut_replay.h
libs/inc/glh/glh_glut_text.h
libs/inc/glh/glh_glut2.h
libs/inc/glh/glh_interactors.h
libs/inc/glh/glh_linear.h
libs/inc/glh/glh_mipmaps.h
libs/inc/glh/glh_obs.h
libs/inc/glh/glh_text.h
libs/inc/png/
libs/inc/png/png.h
libs/inc/png/pngconf.h
libs/inc/zlib/
libs/inc/zlib/zconf.h
libs/inc/zlib/zlib.h
libs/src/
libs/src/expat/
libs/src/expat/ascii.h
libs/src/expat/asciitab.h
libs/src/expat/dllmain.c
libs/src/expat/expat.html
libs/src/expat/iasciitab.h
libs/src/expat/latin1tab.h
libs/src/expat/lib_expat.vcproj
libs/src/expat/Makefile
libs/src/expat/nametab.h
libs/src/expat/utf8tab.h
libs/src/expat/xmldef.h
libs/src/expat/xmlparse.c
libs/src/expat/xmlrole.c
libs/src/expat/xmlrole.h
libs/src/expat/xmltok.c
libs/src/expat/xmltok.h
libs/src/expat/xmltok_impl.c
libs/src/expat/xmltok_impl.h
libs/src/expat/xmltok_ns.c
libs/src/png/
libs/src/png/lib_png.vcproj
libs/src/png/Makefile
libs/src/png/png.c
libs/src/png/png.rc
libs/src/png/png32ms.def
libs/src/png/pngerror.c
libs/src/png/pngget.c
libs/src/png/pngmem.c
libs/src/png/pngpread.c
libs/src/png/pngread.c
libs/src/png/pngrio.c
libs/src/png/pngrtran.c
libs/src/png/pngrutil.c
libs/src/png/pngset.c
libs/src/png/pngtrans.c
libs/src/png/pngvcrd.c
libs/src/png/pngwio.c
libs/src/png/pngwrite.c
libs/src/png/pngwtran.c
libs/src/png/pngwutil.c
libs/src/zlib/
libs/src/zlib/adler32.c
libs/src/zlib/compress.c
libs/src/zlib/crc32.c
libs/src/zlib/deflate.c
libs/src/zlib/deflate.h
libs/src/zlib/gvmat32c.c
libs/src/zlib/gzio.c
libs/src/zlib/infblock.c
libs/src/zlib/infblock.h
libs/src/zlib/infcodes.c
libs/src/zlib/infcodes.h
libs/src/zlib/inffast.c
libs/src/zlib/inffast.h
libs/src/zlib/inffixed.h
libs/src/zlib/inflate.c
libs/src/zlib/inftrees.c
libs/src/zlib/inftrees.h
libs/src/zlib/infutil.c
libs/src/zlib/infutil.h
libs/src/zlib/lib_zlib.vcproj
libs/src/zlib/trees.c
libs/src/zlib/trees.h
libs/src/zlib/uncompr.c
libs/src/zlib/zlib.def
libs/src/zlib/zlib.rc
libs/src/zlib/zutil.c
libs/src/zlib/zutil.h
media/
media/shaders/
media/shaders/1/
media/shaders/1/Config.xml
media/shaders/1/display_fp.cg
media/shaders/1/display_vp.cg
media/shaders/1/distancesort.cg
media/shaders/1/init_value.cg
media/shaders/1/invalidate_dead.cg
media/shaders/1/Makefile
media/shaders/1/mergesort.cg
media/shaders/1/move.cg
media/shaders/1/moveVerlet.cg
media/shaders/1/passthru.cg
media/shaders/1/velocity.cg
media/shaders/1/velocityOps.cg
media/shaders/1/verlet.cg
media/shaders/2/
media/shaders/2/Config.xml
media/shaders/2/display_fp.cg
media/shaders/2/display_vp.cg
media/shaders/2/distancesort.cg
media/shaders/2/init_value.cg
media/shaders/2/invalidate_dead.cg
media/shaders/2/Makefile
media/shaders/2/mergesort.cg
media/shaders/2/move.cg
media/shaders/2/moveVerlet.cg
media/shaders/2/passthru.cg
media/shaders/2/velocity.cg
media/shaders/2/velocityOps.cg
media/shaders/2/verlet.cg
media/shaders/3/
media/shaders/3/Config.xml
media/shaders/3/display_fp.cg
media/shaders/3/display_vp.cg
media/shaders/3/distancesort.cg
media/shaders/3/init_value.cg
media/shaders/3/invalidate_dead.cg
media/shaders/3/Makefile
media/shaders/3/mergesort.cg
media/shaders/3/move.cg
media/shaders/3/moveVerlet.cg
media/shaders/3/passthru.cg
media/shaders/3/velocity.cg
media/shaders/3/velocityOps.cg
media/shaders/3/verlet.cg
media/shaders/4/
media/shaders/4/Config.xml
media/shaders/4/display_fp.cg
media/shaders/4/display_vp.cg
media/shaders/4/distancesort.cg
media/shaders/4/init_value.cg
media/shaders/4/invalidate_dead.cg
media/shaders/4/makefile
media/shaders/4/mergesort.cg
media/shaders/4/move.cg
media/shaders/4/moveVerlet.cg
media/shaders/4/passthru.cg
media/shaders/4/velocity.cg
media/shaders/4/velocityOps.cg
media/shaders/4/verlet.cg
media/shaders/Config.xml
media/shaders/display_fp.cg
media/shaders/display_vp.cg
media/shaders/distancesort.cg
media/shaders/init_value.cg
media/shaders/invalidate_dead.cg
media/shaders/Makefile
media/shaders/mergesort.cg
media/shaders/move.cg
media/shaders/moveVerlet.cg
media/shaders/passthru.cg
media/shaders/velocity.cg
media/shaders/velocityOps.cg
media/shaders/verlet.cg
media/textures/
media/textures/cloud_point.dds
media/textures/fire_text_multi_alpha.dds
media/textures/flow_field.png
media/textures/snow_flake.dds
media/textures/terrain.png
media/textures/water_alpha.dds
MegaParticles.sln
ReadMe.txt
RunDemo.bat
src/
src/Makefile
src/MegaParticles.cpp
src/MegaParticles.vcproj
src/ParticleSystem.cpp
src/ParticleSystem.h
src/ParticleSystemConfig.cpp
src/ParticleSystemConfig.h
src/RenderToVA.h
src/RenderVertexArray.cpp
src/Rend

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