文件名称:BarberBornander.UI.Physics
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- 上传时间:2012-11-16
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文件大小:2.04mb
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CodeProject example on using WPF in demonstrating database records as physically linked flying objects
相关搜索: WPF database
WPF
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BarberBornander.UI.Physics/BarberBornander.UI.Physics.sln
BarberBornander.UI.Physics/BarberBornander.UI.Physics.suo
BarberBornander.UI.Physics/BarberBornander.UI.Physics/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/BarberBornander.UI.Physics.csproj
BarberBornander.UI.Physics/BarberBornander.UI.Physics/bin/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/bin/Debug/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/bin/Debug/BarberBornander.UI.Physics.dll
BarberBornander.UI.Physics/BarberBornander.UI.Physics/bin/Debug/BarberBornander.UI.Physics.pdb
BarberBornander.UI.Physics/BarberBornander.UI.Physics/DashedOutlineCanvas.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Extensions.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/ISpringRenderer.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/BarberBornander.UI.Physics.csproj.FileListAbsolute.txt
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/BarberBornander.UI.Physics.csproj.GenerateResource.Cache
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/BarberBornander.UI.Physics.dll
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/BarberBornander.UI.Physics.pdb
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/BarberBornander.UI.Physics.Properties.Resources.resources
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/Refactor/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/Refactor/BarberBornander.UI.Physics.dll
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/TempPE/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/Themes/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Particle.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/ParticleCanvas.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/ParticleState.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/ParticleSystem.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/AssemblyInfo.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/Resources.Designer.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/Resources.resx
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/Settings.Designer.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/Settings.settings
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Spring.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/SpringRenderers/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/SpringRenderers/BladeSpring.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/SpringRenderers/RubberBand.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Vector.cs
BarberBornander.UI.Physics/PhysicsHost/
BarberBornander.UI.Physics/PhysicsHost/3rd Party Dlls/
BarberBornander.UI.Physics/PhysicsHost/app.config
BarberBornander.UI.Physics/PhysicsHost/App.xaml
BarberBornander.UI.Physics/PhysicsHost/App.xaml.cs
BarberBornander.UI.Physics/PhysicsHost/bin/
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/BarberBornander.UI.Physics.dll
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/BarberBornander.UI.Physics.pdb
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.exe
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.exe.config
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.pdb
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.vshost.exe
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.vshost.exe.config
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.vshost.exe.manifest
BarberBornander.UI.Physics/PhysicsHost/Controls/
BarberBornander.UI.Physics/PhysicsHost/Controls/CustomerGotFocusEventArgs.cs
BarberBornander.UI.Physics/PhysicsHost/Controls/CustomerUserControl.xaml
BarberBornander.UI.Physics/PhysicsHost/Controls/CustomerUserControl.xaml.cs
BarberBornander.UI.Physics/PhysicsHost/Controls/OrderUserControl.xaml
BarberBornander.UI.Physics/PhysicsHost/Controls/OrderUserControl.xaml.cs
BarberBornander.UI.Physics/PhysicsHost/Converters/
BarberBornander.UI.Physics/PhysicsHost/Converters/LongDateToShortDateConverter.cs
BarberBornander.UI.Physics/PhysicsHost/Custom Exceptions/
BarberBornander.UI.Physics/PhysicsHost/Custom Exceptions/BindingException.cs
BarberBornander.UI.Physics/PhysicsHost/DataAccess/
BarberBornander.UI.Physics/PhysicsHost/DataAccess/Customer.cs
BarberBornander.UI.Physics/PhysicsHost/DataAccess/CustomerBAL.cs
BarberBornander.UI.Physics/PhysicsHost/DataAccess/Northwind.cs
BarberBornander.UI.Physics/PhysicsHost/DataAccess/Northwind.dbml
BarberBornander.UI.Physics/PhysicsHost/DataAccess/Northwind.dbml.layout
BarberBornander.UI.Physics/PhysicsHost/DataAccess/Northwind.designer.cs
BarberBornander.UI.Phys
BarberBornander.UI.Physics/BarberBornander.UI.Physics.suo
BarberBornander.UI.Physics/BarberBornander.UI.Physics/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/BarberBornander.UI.Physics.csproj
BarberBornander.UI.Physics/BarberBornander.UI.Physics/bin/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/bin/Debug/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/bin/Debug/BarberBornander.UI.Physics.dll
BarberBornander.UI.Physics/BarberBornander.UI.Physics/bin/Debug/BarberBornander.UI.Physics.pdb
BarberBornander.UI.Physics/BarberBornander.UI.Physics/DashedOutlineCanvas.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Extensions.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/ISpringRenderer.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/BarberBornander.UI.Physics.csproj.FileListAbsolute.txt
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/BarberBornander.UI.Physics.csproj.GenerateResource.Cache
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/BarberBornander.UI.Physics.dll
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/BarberBornander.UI.Physics.pdb
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/BarberBornander.UI.Physics.Properties.Resources.resources
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/Refactor/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/Refactor/BarberBornander.UI.Physics.dll
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/TempPE/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll
BarberBornander.UI.Physics/BarberBornander.UI.Physics/obj/Debug/Themes/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Particle.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/ParticleCanvas.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/ParticleState.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/ParticleSystem.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/AssemblyInfo.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/Resources.Designer.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/Resources.resx
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/Settings.Designer.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Properties/Settings.settings
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Spring.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/SpringRenderers/
BarberBornander.UI.Physics/BarberBornander.UI.Physics/SpringRenderers/BladeSpring.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/SpringRenderers/RubberBand.cs
BarberBornander.UI.Physics/BarberBornander.UI.Physics/Vector.cs
BarberBornander.UI.Physics/PhysicsHost/
BarberBornander.UI.Physics/PhysicsHost/3rd Party Dlls/
BarberBornander.UI.Physics/PhysicsHost/app.config
BarberBornander.UI.Physics/PhysicsHost/App.xaml
BarberBornander.UI.Physics/PhysicsHost/App.xaml.cs
BarberBornander.UI.Physics/PhysicsHost/bin/
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/BarberBornander.UI.Physics.dll
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/BarberBornander.UI.Physics.pdb
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.exe
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.exe.config
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.pdb
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.vshost.exe
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.vshost.exe.config
BarberBornander.UI.Physics/PhysicsHost/bin/Debug/PhysicsHost.vshost.exe.manifest
BarberBornander.UI.Physics/PhysicsHost/Controls/
BarberBornander.UI.Physics/PhysicsHost/Controls/CustomerGotFocusEventArgs.cs
BarberBornander.UI.Physics/PhysicsHost/Controls/CustomerUserControl.xaml
BarberBornander.UI.Physics/PhysicsHost/Controls/CustomerUserControl.xaml.cs
BarberBornander.UI.Physics/PhysicsHost/Controls/OrderUserControl.xaml
BarberBornander.UI.Physics/PhysicsHost/Controls/OrderUserControl.xaml.cs
BarberBornander.UI.Physics/PhysicsHost/Converters/
BarberBornander.UI.Physics/PhysicsHost/Converters/LongDateToShortDateConverter.cs
BarberBornander.UI.Physics/PhysicsHost/Custom Exceptions/
BarberBornander.UI.Physics/PhysicsHost/Custom Exceptions/BindingException.cs
BarberBornander.UI.Physics/PhysicsHost/DataAccess/
BarberBornander.UI.Physics/PhysicsHost/DataAccess/Customer.cs
BarberBornander.UI.Physics/PhysicsHost/DataAccess/CustomerBAL.cs
BarberBornander.UI.Physics/PhysicsHost/DataAccess/Northwind.cs
BarberBornander.UI.Physics/PhysicsHost/DataAccess/Northwind.dbml
BarberBornander.UI.Physics/PhysicsHost/DataAccess/Northwind.dbml.layout
BarberBornander.UI.Physics/PhysicsHost/DataAccess/Northwind.designer.cs
BarberBornander.UI.Phys
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